Player Matchup

Hun Batz
Hun Batz
Goldbat500
Hun Batz
Level 175
God Stats
4W - 0L
1,863 SR
Queue Stats
139W - 119L
1,594 Elo+
Party 1
Terra
Terra
MtTurtle
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,723 Elo+
Party 3
Surtr
Surtr
RainCityDrive
Surtr
Level 217
God Stats
1W - 1L
1,588 SR
Queue Stats
14W - 7L
1,705 Elo+
Party 3
Ix Chel
Ix Chel
ScrubMastar
Ix Chel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 126L
1,582 Elo+
Party 1
Set
Set
TheWendorf
Set
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 83L
1,625 Elo+
Party 1
Team Averages
Level 161
1,590 SR
1,646 Elo+

VS

Team Averages
Level 151
1,572 SR
1,603 Elo+
Serqet
Serqet
KingQLo-
Serqet
Level 206
God Stats
3W - 4L
1,790 SR
Queue Stats
70W - 40L
1,641 Elo+
Solo
Artemis
Artemis
LisaxHeart
Artemis
Level 82
God Stats
2W - 3L
1,406 SR
Queue Stats
48W - 41L
1,597 Elo+
Solo
Ra
Ra
SirDouglasIII
Ra
Level 162
God Stats
8W - 17L
1,464 SR
Queue Stats
125W - 135L
1,560 Elo+
Party 2
Osiris
Osiris
XxDavee
Osiris
Level 123
God Stats
10W - 13L
1,701 SR
Queue Stats
168W - 159L
1,616 Elo+
Party 2
Poseidon
Poseidon
cørvy
Poseidon
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 145L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Goldbat500
Hun Batz
14
4 / 0 / 5
8,051
537
8,719
11,987
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
MtTurtle
Terra
13
0 / 2 / 3
7,338
489
3,567
12,338
9,706
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 1 / 0
9,778
652
10,129
13,293
9,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
ScrubMastar
Ix Chel
14
2 / 0 / 7
8,704
580
9,197
8,404
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 1 / 0
8,605
574
7,406
12,510
5,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KingQLo-
Serqet
11
0 / 3 / 2
7,017
468
6,759
12,904
10,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Artemis
LisaxHeart
Artemis
12
1 / 4 / 1
7,462
497
8,365
10,811
4,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,571
505
7,973
9,966
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Osiris
XxDavee
Osiris
12
0 / 3 / 0
6,960
464
4,455
12,286
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
cørvy
Poseidon
15
2 / 3 / 0
8,185
546
6,482
10,346
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
4
4
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Goldbat500
Hun Batz
4
0
5
6.5
L
Serqet
KingQLo-
Serqet
0
3
2
0.33
L
Artemis
LisaxHeart
Artemis
1
4
1
0.38
W
Terra
MtTurtle
Terra
0
2
3
0.75
W
6
1
0
6
W
Ix Chel
ScrubMastar
Ix Chel
2
0
7
5.5
L
1
3
0
0.33
W
4
1
0
4
L
Osiris
XxDavee
Osiris
0
3
0
0
L
Poseidon
cørvy
Poseidon
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,018
Damage
34,034
58,532
Taken
56,313
32,463
Mitigated
31,013
24,955
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Goldbat500
Hun Batz
8,719
2,460
0
4,623
11,987
4,391
0
4,189
7,740
0
67,450
L
Serqet
KingQLo-
Serqet
6,759
926
0
4,084
12,904
10,401
0
5,680
7,170
630
23,777
L
Artemis
LisaxHeart
Artemis
8,365
4,040
0
2,471
10,811
4,769
0
404
10,407
0
54,076
W
Terra
MtTurtle
Terra
3,567
1,080
1,710
3,024
12,338
9,706
0
4,593
7,679
26,914
0
W
10,129
4,129
0
7,644
13,293
9,407
192
1,043
11,457
2,513
72,083
W
Ix Chel
ScrubMastar
Ix Chel
9,197
1,529
1,510
3,250
8,404
3,337
0
4,152
3,977
68,536
1,649
L
7,973
286
446
3,406
9,966
3,434
0
4,975
4,991
69,633
0
W
7,406
3,218
0
3,194
12,510
5,622
0
749
11,761
0
72,575
L
Osiris
XxDavee
Osiris
4,455
2,438
0
5,094
12,286
8,655
0
601
10,926
0
50,911
L
Poseidon
cørvy
Poseidon
6,482
1,327
0
741
10,346
3,754
0
1,823
8,481
86,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,476
Gold Earned
37,195
505
Minions Killed
467
0
Camps Cleared
0
1,644,454
Distance Traveled
1,454,190
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,051
537
99
7
0
366,923
1
L
Serqet
7,017
468
24
2
0
333,107
2
L
Artemis
7,462
497
93
6
0
243,347
0
W
Terra
7,338
489
36
2
0
327,019
3
W
Surtr
9,778
652
121
8
0
317,295
6
W
Ix Chel
8,704
580
114
8
0
316,176
3
L
Ra
7,571
505
126
8
0
293,436
2
W
Set
8,605
574
135
9
0
317,041
6
L
Osiris
6,960
464
88
6
0
250,626
3
L
Poseidon
8,185
546
136
9
0
333,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role