Player Matchup

Janus
Janus
BabyFlier
Janus
Level 113
God Stats
11W - 14L
1,414 SR
Queue Stats
106W - 104L
1,442 Elo+
Party 2
Kali
Kali
LiLBuckwheat
Kali
Level 122
God Stats
1W - 3L
1,311 SR
Queue Stats
160W - 154L
1,461 Elo+
Solo
Terra
Terra
QuePicardia
Terra
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 5L
1,165 Elo+
Solo
Xbalanque
Xbalanque
awesomepossom156
Xbalanque
Level 155
God Stats
8W - 11L
1,436 SR
Queue Stats
60W - 64L
1,424 Elo+
Party 2
Achilles
Achilles
krreto
Achilles
Level 79
God Stats
33W - 34L
1,496 SR
Queue Stats
197W - 187L
1,485 Elo+
Solo
Team Averages
Level 111
1,432 SR
1,396 Elo+

VS

Team Averages
Level 141
1,481 SR
1,503 Elo+
Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DraculaSlayer1
Ullr
Level 145
God Stats
0W - 2L
1,126 SR
Queue Stats
44W - 39L
1,601 Elo+
Solo
Ra
Ra
OSUNAX
Ra
Level 134
God Stats
1W - 3L
1,718 SR
Queue Stats
160W - 162L
1,410 Elo+
Solo
Horus
Horus
Silverhawk603
Horus
Level 157
God Stats
11W - 9L
1,562 SR
Queue Stats
148W - 154L
1,532 Elo+
Party 1
Nemesis
Nemesis
aagron9900
Nemesis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 110L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BabyFlier
Janus
12
4 / 0 / 3
6,380
638
6,136
2,807
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 5
5,151
515
2,485
8,441
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 4
5,796
580
2,438
5,739
3,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
10
1 / 1 / 4
5,991
599
4,601
4,659
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
krreto
Achilles
11
2 / 1 / 0
6,331
633
5,306
9,787
5,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 2 / 0
4,360
436
1,138
5,386
3,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 1
5,156
516
1,698
6,195
2,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ra
10
2 / 3 / 0
5,734
573
4,291
5,905
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 1 / 0
6,028
603
5,038
10,767
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
aagron9900
Nemesis
8
0 / 1 / 1
4,787
479
3,247
9,273
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
3
3
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
0
0
W
Janus
BabyFlier
Janus
4
0
3
5.5
L
0
1
1
0.5
W
0
1
5
2.5
L
Ra
2
3
0
0.67
W
1
0
4
3
L
1
1
0
1
L
Nemesis
aagron9900
Nemesis
0
1
1
0.5
W
Xbalanque
1
1
4
3
W
Achilles
krreto
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,966
Damage
15,412
31,433
Taken
37,526
15,589
Mitigated
16,697
12,882
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,138
0
0
722
5,386
3,466
0
1,601
3,749
8,722
0
W
Janus
BabyFlier
Janus
6,136
568
0
804
2,807
955
0
703
2,104
43,484
0
L
1,698
291
0
1,560
6,195
2,250
0
1,010
5,143
0
38,171
W
2,485
1,235
0
3,821
8,441
3,139
0
1,499
6,852
0
28,587
L
Ra
4,291
330
168
1,491
5,905
2,282
36
2,684
3,005
32,933
986
W
2,438
736
225
2,087
5,739
3,859
0
650
5,089
9,593
0
L
5,038
2,474
80
4,227
10,767
5,528
0
1,741
8,358
0
38,041
L
Nemesis
aagron9900
Nemesis
3,247
1,049
0
3,916
9,273
3,171
0
1,024
8,114
0
36,485
W
Xbalanque
4,601
1,491
0
1,652
4,659
1,811
413
1,350
3,309
0
47,600
W
Achilles
krreto
Achilles
5,306
1,603
0
4,293
9,787
5,825
0
802
8,267
0
38,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,649
Gold Earned
26,065
280
Minions Killed
254
0
Camps Cleared
0
1,113,110
Distance Traveled
924,883
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,360
436
18
2
0
118,546
0
W
Janus
6,380
638
90
9
0
252,991
2
L
Ullr
5,156
516
59
6
0
182,485
0
W
Kali
5,151
515
49
5
0
229,951
0
L
Ra
5,734
573
52
5
0
184,144
1
W
Terra
5,796
580
6
1
0
242,317
2
L
Horus
6,028
603
75
8
0
196,975
0
L
Nemesis
4,787
479
50
5
0
242,733
0
W
Xbalanque
5,991
599
72
7
0
191,031
0
W
Achilles
6,331
633
63
6
0
196,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role