Player Matchup

Gilgamesh
Gilgamesh
Platinum I
Azkaine
Gilgamesh
Platinum I
Level 115
God Stats
10W - 13L
1,754 SR
Queue Stats
315W - 318L
1,995 MMR
Solo
Achilles
Achilles
Gold II
ColonelKumShot
Achilles
Gold II
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 25L
1,800 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum V
PaVeL_aWeSoMe
Tsukuyomi
Platinum V
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 271L
1,842 MMR
Solo
Chronos
Chronos
Platinum I
Sapieη
Chronos
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 92L
1,817 MMR
Solo
Thoth
Thoth
Platinum I
Végeir
Thoth
Platinum I
Level 135
God Stats
2W - 4L
1,620 SR
Queue Stats
143W - 125L
1,952 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,575 SR
1,881 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,615 SR
1,880 MMR
Surtr
Surtr
Platinum III
Classic JoJo
Surtr
Platinum III
Level 131
God Stats
13W - 6L
1,706 SR
Queue Stats
67W - 58L
1,924 MMR
Party 2
Ra
Ra
Diamond V
PinzoDunzo
Ra
Diamond V
Level 139
God Stats
12W - 9L
1,630 SR
Queue Stats
76W - 67L
2,010 MMR
Solo
Rama
Rama
Gold II
canadafan2
Rama
Gold II
Level 127
God Stats
5W - 1L
1,578 SR
Queue Stats
53W - 37L
1,731 MMR
Solo
Ares
Ares
Gold I
froemoe
Ares
Gold I
Level 186
God Stats
6W - 1L
1,662 SR
Queue Stats
172W - 159L
1,772 MMR
Solo
Lancelot
Lancelot
Platinum I
iWickedG
Lancelot
Platinum I
Level 140
God Stats
11W - 16L
1,499 SR
Queue Stats
63W - 55L
1,965 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Azkaine
Gilgamesh
12
1 / 5 / 2
7,667
548
7,529
19,495
14,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
12
4 / 1 / 1
7,736
553
6,269
11,899
11,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
PaVeL_aWeSoMe
Tsukuyomi
10
2 / 3 / 3
6,497
464
5,066
9,174
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Sapieη
Chronos
14
1 / 3 / 2
8,425
602
6,791
11,590
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thoth
Végeir
Thoth
15
0 / 1 / 2
8,186
585
6,771
6,112
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BellonaThanatosAthenaAnhur

VS

Bans
Bake KujiraAgniOdinJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
9,038
646
15,203
12,795
11,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 2 / 4
8,446
603
3,725
6,189
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 0
9,019
644
7,067
9,928
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
froemoe
Ares
12
2 / 3 / 2
7,166
512
7,644
13,918
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
iWickedG
Lancelot
15
5 / 0 / 4
8,548
611
9,374
10,863
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
13
13
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Azkaine
Gilgamesh
1
5
2
0.4
W
3
2
3
2.25
L
Achilles
4
1
1
4.5
L
Tsukuyomi
PaVeL_aWeSoMe
Tsukuyomi
2
3
3
1.17
W
0
2
4
1
L
Chronos
Sapieη
Chronos
1
3
2
0.67
L
Thoth
Végeir
Thoth
0
1
2
1
W
3
1
0
3
W
Ares
froemoe
Ares
2
3
2
1
W
Lancelot
iWickedG
Lancelot
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,426
Damage
43,013
58,270
Taken
53,693
35,322
Mitigated
33,000
13,552
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Azkaine
Gilgamesh
7,529
2,328
0
5,002
19,495
14,413
0
2,284
16,369
0
57,785
W
15,203
5,628
0
3,186
12,795
11,511
0
0
12,079
3,101
72,648
L
Achilles
6,269
1,326
0
3,449
11,899
11,523
0
4,327
7,488
0
22,773
L
Tsukuyomi
PaVeL_aWeSoMe
Tsukuyomi
5,066
935
0
2,574
9,174
2,948
0
1,784
7,310
0
30,807
W
3,725
376
1,689
1,334
6,189
2,156
78
2,294
3,737
81,537
0
L
Chronos
Sapieη
Chronos
6,791
3,188
0
2,027
11,590
4,356
864
518
11,072
65,131
11,175
L
Thoth
Végeir
Thoth
6,771
191
0
500
6,112
2,082
0
3,350
2,606
87,000
1,702
W
7,067
4,968
0
3,255
9,928
3,803
0
4,667
5,243
0
85,446
W
Ares
froemoe
Ares
7,644
890
0
1,665
13,918
10,431
0
4,254
9,350
23,286
1,037
W
Lancelot
iWickedG
Lancelot
9,374
1,606
0
4,784
10,863
5,099
0
1,856
8,832
0
63,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
42,217
503
Minions Killed
520
0
Camps Cleared
0
1,409,813
Distance Traveled
1,553,891
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,667
548
117
8
0
235,650
1
W
Surtr
9,038
646
112
8
0
284,881
3
L
Achilles
7,736
553
21
2
0
333,605
3
L
Tsukuyomi
6,497
464
49
4
0
255,013
2
W
Ra
8,446
603
151
11
0
310,798
1
L
Chronos
8,425
602
133
10
0
268,292
0
L
Thoth
8,186
585
183
13
0
317,253
1
W
Rama
9,019
644
145
10
0
277,615
3
W
Ares
7,166
512
20
1
0
314,609
0
W
Lancelot
8,548
611
92
7
0
365,988
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role