Player Matchup

Arachne
Arachne
AmberPhoenix483
Arachne
Level 84
God Stats
0W - 3L
1,079 SR
Queue Stats
13W - 19L
1,439 Elo+
Party 1
Cerberus
Cerberus
CobaltDragon921
Cerberus
Level 138
God Stats
2W - 5L
1,474 SR
Queue Stats
225W - 236L
1,507 Elo+
Party 1
Athena
Athena
XxMiikaaxX
Athena
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,403 Elo+
Party 1
Kukulkan
Kukulkan
ilpoppyil
Kukulkan
Level 121
God Stats
1W - 2L
1,599 SR
Queue Stats
63W - 69L
1,523 Elo+
Party 1
Shiva
Shiva
unc smug
Shiva
Level 112
God Stats
16W - 9L
1,617 SR
Queue Stats
117W - 130L
1,509 Elo+
Party 1
Team Averages
Level 111
1,454 SR
1,476 Elo+

VS

Team Averages
Level 113
1,559 SR
1,567 Elo+
Nut
Nut
HS_TChaiTchaiWGA
Nut
Level 87
God Stats
4W - 1L
1,129 SR
Queue Stats
94W - 99L
1,435 Elo+
Solo
Janus
Janus
Tabiiro
Janus
Level 89
God Stats
6W - 3L
1,607 SR
Queue Stats
172W - 174L
1,495 Elo+
Solo
Khepri
Khepri
Tundra_422
Khepri
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,811 Elo+
Solo
King Arthur
King Arthur
Volunti
King Arthur
Level 124
God Stats
19W - 12L
1,662 SR
Queue Stats
221W - 196L
1,542 Elo+
Solo
Poseidon
Poseidon
thezfactor55
Poseidon
Level 108
God Stats
8W - 6L
1,898 SR
Queue Stats
247W - 227L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,327
366
2,302
18,350
6,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
16
2 / 5 / 0
10,314
516
10,700
24,075
25,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
XxMiikaaxX
Athena
14
0 / 4 / 1
8,567
428
5,990
21,583
12,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
ilpoppyil
Kukulkan
17
0 / 1 / 0
9,778
489
11,351
8,080
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
unc smug
Shiva
15
1 / 4 / 0
9,350
468
9,766
18,478
12,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
9,192
460
7,735
14,460
6,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Tabiiro
Janus
18
2 / 0 / 2
11,119
556
9,130
6,395
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Tundra_422
Khepri
15
0 / 1 / 12
9,649
482
4,134
11,918
12,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
Volunti
King Arthur
17
2 / 1 / 6
10,699
535
14,597
20,541
21,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
thezfactor55
Poseidon
20
15 / 1 / 2
12,399
620
21,112
15,539
7,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
3
Kills
20
20
Deaths
3
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Cerberus
2
5
0
0.4
W
1
0
8
5
W
Janus
Tabiiro
Janus
2
0
2
3
W
Khepri
Tundra_422
Khepri
0
1
12
6
W
King Arthur
Volunti
King Arthur
2
1
6
5
L
Athena
XxMiikaaxX
Athena
0
4
1
0.13
L
Kukulkan
ilpoppyil
Kukulkan
0
1
0
0
W
Poseidon
thezfactor55
Poseidon
15
1
2
16
L
Shiva
unc smug
Shiva
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,109
Damage
56,708
90,566
Taken
68,853
61,481
Mitigated
51,373
20,781
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,302
1,770
0
3,306
18,350
6,821
0
8,762
9,460
0
31,804
L
Cerberus
10,700
415
0
5,779
24,075
25,653
0
6,810
17,225
66,908
2,188
W
7,735
4,270
0
5,020
14,460
6,771
2,828
5,477
8,965
0
74,960
W
Janus
Tabiiro
Janus
9,130
707
0
711
6,395
2,877
89
1,520
4,820
95,691
2,692
W
Khepri
Tundra_422
Khepri
4,134
441
659
2,374
11,918
12,851
168
4,850
7,020
27,620
0
W
King Arthur
Volunti
King Arthur
14,597
872
0
3,687
20,541
21,509
0
8,233
11,254
0
82,892
L
Athena
XxMiikaaxX
Athena
5,990
1,393
0
7,543
21,583
12,900
37
5,476
16,072
62,611
2,099
L
Kukulkan
ilpoppyil
Kukulkan
11,351
641
0
1,035
8,080
3,218
0
4,210
3,688
91,517
3,725
W
Poseidon
thezfactor55
Poseidon
21,112
4,002
0
1,590
15,539
7,365
0
5,215
10,112
134,493
1,259
L
Shiva
unc smug
Shiva
9,766
1,377
612
2,506
18,478
12,889
439
8,547
9,788
0
77,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,336
Gold Earned
53,058
616
Minions Killed
627
0
Camps Cleared
0
1,933,235
Distance Traveled
2,046,740
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,327
366
54
3
0
395,277
0
L
Cerberus
10,314
516
190
10
0
304,125
5
W
Nut
9,192
460
127
6
0
353,416
0
W
Janus
11,119
556
197
10
0
433,707
9
W
Khepri
9,649
482
37
2
0
400,765
8
W
King Arthur
10,699
535
107
5
0
395,862
4
L
Athena
8,567
428
98
5
0
426,610
0
L
Kukulkan
9,778
489
161
8
0
390,590
1
W
Poseidon
12,399
620
159
8
0
462,990
0
L
Shiva
9,350
468
113
6
0
416,633
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role