Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
AsianUbermensch
Cu Chulainn
Bronze III
Level 141
God Stats
0W - 1L
1,690 SR
Queue Stats
5W - 5L
1,590 MMR
Party 2
King Arthur
King Arthur
Silver III
Colbeana
King Arthur
Silver III
Level 158
God Stats
0W - 2L
1,274 SR
Queue Stats
10W - 10L
1,480 MMR
Party 2
Merlin
Merlin
Bronze III
PsycHokage
Merlin
Bronze III
Level 103
God Stats
0W - 1L
1,190 SR
Queue Stats
3W - 3L
1,486 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,385 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,565 SR
1,445 MMR
Vamana
Vamana
Gold I
 
Vamana
Gold I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
BasedGodOdin
Ne Zha
Gold IV
Level 127
God Stats
4W - 2L
1,834 SR
Queue Stats
144W - 132L
1,428 MMR
Party 1
Janus
Janus
Gold III
ImmortalGhoul15
Janus
Gold III
Level 83
God Stats
13W - 19L
1,361 SR
Queue Stats
163W - 156L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AsianUbermensch
Cu Chulainn
11
1 / 5 / 0
7,278
607
7,854
16,997
10,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

King Arthur
Colbeana
King Arthur
12
0 / 4 / 1
7,151
596
5,397
16,486
13,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
PsycHokage
Merlin
12
0 / 2 / 0
6,991
583
6,503
8,391
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
AphroditeAchillesVulcanXing TianAh Puch

VS

Bans
The MorriganCharonFafnirKuzenboAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
5 / 0 / 4
9,671
806
10,195
14,420
9,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
14
1 / 0 / 10
8,654
721
10,290
10,184
8,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
5 / 1 / 6
9,691
808
15,721
5,766
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
0
4
7
L
Cu Chulainn
AsianUbermensch
Cu Chulainn
1
5
0
0.2
W
Ne Zha
1
0
10
6
L
King Arthur
Colbeana
King Arthur
0
4
1
0.13
W
5
1
6
8
L
Merlin
PsycHokage
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,754
Damage
36,206
41,874
Taken
30,370
27,014
Mitigated
20,767
6,472
Healing
8,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,195
4,987
0
6,701
14,420
9,191
680
2,033
12,387
0
52,236
L
Cu Chulainn
AsianUbermensch
Cu Chulainn
7,854
1,694
243
2,791
16,997
10,709
0
6,264
10,511
0
26,609
W
Ne Zha
10,290
1,878
0
1,683
10,184
8,908
672
3,634
6,496
0
35,543
L
King Arthur
Colbeana
King Arthur
5,397
800
322
2,649
16,486
13,514
0
4,837
11,477
0
22,590
W
15,721
205
0
449
5,766
2,668
947
1,038
4,710
40,646
0
L
Merlin
PsycHokage
Merlin
6,503
237
0
467
8,391
2,791
0
4,247
4,056
20,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,420
Gold Earned
28,016
115
Minions Killed
178
0
Camps Cleared
0
612,471
Distance Traveled
729,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,671
806
76
6
0
259,803
0
L
Cu Chulainn
7,278
607
37
3
0
213,557
0
W
Ne Zha
8,654
721
34
3
0
250,592
0
L
King Arthur
7,151
596
35
3
0
206,844
0
W
Janus
9,691
808
68
6
0
219,111
0
L
Merlin
6,991
583
43
4
0
192,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role