Player Matchup

Jing Wei
Jing Wei
BluGhyst
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,390 Elo+
Party 1
Ares
Ares
Bones4Ever
Ares
Level 41
God Stats
2W - 2L
1,793 SR
Queue Stats
62W - 121L
1,421 Elo+
Party 1
Nemesis
Nemesis
CleanSocks
Nemesis
Level 32
God Stats
2W - 5L
1,420 SR
Queue Stats
102W - 130L
1,446 Elo+
Party 1
Sylvanus
Sylvanus
Vriska Serqet88
Sylvanus
Level 43
God Stats
3W - 2L
1,409 SR
Queue Stats
21W - 30L
1,444 Elo+
Party 1
Bellona
Bellona
tzm098
Bellona
Level 20
God Stats
34W - 54L
1,427 SR
Queue Stats
54W - 114L
1,415 Elo+
Party 1
Team Averages
Level 39
1,510 SR
1,423 Elo+

VS

Team Averages
Level 111
1,557 SR
1,526 Elo+
Ravana
Ravana
BOING Mango3975
Ravana
Level 127
God Stats
22W - 15L
1,682 SR
Queue Stats
159W - 147L
1,544 Elo+
Party 2
Skadi
Skadi
BOlNG Sandia
Skadi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,525 Elo+
Party 2
Erlang Shen
Erlang Shen
HarunoOG
Erlang Shen
Level 154
God Stats
3W - 2L
1,522 SR
Queue Stats
206W - 207L
1,551 Elo+
Party 2
Anubis
Anubis
Opey24
Anubis
Level 69
God Stats
10W - 6L
1,621 SR
Queue Stats
196W - 180L
1,523 Elo+
Solo
Bacchus
Bacchus
kor560
Bacchus
Level 78
God Stats
14W - 9L
1,461 SR
Queue Stats
74W - 71L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BluGhyst
Jing Wei
9
0 / 2 / 0
4,999
500
320
6,028
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
5,539
554
2,648
8,724
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
CleanSocks
Nemesis
10
0 / 3 / 2
5,227
523
2,027
10,241
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
9
0 / 4 / 0
5,131
513
2,633
7,757
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
tzm098
Bellona
10
0 / 1 / 1
5,315
532
5,338
9,581
7,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 5
6,744
674
7,527
6,412
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
2 / 0 / 5
6,212
621
5,863
4,184
1,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
HarunoOG
Erlang Shen
12
1 / 0 / 1
6,912
691
4,326
9,102
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Opey24
Anubis
12
2 / 0 / 2
6,551
655
3,298
4,018
1,779
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bacchus
kor560
Bacchus
10
2 / 0 / 8
6,091
609
6,193
8,822
7,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
1
Kills
14
14
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
2
0
5
4.5
L
Jing Wei
BluGhyst
Jing Wei
0
2
0
0
L
1
4
0
0.25
L
Nemesis
CleanSocks
Nemesis
0
3
2
0.33
W
Erlang Shen
HarunoOG
Erlang Shen
1
0
1
1.5
W
Anubis
Opey24
Anubis
2
0
2
3
L
Sylvanus
0
4
0
0
W
Bacchus
kor560
Bacchus
2
0
8
6
L
Bellona
tzm098
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,966
Damage
27,207
42,331
Taken
32,538
22,158
Mitigated
17,741
11,870
Healing
14,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,527
2,264
0
2,510
6,412
2,775
0
192
6,220
0
38,108
W
5,863
2,812
0
500
4,184
1,272
360
1,898
2,286
0
43,058
L
Jing Wei
BluGhyst
Jing Wei
320
284
0
658
6,028
1,569
0
2,875
3,153
0
24,536
L
2,648
347
0
999
8,724
6,432
0
2,977
5,747
13,119
0
L
Nemesis
CleanSocks
Nemesis
2,027
656
0
4,592
10,241
3,203
0
1,239
9,002
0
39,224
W
Erlang Shen
HarunoOG
Erlang Shen
4,326
2,125
0
6,847
9,102
4,297
0
0
8,517
0
53,952
W
Anubis
Opey24
Anubis
3,298
154
0
2,341
4,018
1,779
0
68
3,905
55,343
1,861
L
Sylvanus
2,633
1,036
174
1,206
7,757
3,628
0
2,224
5,533
29,726
12,175
W
Bacchus
kor560
Bacchus
6,193
803
0
2,449
8,822
7,618
0
2,865
5,957
21,994
0
L
Bellona
tzm098
Bellona
5,338
2,017
0
4,241
9,581
7,326
0
176
9,405
0
36,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,211
Gold Earned
32,510
285
Minions Killed
358
0
Camps Cleared
0
896,417
Distance Traveled
1,050,505
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,744
674
66
7
0
232,141
0
W
Skadi
6,212
621
69
7
0
199,201
0
L
Jing Wei
4,999
500
50
5
0
172,186
2
L
Ares
5,539
554
13
1
0
194,088
0
L
Nemesis
5,227
523
78
8
0
176,310
0
W
Erlang Shen
6,912
691
97
10
0
207,563
1
W
Anubis
6,551
655
99
10
0
191,806
2
L
Sylvanus
5,131
513
82
8
0
185,698
2
W
Bacchus
6,091
609
27
3
0
219,794
0
L
Bellona
5,315
532
62
6
0
168,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role