Player Matchup

Agni
Agni
Gold IV
ElegantHope
Agni
Gold IV
Level 155
God Stats
1W - 3L
1,812 SR
Queue Stats
378W - 381L
1,404 MMR
Solo
Medusa
Medusa
Gold V
Haizoku
Medusa
Gold V
Level 157
God Stats
3W - 4L
1,841 SR
Queue Stats
101W - 120L
1,415 MMR
Party 1
Athena
Athena
Silver I
Hyevi
Athena
Silver I
Level 155
God Stats
5W - 8L
1,388 SR
Queue Stats
116W - 136L
1,277 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
bobacoco
Erlang Shen
Gold IV
Level 126
God Stats
2W - 2L
1,599 SR
Queue Stats
195W - 212L
1,426 MMR
Solo
Hercules
Hercules
Gold V
kargoku
Hercules
Gold V
Level 126
God Stats
15W - 12L
1,520 SR
Queue Stats
135W - 148L
1,340 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,632 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,644 SR
1,363 MMR
Skadi
Skadi
Silver I
ArkChaos34
Skadi
Silver I
Level 141
God Stats
1W - 2L
1,690 SR
Queue Stats
188W - 200L
1,244 MMR
Party 2
Anubis
Anubis
Gold IV
DrKxSoul
Anubis
Gold IV
Level 67
God Stats
44W - 24L
1,645 SR
Queue Stats
111W - 100L
1,417 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Krassenex
Kuzenbo
Silver I
Level 78
God Stats
24W - 16L
1,803 SR
Queue Stats
93W - 107L
1,371 MMR
Solo
Pele
Pele
Silver III
OG da FLASH
Pele
Silver III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,283 MMR
Solo
Cabrakan
Cabrakan
Gold III
themexicant123
Cabrakan
Gold III
Level 120
God Stats
47W - 36L
1,581 SR
Queue Stats
264W - 260L
1,498 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
7,698
481
7,685
10,105
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Haizoku
Medusa
13
1 / 5 / 3
7,716
482
11,349
15,652
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Hyevi
Athena
11
2 / 3 / 3
7,422
464
5,377
13,183
12,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erlang Shen
bobacoco
Erlang Shen
14
6 / 4 / 0
7,949
497
8,054
17,789
8,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
kargoku
Hercules
12
0 / 5 / 0
7,180
449
3,706
12,840
4,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
KukulkanBakasuraHachimanKali

VS

Bans
Ne ZhaBacchusThanatosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
0 / 4 / 3
7,875
492
10,288
9,740
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
DrKxSoul
Anubis
17
8 / 0 / 4
10,468
654
10,449
9,363
4,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Krassenex
Kuzenbo
13
4 / 2 / 3
8,654
541
6,434
12,213
15,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 4
7,741
484
4,600
12,497
5,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
17
9 / 0 / 6
11,010
688
16,634
11,604
9,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
9
Kills
21
21
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
0
4
3
0.38
W
Anubis
DrKxSoul
Anubis
8
0
4
10
L
0
4
0
0
L
Medusa
Haizoku
Medusa
1
5
3
0.5
L
Athena
Hyevi
Athena
2
3
3
1.17
W
Kuzenbo
Krassenex
Kuzenbo
4
2
3
2.75
W
0
3
4
0.67
L
Erlang Shen
bobacoco
Erlang Shen
6
4
0
1.5
L
Hercules
kargoku
Hercules
0
5
0
0
W
Cabrakan
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,171
Damage
48,405
69,569
Taken
55,417
35,257
Mitigated
40,043
20,129
Healing
18,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
10,288
3,242
0
1,312
9,740
4,284
124
986
8,754
0
74,810
W
Anubis
DrKxSoul
Anubis
10,449
232
0
5,688
9,363
4,822
180
4,404
4,415
86,272
1,260
L
7,685
597
0
1,710
10,105
3,214
0
7,063
3,042
70,253
320
L
Medusa
Haizoku
Medusa
11,349
4,366
0
5,341
15,652
6,436
895
4,996
10,656
0
70,847
L
Athena
Hyevi
Athena
5,377
1,312
0
2,542
13,183
12,690
0
4,742
8,441
25,152
1,267
W
Kuzenbo
Krassenex
Kuzenbo
6,434
2,666
0
2,526
12,213
15,116
72
3,279
8,819
22,271
0
W
4,600
1,176
0
2,176
12,497
5,828
0
2,269
10,076
0
54,652
L
Erlang Shen
bobacoco
Erlang Shen
8,054
4,615
0
6,672
17,789
8,075
0
8,103
9,686
0
56,692
L
Hercules
kargoku
Hercules
3,706
1,064
0
3,864
12,840
4,842
0
8,134
4,706
0
40,729
W
Cabrakan
16,634
1,873
0
6,543
11,604
9,993
126
1,171
10,381
79,534
2,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,965
Gold Earned
45,748
433
Minions Killed
493
0
Camps Cleared
0
1,497,813
Distance Traveled
1,607,560
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,875
492
93
6
0
283,996
1
W
Anubis
10,468
654
152
10
0
330,444
3
L
Agni
7,698
481
118
7
0
301,764
3
L
Medusa
7,716
482
105
7
0
264,117
2
L
Athena
7,422
464
52
3
0
332,048
6
W
Kuzenbo
8,654
541
38
2
0
343,678
4
W
Pele
7,741
484
87
5
0
349,700
3
L
Erlang Shen
7,949
497
76
5
0
360,438
0
L
Hercules
7,180
449
82
5
0
239,446
6
W
Cabrakan
11,010
688
123
8
0
299,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role