Player Matchup

Danzaburou
Danzaburou
Innate Gravity
Danzaburou
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,541 Elo+
Party 1
Merlin
Merlin
QueHoss
Merlin
Level 149
God Stats
2W - 0L
1,781 SR
Queue Stats
83W - 80L
1,580 Elo+
Party 1
Bellona
Bellona
Vroodood
Bellona
Level 156
God Stats
1W - 2L
1,281 SR
Queue Stats
32W - 35L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
happymeal2
Erlang Shen
Level 117
God Stats
6W - 3L
1,695 SR
Queue Stats
91W - 69L
1,544 Elo+
Solo
Geb
Geb
xTRUx STALKER24
Geb
Level 189
God Stats
14W - 10L
1,600 SR
Queue Stats
61W - 57L
1,572 Elo+
Party 1
Team Averages
Level 154
1,571 SR
1,559 Elo+

VS

Team Averages
Level 149
1,589 SR
1,620 Elo+
Bacchus
Bacchus
Askeladdddd
Bacchus
Level 152
God Stats
0W - 1L
1,734 SR
Queue Stats
108W - 88L
1,657 Elo+
Party 2
Janus
Janus
DKerk
Janus
Level 158
God Stats
13W - 19L
1,443 SR
Queue Stats
110W - 115L
1,550 Elo+
Solo
Cernunnos
Cernunnos
MINATOT112
Cernunnos
Level 152
God Stats
0W - 2L
1,380 SR
Queue Stats
113W - 97L
1,626 Elo+
Party 2
Pele
Pele
OceanioLupis
Pele
Level 145
God Stats
7W - 5L
1,719 SR
Queue Stats
203W - 182L
1,654 Elo+
Solo
Osiris
Osiris
desconocido141b
Osiris
Level 140
God Stats
5W - 5L
1,670 SR
Queue Stats
69W - 55L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Innate Gravity
Danzaburou
15
2 / 1 / 1
8,778
627
7,248
9,152
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Merlin
QueHoss
Merlin
14
2 / 2 / 5
8,526
609
8,190
7,390
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bellona
Vroodood
Bellona
16
4 / 0 / 1
10,363
740
13,168
16,551
16,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Erlang Shen
happymeal2
Erlang Shen
13
0 / 2 / 1
7,397
528
4,897
14,164
6,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 0 / 6
7,991
571
4,414
11,196
8,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Askeladdddd
Bacchus
11
1 / 2 / 1
6,827
488
4,694
9,456
10,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
DKerk
Janus
14
2 / 1 / 2
8,351
597
12,550
7,235
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
MINATOT112
Cernunnos
15
1 / 1 / 0
7,993
571
4,342
9,151
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
6,811
487
5,699
13,994
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
6,881
492
6,713
15,893
16,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
5
5
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Askeladdddd
Bacchus
1
2
1
0.75
L
Janus
DKerk
Janus
2
1
2
3
W
Danzaburou
Innate Gravity
Danzaburou
2
1
1
2.5
L
Cernunnos
MINATOT112
Cernunnos
1
1
0
1
L
1
3
2
0.67
W
Merlin
QueHoss
Merlin
2
2
5
2.25
W
Bellona
Vroodood
Bellona
4
0
1
4.5
L
0
2
0
0
W
Erlang Shen
happymeal2
Erlang Shen
0
2
1
0.25
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,917
Damage
33,998
58,453
Taken
55,729
38,376
Mitigated
39,929
24,378
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Askeladdddd
Bacchus
4,694
785
0
2,581
9,456
10,434
0
3,748
5,708
18,462
0
L
Janus
DKerk
Janus
12,550
1,122
0
250
7,235
2,976
0
2,598
4,637
81,801
203
W
Danzaburou
Innate Gravity
Danzaburou
7,248
2,477
0
4,968
9,152
3,699
364
1,974
7,138
0
78,999
L
Cernunnos
MINATOT112
Cernunnos
4,342
1,797
0
4,357
9,151
4,081
0
265
8,886
0
80,385
L
5,699
1,530
0
2,522
13,994
6,335
0
3,512
10,482
0
62,752
W
Merlin
QueHoss
Merlin
8,190
726
0
380
7,390
2,526
0
4,669
2,383
74,542
0
W
Bellona
Vroodood
Bellona
13,168
5,565
0
9,863
16,551
16,800
0
1,697
14,770
0
96,073
L
6,713
2,388
0
6,185
15,893
16,103
0
1,623
14,270
0
61,649
W
Erlang Shen
happymeal2
Erlang Shen
4,897
2,282
0
7,057
14,164
6,904
710
4,234
9,692
0
66,349
W
4,414
747
0
2,110
11,196
8,447
0
4,653
6,345
19,172
2,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,055
Gold Earned
36,863
555
Minions Killed
512
0
Camps Cleared
0
1,562,876
Distance Traveled
1,548,382
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,827
488
13
1
0
316,653
0
L
Janus
8,351
597
156
11
0
315,010
2
W
Danzaburou
8,778
627
131
9
0
298,974
4
L
Cernunnos
7,993
571
156
11
0
285,230
0
L
Pele
6,811
487
88
6
0
328,654
0
W
Merlin
8,526
609
129
9
0
284,527
2
W
Bellona
10,363
740
172
12
0
311,151
0
L
Osiris
6,881
492
99
7
0
302,835
3
W
Erlang Shen
7,397
528
92
7
0
339,820
0
W
Geb
7,991
571
31
2
0
328,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role