Player Matchup

Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Masters
Iderigho
Bacchus
Masters
Level 198
God Stats
23W - 15L
1,696 SR
Queue Stats
105W - 85L
2,547 MMR
Party 2
Amaterasu
Amaterasu
Diamond I
JustinClay
Amaterasu
Diamond I
Level 128
God Stats
3W - 0L
1,755 SR
Queue Stats
64W - 52L
2,404 MMR
Party 1
Ah Puch
Ah Puch
Masters
aParagon
Ah Puch
Masters
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 189L
2,443 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,590 SR
2,079 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,535 SR
2,278 MMR
Zeus
Zeus
Masters
 
Zeus
Masters
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Chillynn
Baron Samedi
Masters
Level 169
God Stats
2W - 2L
1,683 SR
Queue Stats
243W - 229L
2,551 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
L0LXDDDDDDDD
Tsukuyomi
Masters
Level 157
God Stats
2W - 5L
1,485 SR
Queue Stats
98W - 93L
2,376 MMR
Solo
Loki
Loki
Masters
Phrа
Loki
Masters
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 45L
2,629 MMR
Solo
Anhur
Anhur
Diamond IV
WoolierStorm573
Anhur
Diamond IV
Level 131
God Stats
4W - 6L
1,509 SR
Queue Stats
120W - 99L
2,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 1 / 0
6,716
672
6,230
7,026
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
 
Jing Wei
10
1 / 1 / 0
5,373
537
5,510
6,318
1,886
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bacchus
Iderigho
Bacchus
10
0 / 0 / 1
5,405
541
3,141
9,181
6,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Amaterasu
JustinClay
Amaterasu
12
0 / 1 / 4
7,147
715
2,424
6,571
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ah Puch
aParagon
Ah Puch
12
0 / 0 / 3
6,616
662
1,303
3,192
1,041
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliOdinLancelotBellona

VS

Bans
Sun WukongAwilixVamanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 1 / 0
6,184
618
1,966
3,057
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Baron Samedi
Chillynn
Baron Samedi
9
0 / 0 / 1
5,046
505
3,720
5,882
4,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tsukuyomi
L0LXDDDDDDDD
Tsukuyomi
10
1 / 4 / 0
5,385
539
2,644
6,757
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
Phrа
Loki
9
0 / 1 / 2
4,929
493
1,741
7,758
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 0
5,031
503
4,517
6,494
2,482
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
3
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
0
6
W
Jing Wei
 
Jing Wei
1
1
0
1
L
Zeus
 
Zeus
1
1
0
1
L
Baron Samedi
Chillynn
Baron Samedi
0
0
1
0.5
W
Bacchus
Iderigho
Bacchus
0
0
1
0.5
W
Amaterasu
JustinClay
Amaterasu
0
1
4
2
L
Tsukuyomi
L0LXDDDDDDDD
Tsukuyomi
1
4
0
0.25
L
Loki
Phrа
Loki
0
1
2
1
L
1
1
0
1
W
Ah Puch
aParagon
Ah Puch
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,608
Damage
14,588
32,288
Taken
29,948
17,747
Mitigated
12,892
9,551
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,230
1,419
0
686
7,026
2,932
0
1,020
5,922
0
44,203
W
Jing Wei
 
Jing Wei
5,510
3,341
0
1,754
6,318
1,886
0
1,987
4,331
0
45,490
L
Zeus
 
Zeus
1,966
67
0
676
3,057
916
0
1,144
1,913
46,752
0
L
Baron Samedi
Chillynn
Baron Samedi
3,720
609
404
2,562
5,882
4,794
0
1,168
4,714
17,828
0
W
Bacchus
Iderigho
Bacchus
3,141
522
0
2,852
9,181
6,596
0
1,733
7,448
18,454
1,421
W
Amaterasu
JustinClay
Amaterasu
2,424
780
0
2,450
6,571
5,292
0
0
6,141
0
58,300
L
Tsukuyomi
L0LXDDDDDDDD
Tsukuyomi
2,644
574
0
1,627
6,757
2,632
0
0
6,442
0
38,704
L
Loki
Phrа
Loki
1,741
515
0
3,230
7,758
2,068
0
427
7,331
0
36,733
L
4,517
2,463
0
2,616
6,494
2,482
0
1,635
4,859
0
44,115
W
Ah Puch
aParagon
Ah Puch
1,303
165
0
1,809
3,192
1,041
0
1,000
2,104
61,534
2,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,257
Gold Earned
26,575
400
Minions Killed
332
0
Camps Cleared
0
1,050,965
Distance Traveled
1,013,007
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,716
672
72
7
0
222,607
2
W
Jing Wei
5,373
537
92
9
0
208,292
2
L
Zeus
6,184
618
112
11
0
196,038
2
L
Baron Samedi
5,046
505
12
1
0
199,672
0
W
Bacchus
5,405
541
14
1
0
223,037
2
W
Amaterasu
7,147
715
106
11
0
176,095
0
L
Tsukuyomi
5,385
539
71
7
0
201,502
0
L
Loki
4,929
493
61
6
0
241,404
0
L
Anhur
5,031
503
76
8
0
174,391
0
W
Ah Puch
6,616
662
116
12
0
220,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role