Player Matchup

Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
Aloysius32
Thor
Silver II
Level 159
God Stats
3W - 5L
1,418 SR
Queue Stats
81W - 96L
1,104 MMR
Solo
Thoth
Thoth
Silver IV
Co1or1ess
Thoth
Silver IV
Level 85
God Stats
0W - 1L
1,667 SR
Queue Stats
30W - 44L
973 MMR
Party 1
Anhur
Anhur
Silver V
Tabetic48
Anhur
Silver V
Level 67
God Stats
0W - 2L
1,428 SR
Queue Stats
9W - 17L
1,184 MMR
Party 1
Athena
Athena
Silver III
xxDECSxx310
Athena
Silver III
Level 69
God Stats
6W - 6L
1,620 SR
Queue Stats
53W - 66L
1,034 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,527 SR
1,159 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,401 SR
1,061 MMR
Bacchus
Bacchus
Silver IV
IM KRYT3RIA
Bacchus
Silver IV
Level 157
God Stats
3W - 4L
1,485 SR
Queue Stats
41W - 40L
1,083 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Kamui1311
Ah Muzen Cab
Silver II
Level 102
God Stats
3W - 6L
1,500 SR
Queue Stats
75W - 97L
1,112 MMR
Solo
Achilles
Achilles
Silver II
Slayer x LG
Achilles
Silver II
Level 150
God Stats
2W - 3L
1,419 SR
Queue Stats
71W - 73L
1,117 MMR
Solo
Janus
Janus
Silver II
VetoLetum
Janus
Silver II
Level 155
God Stats
1W - 1L
1,201 SR
Queue Stats
30W - 34L
1,035 MMR
Solo
Mercury
Mercury
Silver III
Wild Init
Mercury
Silver III
Level 129
God Stats
13W - 17L
1,399 SR
Queue Stats
177W - 206L
957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 0 / 0
5,824
582
2,660
9,628
6,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 0
4,960
496
1,554
8,255
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thoth
Co1or1ess
Thoth
10
0 / 2 / 0
5,348
535
2,576
4,344
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Anhur
Tabetic48
Anhur
9
0 / 2 / 0
4,877
488
1,618
5,445
1,933
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
9
0 / 2 / 0
5,092
509
1,698
6,104
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
King ArthurThanatosHachimanAwilix

VS

Bans
AgniLokiOdinArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IM KRYT3RIA
Bacchus
10
2 / 0 / 6
5,446
545
8,201
6,277
4,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Kamui1311
Ah Muzen Cab
11
1 / 0 / 3
5,584
558
2,291
3,555
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
Slayer x LG
Achilles
11
2 / 1 / 0
5,964
596
6,654
7,403
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Janus
VetoLetum
Janus
12
2 / 0 / 2
6,352
635
2,065
2,356
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Wild Init
Mercury
11
2 / 0 / 0
5,661
566
1,077
6,022
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
9
9
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
0
0
1
L
0
3
0
0
L
Thoth
Co1or1ess
Thoth
0
2
0
0
W
Bacchus
IM KRYT3RIA
Bacchus
2
0
6
5
W
Ah Muzen Cab
Kamui1311
Ah Muzen Cab
1
0
3
2.5
W
Achilles
Slayer x LG
Achilles
2
1
0
2
L
Anhur
Tabetic48
Anhur
0
2
0
0
W
Janus
VetoLetum
Janus
2
0
2
3
W
Mercury
Wild Init
Mercury
2
0
0
2
L
Athena
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,106
Damage
20,288
33,776
Taken
25,613
16,785
Mitigated
13,667
11,957
Healing
8,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,660
295
49
5,060
9,628
6,324
0
907
7,853
0
31,440
L
1,554
70
0
2,683
8,255
3,043
0
2,380
5,505
0
30,682
L
Thoth
Co1or1ess
Thoth
2,576
223
0
261
4,344
1,294
0
1,584
2,552
37,790
0
W
Bacchus
IM KRYT3RIA
Bacchus
8,201
882
0
2,243
6,277
4,231
0
1,298
4,979
24,551
1,132
W
Ah Muzen Cab
Kamui1311
Ah Muzen Cab
2,291
1,458
0
392
3,555
1,257
0
1,174
2,381
0
39,092
W
Achilles
Slayer x LG
Achilles
6,654
1,443
0
2,378
7,403
5,161
0
385
7,018
0
40,309
L
Anhur
Tabetic48
Anhur
1,618
1,251
0
2,256
5,445
1,933
0
2,191
3,004
0
41,125
W
Janus
VetoLetum
Janus
2,065
38
0
799
2,356
571
0
821
1,535
41,156
779
W
Mercury
Wild Init
Mercury
1,077
112
0
2,241
6,022
2,447
0
596
5,426
0
49,438
L
Athena
1,698
323
0
1,648
6,104
4,191
0
1,848
4,028
14,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,101
Gold Earned
29,007
311
Minions Killed
335
0
Camps Cleared
0
995,802
Distance Traveled
1,084,789
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,824
582
78
8
0
210,825
0
L
Thor
4,960
496
52
5
0
195,520
0
L
Thoth
5,348
535
78
8
0
172,352
0
W
Bacchus
5,446
545
28
3
0
233,571
0
W
Ah Muzen Cab
5,584
558
64
6
0
193,449
0
W
Achilles
5,964
596
61
6
0
172,644
0
L
Anhur
4,877
488
68
7
0
181,269
1
W
Janus
6,352
635
102
10
0
240,879
3
W
Mercury
5,661
566
80
8
0
244,246
0
L
Athena
5,092
509
35
4
0
235,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role