Player Matchup

Ishtar
Ishtar
Baconbitsjmk
Ishtar
Level 125
God Stats
1W - 0L
1,229 SR
Queue Stats
4W - 8L
1,166 Elo+
Party 3
Geb
Geb
BinguzBallz
Geb
Level 122
God Stats
1W - 0L
1,151 SR
Queue Stats
26W - 24L
1,360 Elo+
Party 3
Hades
Hades
Edu Naranjo
Hades
Level 84
God Stats
15W - 19L
1,487 SR
Queue Stats
143W - 135L
1,508 Elo+
Party 2
Surtr
Surtr
Grand Spartan69
Surtr
Level 209
God Stats
10W - 12L
1,464 SR
Queue Stats
597W - 570L
1,482 Elo+
Party 2
Maui
Maui
vhsj14
Maui
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,187 Elo+
Party 3
Team Averages
Level 132
1,366 SR
1,340 Elo+

VS

Team Averages
Level 136
1,522 SR
1,500 Elo+
Izanami
Izanami
ArchGhoulKen
Izanami
Level 146
God Stats
5W - 2L
1,855 SR
Queue Stats
209W - 220L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
Reeves3334
Nu Wa
Level 132
God Stats
7W - 10L
1,384 SR
Queue Stats
211W - 207L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
Vohelgar
Ne Zha
Level 126
God Stats
25W - 17L
1,573 SR
Queue Stats
295W - 293L
1,478 Elo+
Party 1
Janus
Janus
cooteee
Janus
Level 148
God Stats
3W - 7L
1,504 SR
Queue Stats
193W - 161L
1,582 Elo+
Solo
Nemesis
Nemesis
wolverine2223
Nemesis
Level 126
God Stats
0W - 3L
1,294 SR
Queue Stats
293W - 302L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
4 / 1 / 0
7,848
604
5,100
8,345
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 1
6,950
535
6,100
11,407
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 1 / 2
7,429
571
2,363
9,700
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 1 / 0
8,316
640
6,912
12,692
9,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Maui
vhsj14
Maui
11
0 / 0 / 5
6,815
524
3,217
12,436
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArchGhoulKen
Izanami
11
0 / 2 / 1
6,372
490
4,945
6,663
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
11
0 / 1 / 1
6,274
483
5,801
4,639
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Vohelgar
Ne Zha
11
0 / 1 / 1
5,728
441
3,345
10,143
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
cooteee
Janus
11
2 / 3 / 0
6,064
466
8,409
6,695
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
12
1 / 1 / 0
6,259
481
4,832
10,974
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArchGhoulKen
Izanami
0
2
1
0.25
W
Ishtar
4
1
0
4
W
2
0
1
2.5
W
1
1
2
2
W
1
1
0
1
L
Nu Wa
0
1
1
0.5
L
Ne Zha
Vohelgar
Ne Zha
0
1
1
0.5
L
Janus
cooteee
Janus
2
3
0
0.67
W
Maui
vhsj14
Maui
0
0
5
2.5
L
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,692
Damage
27,332
54,580
Taken
39,114
32,769
Mitigated
17,395
18,065
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArchGhoulKen
Izanami
4,945
3,471
0
675
6,663
2,301
0
1,472
5,191
0
48,415
W
Ishtar
5,100
1,854
0
1,804
8,345
3,175
0
2,588
5,757
0
58,234
W
6,100
1,032
0
953
11,407
5,716
0
2,254
9,106
57,519
2,645
W
2,363
55
511
3,234
9,700
4,309
0
3,927
5,773
51,910
0
W
6,912
2,079
0
6,714
12,692
9,700
364
705
11,172
990
59,949
L
Nu Wa
5,801
1,383
0
1,000
4,639
1,656
0
2,743
1,896
43,629
649
L
Ne Zha
Vohelgar
Ne Zha
3,345
906
0
1,100
10,143
4,559
0
4,040
6,103
0
44,607
L
Janus
cooteee
Janus
8,409
1,423
0
1,170
6,695
2,870
0
3,200
3,495
34,558
0
W
Maui
vhsj14
Maui
3,217
896
301
4,548
12,436
9,869
0
5,301
7,135
21,041
2,056
L
Nemesis
4,832
1,344
0
5,516
10,974
6,009
0
257
10,717
0
42,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,358
Gold Earned
30,697
398
Minions Killed
363
0
Camps Cleared
0
1,298,072
Distance Traveled
1,283,278
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,372
490
85
7
0
233,254
0
W
Ishtar
7,848
604
98
8
0
223,982
0
W
Geb
6,950
535
77
6
0
316,955
0
W
Hades
7,429
571
92
7
0
230,065
0
W
Surtr
8,316
640
103
8
0
246,879
0
L
Nu Wa
6,274
483
71
5
0
232,446
6
L
Ne Zha
5,728
441
69
5
0
300,305
0
L
Janus
6,064
466
50
4
0
255,462
4
W
Maui
6,815
524
28
2
0
280,191
0
L
Nemesis
6,259
481
88
7
0
261,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role