Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BoozenBRahb93
Danzaburou
Level 155
God Stats
0W - 2L
1,343 SR
Queue Stats
71W - 74L
1,410 Elo+
Party 3
Fenrir
Fenrir
Chris00210
Fenrir
Level 142
God Stats
3W - 3L
1,501 SR
Queue Stats
139W - 146L
1,404 Elo+
Party 3
Cliodhna
Cliodhna
DarthQuan6
Cliodhna
Level 127
God Stats
7W - 8L
1,512 SR
Queue Stats
167W - 170L
1,462 Elo+
Party 1
Team Averages
Level 137
1,471 SR
1,455 Elo+

VS

Team Averages
Level 116
1,534 SR
1,483 Elo+
Hel
Hel
 
Hel
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FunkMechanic660
Khepri
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,464 Elo+
Party 2
Erlang Shen
Erlang Shen
KohaiGoose
Erlang Shen
Level 90
God Stats
1W - 1L
1,725 SR
Queue Stats
12W - 10L
1,530 Elo+
Party 2
Da Ji
Da Ji
Stooks7
Da Ji
Level 122
God Stats
2W - 1L
1,412 SR
Queue Stats
33W - 33L
1,488 Elo+
Party 2
Nut
Nut
wicho35
Nut
Level 88
God Stats
16W - 13L
1,536 SR
Queue Stats
26W - 23L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
6
3 / 1 / 0
3,747
749
1,675
3,148
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
 
King Arthur
3
0 / 2 / 0
2,881
576
1,226
3,027
1,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
BoozenBRahb93
Danzaburou
6
0 / 1 / 0
3,372
674
3,281
3,792
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Fenrir
Chris00210
Fenrir
5
0 / 1 / 0
2,969
594
638
4,552
2,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cliodhna
DarthQuan6
Cliodhna
6
0 / 0 / 2
3,268
654
1,314
3,827
1,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 2 / 1
3,338
668
1,619
3,162
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

6
1 / 0 / 0
3,594
719
1,185
3,775
1,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Erlang Shen
KohaiGoose
Erlang Shen
7
2 / 0 / 0
4,394
879
2,133
3,487
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Da Ji
Stooks7
Da Ji
7
2 / 1 / 1
3,695
739
1,500
3,167
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nut
6
0 / 0 / 1
3,225
645
3,537
2,699
1,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
1
0
3
L
King Arthur
 
King Arthur
0
2
0
0
W
Hel
 
Hel
0
2
1
0.25
L
Danzaburou
BoozenBRahb93
Danzaburou
0
1
0
0
L
Fenrir
Chris00210
Fenrir
0
1
0
0
L
Cliodhna
DarthQuan6
Cliodhna
0
0
2
1
W
1
0
0
1
W
Erlang Shen
KohaiGoose
Erlang Shen
2
0
0
2
W
Da Ji
Stooks7
Da Ji
2
1
1
2.5
W
Nut
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,134
Damage
9,974
18,346
Taken
16,290
6,272
Mitigated
7,055
5,276
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,675
383
0
737
3,148
901
0
1,069
2,079
15,146
648
L
King Arthur
 
King Arthur
1,226
551
0
510
3,027
1,127
0
0
3,027
0
8,511
W
Hel
 
Hel
1,619
127
182
827
3,162
853
0
1,104
2,058
14,413
0
L
Danzaburou
BoozenBRahb93
Danzaburou
3,281
1,833
0
1,336
3,792
1,145
0
786
2,863
0
21,034
L
Fenrir
Chris00210
Fenrir
638
152
0
789
4,552
2,060
0
399
3,940
0
6,215
L
Cliodhna
DarthQuan6
Cliodhna
1,314
264
0
1,904
3,827
1,039
0
550
3,277
0
9,866
W
1,185
354
164
1,152
3,775
1,858
36
0
3,775
10,245
0
W
Erlang Shen
KohaiGoose
Erlang Shen
2,133
1,236
0
1,812
3,487
1,938
0
0
3,487
0
24,014
W
Da Ji
Stooks7
Da Ji
1,500
110
0
820
3,167
1,177
0
571
2,596
0
14,292
W
Nut
3,537
2,263
0
356
2,699
1,229
198
0
2,699
0
19,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,237
Gold Earned
18,246
114
Minions Killed
136
0
Camps Cleared
0
451,925
Distance Traveled
520,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,747
749
28
6
0
104,248
0
L
King Arthur
2,881
576
17
3
0
46,666
0
W
Hel
3,338
668
23
5
0
105,524
0
L
Danzaburou
3,372
674
38
8
0
87,895
0
L
Fenrir
2,969
594
12
2
0
106,331
0
L
Cliodhna
3,268
654
19
4
0
106,785
0
W
Khepri
3,594
719
14
3
0
112,136
0
W
Erlang Shen
4,394
879
43
9
0
86,174
0
W
Da Ji
3,695
739
27
5
0
132,274
0
W
Nut
3,225
645
29
6
0
84,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role