Player Matchup

Cthulhu
Cthulhu
GROWINGxMIGET
Cthulhu
Level 65
God Stats
11W - 3L
1,851 SR
Queue Stats
210W - 189L
1,566 Elo+
Party 1
Hel
Hel
Its_Rubix_Cube
Hel
Level 122
God Stats
4W - 3L
1,575 SR
Queue Stats
62W - 50L
1,602 Elo+
Party 1
Jing Wei
Jing Wei
Vanguardian187
Jing Wei
Level 28
God Stats
2W - 0L
1,867 SR
Queue Stats
29W - 17L
1,663 Elo+
Party 1
Team Averages
Level 72
1,764 SR
1,610 Elo+

VS

Team Averages
Level 46
1,668 SR
1,612 Elo+
Scylla
Scylla
Jhoneyyyyy
Scylla
Level 15
God Stats
2W - 1L
1,757 SR
Queue Stats
6W - 7L
1,658 Elo+
Party 2
Charybdis
Charybdis
Leve7
Charybdis
Level 59
God Stats
5W - 5L
1,857 SR
Queue Stats
207W - 195L
1,677 Elo+
Solo
Cthulhu
Cthulhu
windexexploder
Cthulhu
Level 63
God Stats
19W - 21L
1,390 SR
Queue Stats
197W - 192L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 0 / 3
7,574
689
11,390
11,360
8,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 4
7,646
695
7,346
9,583
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
13
2 / 1 / 3
7,880
716
4,308
7,172
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jhoneyyyyy
Scylla
11
1 / 2 / 0
6,749
614
3,988
7,010
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
Leve7
Charybdis
13
0 / 0 / 1
7,325
666
11,883
8,025
3,384
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
6,671
606
6,547
11,569
10,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
3
3.5
W
1
0
4
3
L
Scylla
Jhoneyyyyy
Scylla
1
2
0
0.5
L
Charybdis
Leve7
Charybdis
0
0
1
0.5
W
Jing Wei
2
1
3
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,044
Damage
22,418
28,115
Taken
26,604
15,324
Mitigated
16,760
13,929
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
11,390
373
499
599
11,360
8,461
0
3,757
7,183
28,764
1,996
W
7,346
293
5,632
6,199
9,583
3,947
0
4,000
5,260
22,271
0
L
Scylla
Jhoneyyyyy
Scylla
3,988
156
0
2,289
7,010
2,790
0
4,631
2,155
21,672
0
L
Charybdis
Leve7
Charybdis
11,883
4,348
0
1,628
8,025
3,384
0
4,839
3,062
0
48,145
W
Jing Wei
4,308
2,918
111
889
7,172
2,916
176
2,029
5,046
0
29,643
L
6,547
67
0
1,064
11,569
10,586
0
7,363
3,637
19,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,100
Gold Earned
20,745
148
Minions Killed
145
0
Camps Cleared
0
696,234
Distance Traveled
657,651
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,574
689
38
3
0
238,074
2
W
Hel
7,646
695
58
5
0
234,847
0
L
Scylla
6,749
614
37
3
0
206,815
1
L
Charybdis
7,325
666
78
7
0
218,140
1
W
Jing Wei
7,880
716
52
5
0
223,313
0
L
Cthulhu
6,671
606
30
3
0
232,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role