Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EvilShadow14
Bakasura
Level 142
God Stats
0W - 3L
1,298 SR
Queue Stats
32W - 44L
1,453 Elo+
Solo
Anubis
Anubis
Magnus2347
Anubis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Orion_Nett
Cthulhu
Level 122
God Stats
1W - 2L
1,578 SR
Queue Stats
75W - 83L
1,493 Elo+
Party 1
Shiva
Shiva
xRock3T_Jv
Shiva
Level 106
God Stats
14W - 13L
1,547 SR
Queue Stats
144W - 147L
1,513 Elo+
Party 1
Team Averages
Level 132
1,485 SR
1,491 Elo+

VS

Team Averages
Level 116
1,438 SR
1,525 Elo+
Artemis
Artemis
Historious
Artemis
Level 168
God Stats
1W - 2L
1,190 SR
Queue Stats
193W - 190L
1,499 Elo+
Solo
Chernobog
Chernobog
Juanma11
Chernobog
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 52L
1,563 Elo+
Party 2
Zeus
Zeus
Pinguim_19
Zeus
Level 120
God Stats
5W - 5L
1,490 SR
Queue Stats
76W - 75L
1,495 Elo+
Solo
Bacchus
Bacchus
Steorage
Bacchus
Level 54
God Stats
16W - 10L
1,464 SR
Queue Stats
176W - 156L
1,517 Elo+
Solo
Thor
Thor
gonzaMyM
Thor
Level 129
God Stats
12W - 10L
1,546 SR
Queue Stats
233W - 196L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 5 / 1
6,780
452
7,181
10,982
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bakasura
EvilShadow14
Bakasura
12
0 / 4 / 2
6,655
444
2,954
16,962
7,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Magnus2347
Anubis
13
2 / 4 / 2
7,712
514
5,752
10,128
5,279
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Orion_Nett
Cthulhu
11
2 / 4 / 1
6,913
461
5,140
13,902
8,289
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
14
2 / 2 / 1
8,749
583
8,950
14,537
12,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Historious
Artemis
13
1 / 3 / 1
7,279
485
10,085
14,910
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
Juanma11
Chernobog
15
4 / 0 / 8
8,427
562
7,953
11,167
4,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 5
8,021
535
6,206
5,121
1,600
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Steorage
Bacchus
12
1 / 2 / 8
7,563
504
7,902
11,388
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Thor
17
11 / 0 / 5
9,592
639
13,225
11,784
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
19
19
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
5
1
0.1
L
Bakasura
EvilShadow14
Bakasura
0
4
2
0.25
W
Artemis
Historious
Artemis
1
3
1
0.5
W
Chernobog
Juanma11
Chernobog
4
0
8
8
L
Anubis
Magnus2347
Anubis
2
4
2
0.75
L
Cthulhu
Orion_Nett
Cthulhu
2
4
1
0.63
W
2
1
5
4.5
W
Bacchus
Steorage
Bacchus
1
2
8
2.5
W
Thor
11
0
5
13.5
L
Shiva
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,977
Damage
45,371
66,511
Taken
54,370
37,557
Mitigated
29,213
17,944
Healing
23,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,181
2,932
0
2,106
10,982
3,760
0
1,574
9,408
0
50,152
L
Bakasura
EvilShadow14
Bakasura
2,954
2,304
0
3,656
16,962
7,929
0
1,670
15,292
0
44,021
W
Artemis
Historious
Artemis
10,085
5,412
0
7,094
14,910
5,252
0
1,408
13,337
0
58,359
W
Chernobog
Juanma11
Chernobog
7,953
5,537
0
4,541
11,167
4,323
697
1,859
9,143
0
77,253
L
Anubis
Magnus2347
Anubis
5,752
233
0
3,237
10,128
5,279
0
4,299
5,829
55,203
1,431
L
Cthulhu
Orion_Nett
Cthulhu
5,140
525
1,489
1,817
13,902
8,289
0
5,276
8,626
26,634
0
W
6,206
598
0
2,455
5,121
1,600
0
2,807
2,314
57,083
334
W
Bacchus
Steorage
Bacchus
7,902
1,434
0
2,673
11,388
12,880
0
3,382
8,006
25,676
3,733
W
Thor
13,225
2,935
0
6,949
11,784
5,158
0
1,397
10,067
0
83,298
L
Shiva
8,950
905
0
5,639
14,537
12,300
79
437
14,100
0
73,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,809
Gold Earned
40,882
436
Minions Killed
462
0
Camps Cleared
0
1,425,342
Distance Traveled
1,485,398
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,780
452
93
6
0
266,632
2
L
Bakasura
6,655
444
80
5
0
326,042
0
W
Artemis
7,279
485
96
6
0
241,447
1
W
Chernobog
8,427
562
108
7
0
310,985
0
L
Anubis
7,712
514
114
8
0
272,562
2
L
Cthulhu
6,913
461
30
2
0
285,538
0
W
Zeus
8,021
535
108
7
0
292,419
4
W
Bacchus
7,563
504
30
2
0
297,854
2
W
Thor
9,592
639
120
8
0
342,693
4
L
Shiva
8,749
583
119
8
0
274,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role