Player Matchup

King Arthur
King Arthur
Bradical316
King Arthur
Level 85
God Stats
2W - 0L
1,844 SR
Queue Stats
26W - 26L
1,450 Elo+
Party 1
Ymir
Ymir
Bunclapp
Ymir
Level 94
God Stats
2W - 0L
1,755 SR
Queue Stats
18W - 8L
1,657 Elo+
Solo
Awilix
Awilix
bahadd
Awilix
Level 67
God Stats
2W - 5L
1,546 SR
Queue Stats
228W - 210L
1,506 Elo+
Solo
Charybdis
Charybdis
dakotabo23
Charybdis
Level 85
God Stats
3W - 2L
1,658 SR
Queue Stats
57W - 47L
1,514 Elo+
Party 1
Chang'e
Chang'e
easton150
Chang'e
Level 129
God Stats
5W - 2L
1,447 SR
Queue Stats
50W - 43L
1,525 Elo+
Party 1
Team Averages
Level 92
1,650 SR
1,530 Elo+

VS

Team Averages
Level 93
1,393 SR
1,459 Elo+
Medusa
Medusa
AshuraXNom
Medusa
Level 82
God Stats
2W - 2L
1,315 SR
Queue Stats
21W - 16L
1,556 Elo+
Solo
Fafnir
Fafnir
ExiledToGames
Fafnir
Level 131
God Stats
2W - 3L
1,377 SR
Queue Stats
36W - 44L
1,471 Elo+
Solo
King Arthur
King Arthur
Tigidoulailai
King Arthur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 76L
1,416 Elo+
Party 2
Erlang Shen
Erlang Shen
UnholySuperbia
Erlang Shen
Level 68
God Stats
3W - 2L
1,157 SR
Queue Stats
115W - 136L
1,405 Elo+
Solo
Zeus
Zeus
itsMondou20
Zeus
Level 120
God Stats
3W - 6L
1,617 SR
Queue Stats
159W - 188L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bradical316
King Arthur
17
7 / 0 / 4
10,562
704
13,932
11,672
12,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
13
1 / 1 / 8
8,013
534
7,848
13,171
15,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
bahadd
Awilix
16
6 / 1 / 2
9,181
612
5,403
14,423
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
dakotabo23
Charybdis
15
3 / 1 / 3
8,663
578
10,220
10,507
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
easton150
Chang'e
15
4 / 1 / 2
9,344
623
10,765
8,415
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AshuraXNom
Medusa
11
1 / 4 / 0
6,635
442
8,496
12,007
4,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
1 / 2 / 3
8,525
568
3,335
13,656
13,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Tigidoulailai
King Arthur
11
0 / 7 / 0
6,543
436
4,135
16,935
8,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
UnholySuperbia
Erlang Shen
12
1 / 4 / 2
6,909
461
9,566
18,131
9,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 1
7,744
516
5,168
12,159
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
4
4
Deaths
21
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
AshuraXNom
Medusa
1
4
0
0.25
W
King Arthur
Bradical316
King Arthur
7
0
4
9
W
Ymir
1
1
8
5
L
1
2
3
1.25
L
King Arthur
Tigidoulailai
King Arthur
0
7
0
0
L
Erlang Shen
UnholySuperbia
Erlang Shen
1
4
2
0.5
W
Awilix
bahadd
Awilix
6
1
2
7
W
Charybdis
dakotabo23
Charybdis
3
1
3
4.5
W
Chang'e
easton150
Chang'e
4
1
2
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,168
Damage
30,700
58,188
Taken
72,888
42,645
Mitigated
40,104
22,742
Healing
17,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AshuraXNom
Medusa
8,496
3,585
0
1,523
12,007
4,028
0
2,764
9,243
0
42,896
W
King Arthur
Bradical316
King Arthur
13,932
1,088
0
1,250
11,672
12,806
0
759
10,913
0
83,604
W
Ymir
7,848
1,923
0
2,106
13,171
15,098
0
1,283
11,888
38,205
0
L
3,335
1,238
1,858
4,922
13,656
13,656
7
1,947
11,709
22,792
0
L
King Arthur
Tigidoulailai
King Arthur
4,135
1,063
0
3,882
16,935
8,470
0
1,473
15,462
0
37,286
L
Erlang Shen
UnholySuperbia
Erlang Shen
9,566
5,336
0
2,208
18,131
9,675
0
5,810
12,251
0
54,976
W
Awilix
bahadd
Awilix
5,403
1,867
0
7,675
14,423
6,388
0
2,820
11,603
0
87,338
W
Charybdis
dakotabo23
Charybdis
10,220
6,005
0
6,052
10,507
4,925
578
950
9,557
0
65,257
W
Chang'e
easton150
Chang'e
10,765
331
920
4,739
8,415
3,428
715
2,805
5,610
70,192
1,538
L
5,168
394
0
2,650
12,159
4,275
0
6,506
5,653
56,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,763
Gold Earned
36,356
508
Minions Killed
337
0
Camps Cleared
0
1,553,040
Distance Traveled
1,316,326
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,635
442
68
5
0
244,381
0
W
King Arthur
10,562
704
126
8
0
279,220
0
W
Ymir
8,013
534
37
2
0
280,125
0
L
Fafnir
8,525
568
19
1
0
289,481
4
L
King Arthur
6,543
436
60
4
0
229,942
0
L
Erlang Shen
6,909
461
76
5
0
288,742
0
W
Awilix
9,181
612
137
9
0
391,847
0
W
Charybdis
8,663
578
104
7
0
269,441
0
W
Chang'e
9,344
623
104
7
0
332,407
0
L
Zeus
7,744
516
114
8
0
263,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role