Player Matchup

Geb
Geb
ADerpTeddyBear
Geb
Level 149
God Stats
5W - 2L
1,526 SR
Queue Stats
99W - 87L
1,554 Elo+
Party 1
Zeus
Zeus
Jarkner
Zeus
Level 156
God Stats
1W - 2L
1,422 SR
Queue Stats
92W - 84L
1,540 Elo+
Party 1
Thoth
Thoth
PaperLSD
Thoth
Level 149
God Stats
3W - 8L
1,300 SR
Queue Stats
110W - 75L
1,561 Elo+
Solo
Hercules
Hercules
xKNKYxCookies
Hercules
Level 147
God Stats
6W - 2L
1,722 SR
Queue Stats
263W - 259L
1,554 Elo+
Solo
Cupid
Cupid
xXEdxioXx
Cupid
Level 124
God Stats
12W - 3L
1,818 SR
Queue Stats
172W - 173L
1,560 Elo+
Solo
Team Averages
Level 145
1,558 SR
1,554 Elo+

VS

Team Averages
Level 126
1,571 SR
1,549 Elo+
Ah Puch
Ah Puch
Arcxine
Ah Puch
Level 144
God Stats
26W - 23L
1,735 SR
Queue Stats
74W - 86L
1,548 Elo+
Solo
Xing Tian
Xing Tian
DarkHomieC
Xing Tian
Level 109
God Stats
35W - 25L
1,550 SR
Queue Stats
263W - 237L
1,572 Elo+
Solo
Lancelot
Lancelot
RedAethxr
Lancelot
Level 124
God Stats
12W - 16L
1,532 SR
Queue Stats
669W - 636L
1,575 Elo+
Solo
Cu Chulainn
Cu Chulainn
l Romanov I
Cu Chulainn
Level 149
God Stats
13W - 24L
1,414 SR
Queue Stats
231W - 229L
1,491 Elo+
Solo
Kukulkan
Kukulkan
phrygiann
Kukulkan
Level 106
God Stats
19W - 12L
1,624 SR
Queue Stats
236W - 218L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,100
1,138
6,905
8,007
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Jarkner
Zeus
14
1 / 3 / 6
8,552
1,069
11,972
6,499
2,472
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thoth
PaperLSD
Thoth
14
3 / 0 / 6
9,274
1,159
11,160
4,495
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
xKNKYxCookies
Hercules
14
1 / 1 / 6
9,341
1,168
5,995
11,384
12,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
xXEdxioXx
Cupid
14
5 / 0 / 4
9,556
1,195
10,046
7,134
2,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

278

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arcxine
Ah Puch
13
0 / 1 / 3
7,910
989
7,622
5,282
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
DarkHomieC
Xing Tian
14
1 / 4 / 2
9,379
1,172
4,988
15,620
22,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
RedAethxr
Lancelot
14
2 / 2 / 3
8,838
1,105
8,886
10,440
4,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
l Romanov I
Cu Chulainn
13
2 / 2 / 2
8,456
1,057
7,707
14,216
13,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
phrygiann
Kukulkan
13
0 / 1 / 4
7,919
990
4,935
3,034
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
10
Kills
5
5
Deaths
10
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Ah Puch
Arcxine
Ah Puch
0
1
3
1.5
L
Xing Tian
DarkHomieC
Xing Tian
1
4
2
0.5
W
Zeus
Jarkner
Zeus
1
3
6
1.33
W
Thoth
PaperLSD
Thoth
3
0
6
6
L
Lancelot
RedAethxr
Lancelot
2
2
3
1.75
L
Cu Chulainn
l Romanov I
Cu Chulainn
2
2
2
1.5
L
Kukulkan
phrygiann
Kukulkan
0
1
4
2
W
Hercules
xKNKYxCookies
Hercules
1
1
6
4
W
Cupid
xXEdxioXx
Cupid
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,078
Damage
34,138
37,519
Taken
48,592
28,966
Mitigated
44,046
6,056
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,905
621
0
1,600
8,007
9,551
0
3,179
4,726
12,686
3,070
L
Ah Puch
Arcxine
Ah Puch
7,622
200
0
306
5,282
2,814
0
2,820
2,412
27,540
0
L
Xing Tian
DarkHomieC
Xing Tian
4,988
610
0
701
15,620
22,403
0
7,307
7,791
11,940
0
W
Zeus
Jarkner
Zeus
11,972
2,640
0
526
6,499
2,472
0
2,176
4,215
26,829
58
W
Thoth
PaperLSD
Thoth
11,160
428
0
984
4,495
1,663
0
2,163
2,218
28,077
0
L
Lancelot
RedAethxr
Lancelot
8,886
1,442
0
0
10,440
4,542
0
6,091
4,189
0
22,842
L
Cu Chulainn
l Romanov I
Cu Chulainn
7,707
1,318
0
1,858
14,216
13,127
0
9,132
4,520
3,173
13,885
L
Kukulkan
phrygiann
Kukulkan
4,935
0
0
0
3,034
1,160
0
2,226
692
20,175
0
W
Hercules
xKNKYxCookies
Hercules
5,995
1,814
0
1,861
11,384
12,287
0
6,396
4,858
0
10,184
W
Cupid
xXEdxioXx
Cupid
10,046
5,678
590
495
7,134
2,993
0
4,374
2,624
0
27,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,823
Gold Earned
42,502
174
Minions Killed
170
7
Camps Cleared
5
853,460
Distance Traveled
808,619
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,100
1,138
12
2
0
171,613
0
L
Ah Puch
7,910
989
63
8
0
168,290
4
L
Xing Tian
9,379
1,172
4
1
0
162,911
0
W
Zeus
8,552
1,069
45
6
3
152,275
0
W
Thoth
9,274
1,159
41
5
2
191,675
0
L
Lancelot
8,838
1,105
33
4
3
197,333
0
L
Cu Chulainn
8,456
1,057
29
4
1
165,263
0
L
Kukulkan
7,919
990
41
5
1
114,822
0
W
Hercules
9,341
1,168
15
2
0
177,534
0
W
Cupid
9,556
1,195
61
8
2
160,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role