Player Matchup

Zeus
Zeus
HurIey
Zeus
Level 152
God Stats
1W - 1L
1,639 SR
Queue Stats
202W - 276L
1,511 Elo+
Party 2
Neith
Neith
Rawrx3Susanowo
Neith
Level 109
God Stats
1W - 3L
1,523 SR
Queue Stats
156W - 213L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
SunMater
Sun Wukong
Level 149
God Stats
0W - 1L
1,730 SR
Queue Stats
105W - 181L
1,481 Elo+
Party 2
Sobek
Sobek
SvenOwo
Sobek
Level 155
God Stats
1W - 1L
1,720 SR
Queue Stats
121W - 164L
1,525 Elo+
Party 2
Nemesis
Nemesis
YoitsVips
Nemesis
Level 129
God Stats
1W - 1L
1,530 SR
Queue Stats
284W - 346L
1,495 Elo+
Party 2
Team Averages
Level 139
1,628 SR
1,498 Elo+

VS

Team Averages
Level 204
1,547 SR
1,547 Elo+
Anhur
Anhur
Gioodude
Anhur
Level 158
God Stats
5W - 7L
1,457 SR
Queue Stats
193W - 198L
1,616 Elo+
Party 1
Zhong Kui
Zhong Kui
JoeysBad
Zhong Kui
Level 240
God Stats
3W - 4L
1,141 SR
Queue Stats
179W - 223L
1,466 Elo+
Party 1
Awilix
Awilix
NChooch
Awilix
Level 300
God Stats
7W - 4L
1,689 SR
Queue Stats
178W - 235L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
Sharkidelic
Sun Wukong
Level 177
God Stats
3W - 1L
1,947 SR
Queue Stats
31W - 27L
1,650 Elo+
Party 1
Sylvanus
Sylvanus
oceezuso
Sylvanus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 29L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
HurIey
Zeus
13
0 / 4 / 2
7,864
492
8,112
8,736
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 4 / 3
8,500
531
11,241
12,204
3,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
SunMater
Sun Wukong
13
0 / 2 / 0
8,064
504
7,940
13,579
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
SvenOwo
Sobek
11
1 / 1 / 2
7,702
481
7,024
17,453
16,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
YoitsVips
Nemesis
13
3 / 5 / 0
7,833
490
6,543
18,477
6,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gioodude
Anhur
15
5 / 2 / 2
9,700
606
10,213
9,821
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
JoeysBad
Zhong Kui
15
3 / 0 / 2
8,692
543
10,344
12,532
10,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Awilix
NChooch
Awilix
18
4 / 1 / 3
9,494
593
10,178
12,148
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sun Wukong
Sharkidelic
Sun Wukong
16
2 / 0 / 4
9,602
600
10,509
16,415
13,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
oceezuso
Sylvanus
11
1 / 3 / 3
7,616
476
5,686
15,828
12,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
15
16
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
Gioodude
Anhur
5
2
2
3
L
Zeus
HurIey
Zeus
0
4
2
0.25
W
Zhong Kui
JoeysBad
Zhong Kui
3
0
2
4
W
Awilix
NChooch
Awilix
4
1
3
5.5
L
2
4
3
0.88
W
Sun Wukong
Sharkidelic
Sun Wukong
2
0
4
4
L
Sun Wukong
SunMater
Sun Wukong
0
2
0
0
L
Sobek
SvenOwo
Sobek
1
1
2
2
L
Nemesis
YoitsVips
Nemesis
3
5
0
0.6
W
Sylvanus
oceezuso
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,860
Damage
46,930
70,449
Taken
66,744
39,195
Mitigated
45,644
21,878
Healing
28,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Gioodude
Anhur
10,213
5,181
0
3,454
9,821
4,096
474
891
8,930
0
73,589
L
Zeus
HurIey
Zeus
8,112
1,518
0
682
8,736
3,727
0
5,038
3,698
67,274
0
W
Zhong Kui
JoeysBad
Zhong Kui
10,344
2,174
0
5,281
12,532
10,719
0
6,358
5,748
66,785
12,440
W
Awilix
NChooch
Awilix
10,178
3,292
0
6,637
12,148
5,359
0
1,980
9,975
0
94,807
L
11,241
5,325
0
1,383
12,204
3,388
0
2,368
9,836
0
75,341
W
Sun Wukong
Sharkidelic
Sun Wukong
10,509
2,742
0
4,939
16,415
13,264
17
112
15,277
0
83,298
L
Sun Wukong
SunMater
Sun Wukong
7,940
1,672
0
4,859
13,579
9,583
0
0
13,579
0
62,265
L
Sobek
SvenOwo
Sobek
7,024
652
0
6,673
17,453
16,390
0
6,238
11,215
20,862
5,606
L
Nemesis
YoitsVips
Nemesis
6,543
3,336
0
8,281
18,477
6,107
0
1,709
16,768
0
71,150
W
Sylvanus
oceezuso
Sylvanus
5,686
1,418
3,522
4,858
15,828
12,206
0
4,937
10,693
21,049
1,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,963
Gold Earned
45,104
477
Minions Killed
560
0
Camps Cleared
0
1,661,307
Distance Traveled
1,666,288
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,700
606
128
8
0
277,416
0
L
Zeus
7,864
492
142
9
0
306,443
6
W
Zhong Kui
8,692
543
131
8
0
309,990
2
W
Awilix
9,494
593
145
9
0
430,185
0
L
Neith
8,500
531
115
7
0
321,255
1
W
Sun Wukong
9,602
600
138
9
0
333,454
3
L
Sun Wukong
8,064
504
112
7
0
301,697
1
L
Sobek
7,702
481
23
1
0
388,048
0
L
Nemesis
7,833
490
85
5
0
343,864
0
W
Sylvanus
7,616
476
18
1
0
315,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role