Player Matchup

Ix Chel
Ix Chel
FirstyourLast
Ix Chel
Level 43
God Stats
3W - 3L
1,602 SR
Queue Stats
56W - 17L
1,482 Elo+
Party 1
Nike
Nike
Kenwe
Nike
Level 158
God Stats
32W - 12L
1,650 SR
Queue Stats
145W - 55L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
miguelortizdomin
Kuzenbo
Level 142
God Stats
33W - 53L
1,411 SR
Queue Stats
437W - 538L
1,377 Elo+
Solo
Team Averages
Level 114
1,554 SR
1,472 Elo+

VS

Team Averages
Level 118
1,473 SR
1,330 Elo+
Chang'e
Chang'e
Gawyn
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,376 Elo+
Party 2
Mulan
Mulan
Krypticpain
Mulan
Level 127
God Stats
8W - 5L
1,419 SR
Queue Stats
40W - 37L
1,337 Elo+
Solo
Neith
Neith
SlimmmmmJimmy
Neith
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
2 / 3 / 2
7,118
712
7,259
7,719
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Kenwe
Nike
11
2 / 3 / 2
7,110
711
7,791
11,683
9,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 3
6,809
681
4,349
12,212
10,420
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gawyn
Chang'e
12
3 / 2 / 7
7,834
783
8,826
6,813
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
6 / 0 / 4
8,200
820
8,634
9,436
7,848
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 3 / 4
7,378
738
5,411
8,145
3,009
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
11
11
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
2
3
2
1
W
Chang'e
Gawyn
Chang'e
3
2
7
3.25
L
Nike
Kenwe
Nike
2
3
2
1
W
6
0
4
8
W
2
3
4
1.33
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,399
Damage
22,871
31,614
Taken
24,394
23,122
Mitigated
13,077
3,961
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
7,259
752
1,482
1,438
7,719
3,102
0
1,995
5,546
24,023
0
W
Chang'e
Gawyn
Chang'e
8,826
852
1,113
2,067
6,813
2,220
230
3,247
3,446
17,514
604
L
Nike
Kenwe
Nike
7,791
757
0
1,041
11,683
9,600
0
3,245
7,985
0
21,581
W
8,634
1,191
0
2,886
9,436
7,848
0
3,761
5,456
0
24,062
W
5,411
2,455
0
1,403
8,145
3,009
0
3,953
4,128
0
29,959
L
4,349
1,251
0
0
12,212
10,420
9
2,382
9,447
17,695
1,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,037
Gold Earned
23,412
85
Minions Killed
106
0
Camps Cleared
0
522,518
Distance Traveled
519,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,118
712
26
3
0
174,730
0
W
Chang'e
7,834
783
28
3
0
154,793
0
L
Nike
7,110
711
34
3
0
175,607
0
W
Mulan
8,200
820
29
3
0
201,162
0
W
Neith
7,378
738
49
5
0
163,495
0
L
Kuzenbo
6,809
681
25
3
0
172,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role