Player Matchup

Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
 
Awilix
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
CynicalZeus85
Hel
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,674 Elo+
Party 3
Sol
Sol
GodlyTwerkPower
Sol
Level 159
God Stats
56W - 42L
1,562 SR
Queue Stats
215W - 210L
1,465 Elo+
Party 1
Surtr
Surtr
ShalowBappo
Surtr
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 24L
1,655 Elo+
Party 3
Team Averages
Level 133
1,512 SR
1,559 Elo+

VS

Team Averages
Level 103
1,459 SR
1,513 Elo+
Ares
Ares
Escalivr
Ares
Level 140
God Stats
1W - 1L
1,267 SR
Queue Stats
106W - 111L
1,526 Elo+
Party 2
Lancelot
Lancelot
FireLord_Zuko9
Lancelot
Level 109
God Stats
10W - 11L
1,519 SR
Queue Stats
43W - 47L
1,553 Elo+
Party 2
Charybdis
Charybdis
Solid_Strife5
Charybdis
Level 56
God Stats
1W - 1L
1,290 SR
Queue Stats
62W - 68L
1,496 Elo+
Party 2
Arachne
Arachne
The-Red-Comet-7
Arachne
Level 152
God Stats
110W - 85L
1,666 SR
Queue Stats
199W - 230L
1,534 Elo+
Party 2
Eset
Eset
Voltagemonster6
Eset
Level 59
God Stats
1W - 1L
1,552 SR
Queue Stats
71W - 72L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
2 / 0 / 1
3,934
787
3,471
4,059
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
 
Awilix
2
0 / 1 / 0
2,741
548
610
1,626
501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 2
4,115
823
1,560
3,698
1,322
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
2 / 0 / 0
3,575
715
1,686
1,629
416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 0 / 0
3,286
657
1,883
4,484
2,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
0 / 1 / 0
3,655
731
1,994
5,501
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
8
0 / 0 / 0
4,497
899
2,300
4,043
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
Solid_Strife5
Charybdis
6
0 / 2 / 0
3,450
690
2,383
3,163
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 0
3,856
771
2,239
4,313
1,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 0
4,003
801
479
1,939
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
5
Kills
1
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
0
1
2.5
L
Awilix
 
Awilix
0
1
0
0
L
1
0
2
2
W
Ares
0
1
0
0
W
Lancelot
0
0
0
0
L
2
0
0
2
L
0
0
0
0
W
Charybdis
Solid_Strife5
Charybdis
0
2
0
0
W
1
1
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,210
Damage
9,395
15,496
Taken
18,959
5,599
Mitigated
7,049
7,955
Healing
6,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,471
1,401
0
738
4,059
1,278
0
1,341
2,718
0
23,551
L
Awilix
 
Awilix
610
239
0
173
1,626
501
0
0
1,626
0
4,895
L
1,560
356
1,936
2,669
3,698
1,322
0
653
3,045
6,066
0
W
Ares
1,994
55
0
1,820
5,501
2,776
0
773
4,728
12,944
0
W
Lancelot
2,300
97
0
1,211
4,043
1,404
0
65
3,767
0
28,778
L
1,686
998
0
727
1,629
416
0
472
1,157
13,119
3,809
L
1,883
946
0
1,712
4,484
2,082
0
0
4,484
97
15,036
W
Charybdis
Solid_Strife5
Charybdis
2,383
949
0
50
3,163
910
0
787
2,376
0
13,971
W
2,239
1,630
0
2,714
4,313
1,383
0
451
3,862
0
24,294
W
479
165
0
500
1,939
576
344
1,073
866
20,900
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,651
Gold Earned
19,461
108
Minions Killed
188
0
Camps Cleared
0
386,726
Distance Traveled
540,498
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,934
787
47
9
0
97,507
0
L
Awilix
2,741
548
12
2
0
36,432
0
L
Hel
4,115
823
5
1
0
108,552
0
W
Ares
3,655
731
14
3
0
117,792
0
W
Lancelot
4,497
899
59
12
0
103,827
0
L
Sol
3,575
715
20
4
0
42,911
0
L
Surtr
3,286
657
24
5
0
101,324
0
W
Charybdis
3,450
690
33
7
0
98,761
1
W
Arachne
3,856
771
49
10
0
133,892
0
W
Eset
4,003
801
33
7
0
86,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role