Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BigBaller2015
Medusa
Level 3
God Stats
1W - 4L
1,218 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Sol
Sol
KingSwunk
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,190 Elo+
Party 2
Cthulhu
Cthulhu
SulfK
Cthulhu
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,286 Elo+
Party 2
Surtr
Surtr
ThatWasUThou
Surtr
Level 109
God Stats
2W - 2L
1,218 SR
Queue Stats
6W - 9L
1,356 Elo+
Party 2
Team Averages
Level 57
1,387 SR
1,366 Elo+

VS

Team Averages
Level 70
1,637 SR
1,490 Elo+
Athena
Athena
E548E78325E5
Athena
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,547 Elo+
Party 1
Bastet
Bastet
EtherealMommyUWU
Bastet
Level 64
God Stats
1W - 2L
1,461 SR
Queue Stats
31W - 24L
1,487 Elo+
Party 3
Chaac
Chaac
I Ophii I
Chaac
Level 144
God Stats
1W - 2L
1,627 SR
Queue Stats
96W - 82L
1,527 Elo+
Party 1
Rama
Rama
IH8Furries
Rama
Level 34
God Stats
2W - 1L
1,877 SR
Queue Stats
11W - 13L
1,369 Elo+
Party 1
Ullr
Ullr
ImMasterInDuel
Ullr
Level 7
God Stats
5W - 5L
1,722 SR
Queue Stats
20W - 13L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 3 / 1
6,524
593
3,683
11,947
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 5
6,159
560
6,104
8,456
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 1 / 0
7,370
670
3,315
4,211
1,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
SulfK
Cthulhu
10
1 / 2 / 3
6,007
546
3,701
7,218
4,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 1
7,005
637
7,458
8,745
6,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 2 / 2
5,118
465
2,401
8,208
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 2 / 1
4,378
398
1,153
6,776
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
I Ophii I
Chaac
11
1 / 4 / 1
6,392
581
4,507
12,728
10,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 0
5,162
469
3,650
6,639
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 4 / 1
6,902
627
9,558
8,340
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
8
8
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
3
1
1.5
W
1
1
5
3.5
L
Athena
0
2
2
0.5
L
0
2
1
0.25
L
Chaac
I Ophii I
Chaac
1
4
1
0.38
L
1
3
0
0.33
L
6
4
1
1.63
W
3
1
0
3
W
Cthulhu
SulfK
Cthulhu
1
2
3
1.25
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,261
Damage
21,269
40,577
Taken
42,691
20,113
Mitigated
25,186
12,082
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,683
890
0
2,532
11,947
5,029
0
598
11,349
42,642
3,320
W
6,104
2,495
0
1,696
8,456
3,087
124
1,319
7,137
0
40,821
L
Athena
2,401
690
0
2,240
8,208
6,479
0
3,152
5,056
16,348
0
L
1,153
320
0
1,099
6,776
2,469
0
920
5,856
0
20,602
L
Chaac
I Ophii I
Chaac
4,507
662
0
5,154
12,728
10,724
0
1,997
9,925
0
49,020
L
3,650
2,685
0
1,289
6,639
2,200
0
1,745
4,894
0
34,180
L
9,558
2,412
0
1,064
8,340
3,314
0
3,380
4,915
0
38,952
W
3,315
1,457
0
1,883
4,211
1,040
315
0
4,211
35,405
890
W
Cthulhu
SulfK
Cthulhu
3,701
491
1,216
1,908
7,218
4,624
0
1,506
5,712
18,380
0
W
7,458
2,970
0
2,847
8,745
6,333
298
0
8,745
1,262
40,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,065
Gold Earned
27,952
303
Minions Killed
282
0
Camps Cleared
0
1,067,230
Distance Traveled
998,801
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,524
593
75
7
0
219,903
0
W
Medusa
6,159
560
71
6
0
206,444
0
L
Athena
5,118
465
27
2
0
257,687
3
L
Bastet
4,378
398
31
3
0
144,318
0
L
Chaac
6,392
581
104
9
0
201,308
1
L
Rama
5,162
469
57
5
0
198,130
2
L
Ullr
6,902
627
63
6
0
197,358
0
W
Sol
7,370
670
74
7
0
212,614
0
W
Cthulhu
6,007
546
20
2
0
222,847
0
W
Surtr
7,005
637
63
6
0
205,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role