Player Matchup

Merlin
Merlin
AJ__0330
Merlin
Level 115
God Stats
4W - 13L
1,131 SR
Queue Stats
55W - 77L
1,350 Elo+
Party 2
Surtr
Surtr
Skitka23
Surtr
Level 119
God Stats
18W - 17L
1,505 SR
Queue Stats
267W - 249L
1,396 Elo+
Party 1
Bacchus
Bacchus
SteelTrashcan
Bacchus
Level 64
God Stats
18W - 16L
1,509 SR
Queue Stats
263W - 240L
1,394 Elo+
Party 1
Bellona
Bellona
kannibaleater
Bellona
Level 109
God Stats
9W - 10L
1,579 SR
Queue Stats
213W - 191L
1,508 Elo+
Solo
Da Ji
Da Ji
xMigueliito
Da Ji
Level 135
God Stats
5W - 10L
1,279 SR
Queue Stats
60W - 78L
1,445 Elo+
Party 2
Team Averages
Level 108
1,400 SR
1,419 Elo+

VS

Team Averages
Level 115
1,505 SR
1,447 Elo+
Cu Chulainn
Cu Chulainn
Chubaca 7u7
Cu Chulainn
Level 110
God Stats
136W - 113L
1,505 SR
Queue Stats
264W - 244L
1,436 Elo+
Solo
Ares
Ares
Dano0711
Ares
Level 128
God Stats
2W - 3L
1,542 SR
Queue Stats
169W - 164L
1,462 Elo+
Solo
Zeus
Zeus
ErgoProxey
Zeus
Level 88
God Stats
1W - 4L
1,045 SR
Queue Stats
31W - 46L
1,402 Elo+
Solo
Lancelot
Lancelot
Jihou
Lancelot
Level 129
God Stats
3W - 4L
1,793 SR
Queue Stats
245W - 233L
1,477 Elo+
Solo
Jing Wei
Jing Wei
caras43xd
Jing Wei
Level 120
God Stats
6W - 9L
1,637 SR
Queue Stats
170W - 158L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AJ__0330
Merlin
11
1 / 0 / 4
6,137
614
3,322
3,552
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Skitka23
Surtr
9
0 / 0 / 6
5,313
531
5,452
6,591
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bacchus
9
4 / 1 / 1
5,682
568
4,408
6,459
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
10
1 / 0 / 1
6,315
632
1,257
3,689
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 1 / 3
6,620
662
4,841
7,087
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chubaca 7u7
Cu Chulainn
1
0 / 0 / 0
3,427
343
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
7
0 / 2 / 0
4,420
442
2,153
7,877
4,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 0
4,945
495
2,983
6,704
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Jihou
Lancelot
8
0 / 2 / 2
4,798
480
3,837
7,726
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
caras43xd
Jing Wei
9
1 / 3 / 0
4,855
486
3,077
6,236
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
AJ__0330
Merlin
1
0
4
3
L
Cu Chulainn
Chubaca 7u7
Cu Chulainn
0
0
0
0
L
Ares
0
2
0
0
L
0
4
0
0
L
Lancelot
Jihou
Lancelot
0
2
2
0.5
W
Surtr
Skitka23
Surtr
0
0
6
3
W
Bacchus
4
1
1
4.5
L
Jing Wei
caras43xd
Jing Wei
1
3
0
0.33
W
Bellona
1
0
1
1.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,280
Damage
12,050
27,378
Taken
28,543
15,597
Mitigated
12,385
6,240
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AJ__0330
Merlin
3,322
284
0
500
3,552
1,269
0
1,696
1,856
34,540
0
L
Cu Chulainn
Chubaca 7u7
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Ares
2,153
157
0
1,626
7,877
4,702
0
1,921
5,477
12,538
0
L
2,983
279
0
723
6,704
2,143
0
1,988
4,204
28,880
415
L
Lancelot
Jihou
Lancelot
3,837
1,339
0
1,250
7,726
3,598
0
838
6,677
0
27,355
W
Surtr
Skitka23
Surtr
5,452
3,236
0
1,963
6,591
4,789
459
825
5,766
379
22,780
W
Bacchus
4,408
503
60
1,019
6,459
3,492
397
1,332
5,127
23,228
0
L
Jing Wei
caras43xd
Jing Wei
3,077
2,153
43
1,376
6,236
1,942
0
1,945
3,817
0
29,307
W
Bellona
1,257
159
0
1,698
3,689
2,772
125
0
3,689
0
39,082
W
4,841
1,252
0
1,000
7,087
3,275
0
1,181
5,906
0
44,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,067
Gold Earned
22,445
285
Minions Killed
171
0
Camps Cleared
0
1,030,378
Distance Traveled
779,104
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,137
614
64
6
0
210,383
0
L
Cu Chulainn
3,427
343
0
0
0
0
0
L
Ares
4,420
442
14
1
0
203,024
2
L
Zeus
4,945
495
46
5
0
166,647
0
L
Lancelot
4,798
480
55
6
0
223,641
0
W
Surtr
5,313
531
37
4
0
182,450
0
W
Bacchus
5,682
568
34
3
0
217,062
0
L
Jing Wei
4,855
486
56
6
0
185,792
0
W
Bellona
6,315
632
73
7
0
186,275
4
W
Da Ji
6,620
662
77
8
0
234,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role