Player Matchup

Cthulhu
Cthulhu
Silver III
Autotomy
Cthulhu
Silver III
Level 124
God Stats
6W - 1L
1,714 SR
Queue Stats
11W - 9L
1,438 MMR
Party 1
Aphrodite
Aphrodite
Silver III
Oibara
Aphrodite
Silver III
Level 93
God Stats
7W - 2L
1,902 SR
Queue Stats
11W - 9L
1,438 MMR
Party 1
Cupid
Cupid
Silver III
Vurdix
Cupid
Silver III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,438 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,705 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,447 SR
1,397 MMR
Hun Batz
Hun Batz
Gold IV
Mo Mamba308
Hun Batz
Gold IV
Level 145
God Stats
0W - 2L
1,306 SR
Queue Stats
88W - 107L
1,416 MMR
Solo
Mulan
Mulan
Gold V
coclar
Mulan
Gold V
Level 126
God Stats
21W - 22L
1,514 SR
Queue Stats
161W - 194L
1,376 MMR
Solo
Zeus
Zeus
Bronze III
jjmans
Zeus
Bronze III
Level 43
God Stats
0W - 1L
1,520 SR
Queue Stats
10W - 6L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Autotomy
Cthulhu
18
9 / 0 / 4
11,756
840
23,469
23,615
28,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Oibara
Aphrodite
16
0 / 0 / 11
10,130
724
6,620
11,712
7,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
Vurdix
Cupid
16
4 / 1 / 5
10,741
767
11,446
11,389
5,043
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesAthenaAnhurBellonaBacchus

VS

Bans
Ne ZhaKuzenboHorusAresDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mo Mamba308
Hun Batz
14
0 / 2 / 0
8,478
606
8,522
14,757
15,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
coclar
Mulan
13
1 / 5 / 0
8,451
604
9,475
21,140
24,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
jjmans
Zeus
14
0 / 6 / 1
8,770
626
14,830
10,667
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
13
Kills
1
1
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Autotomy
Cthulhu
9
0
4
11
L
Hun Batz
Mo Mamba308
Hun Batz
0
2
0
0
W
Aphrodite
Oibara
Aphrodite
0
0
11
5.5
W
Cupid
Vurdix
Cupid
4
1
5
6.5
L
Mulan
coclar
Mulan
1
5
0
0.2
L
Zeus
jjmans
Zeus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,535
Damage
32,827
46,716
Taken
46,564
41,629
Mitigated
44,791
33,154
Healing
7,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Autotomy
Cthulhu
23,469
1,774
990
3,127
23,615
28,778
342
7,156
15,098
64,832
3,586
L
Hun Batz
Mo Mamba308
Hun Batz
8,522
1,940
0
3,309
14,757
15,160
0
7,490
6,725
0
30,315
W
Aphrodite
Oibara
Aphrodite
6,620
1,053
11,478
9,240
11,712
7,808
342
4,597
6,577
23,561
0
W
Cupid
Vurdix
Cupid
11,446
7,391
2,946
5,373
11,389
5,043
2,020
2,604
8,277
0
53,839
L
Mulan
coclar
Mulan
9,475
614
0
2,628
21,140
24,809
0
10,681
9,387
151
23,236
L
Zeus
jjmans
Zeus
14,830
2,041
0
1,500
10,667
4,822
0
7,633
2,741
40,526
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
25,699
190
Minions Killed
145
0
Camps Cleared
0
916,893
Distance Traveled
692,747
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,756
840
70
5
0
330,867
0
L
Hun Batz
8,478
606
43
3
0
267,099
0
W
Aphrodite
10,130
724
47
3
0
298,180
0
W
Cupid
10,741
767
73
5
0
287,846
0
L
Mulan
8,451
604
25
2
0
233,323
8
L
Zeus
8,770
626
77
6
0
192,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role