Player Matchup

Geb
Geb
ElocNavanod
Geb
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 24L
1,495 Elo+
Party 1
Bellona
Bellona
SeanLaBonn
Bellona
Level 99
God Stats
15W - 9L
1,769 SR
Queue Stats
223W - 195L
1,452 Elo+
Solo
Anubis
Anubis
Skooterwooter
Anubis
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,701 Elo+
Party 1
Cliodhna
Cliodhna
Vermits
Cliodhna
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
Wav3z
Danzaburou
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,502 Elo+
Party 1
Team Averages
Level 66
1,554 SR
1,532 Elo+

VS

Team Averages
Level 76
1,452 SR
1,331 Elo+
Skadi
Skadi
Classicalpudding
Skadi
Level 109
God Stats
0W - 4L
1,036 SR
Queue Stats
36W - 60L
1,325 Elo+
Party 2
Hel
Hel
ImHerSlayerr
Hel
Level 109
God Stats
11W - 19L
1,503 SR
Queue Stats
513W - 494L
1,433 Elo+
Solo
Arachne
Arachne
Old-King-Bone
Arachne
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 42L
1,263 Elo+
Party 2
Artio
Artio
SuccubunniTTV
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 52L
1,312 Elo+
Party 2
Sobek
Sobek
Välhir
Sobek
Level 19
God Stats
0W - 1L
1,721 SR
Queue Stats
9W - 17L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 8
6,662
666
3,790
6,378
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
SeanLaBonn
Bellona
10
1 / 0 / 1
5,834
583
3,297
8,624
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 3
6,345
635
5,622
5,898
2,844
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cliodhna
Vermits
Cliodhna
10
3 / 0 / 1
5,795
580
4,206
7,739
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
Wav3z
Danzaburou
10
4 / 1 / 6
6,621
662
8,162
5,327
2,260
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,399
440
2,649
6,176
1,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,101
510
1,828
7,154
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
7
0 / 3 / 0
4,312
431
4,758
8,589
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
0 / 1 / 0
4,486
449
3,807
7,108
3,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sobek
Välhir
Sobek
7
1 / 4 / 0
4,953
495
2,805
8,870
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
15
Kills
1
1
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
4
0
8
8
L
0
2
0
0
L
Arachne
0
3
0
0
W
Bellona
SeanLaBonn
Bellona
1
0
1
1.5
W
3
0
3
4.5
L
0
1
0
0
W
Cliodhna
Vermits
Cliodhna
3
0
1
3.5
L
Sobek
Välhir
Sobek
1
4
0
0.25
W
Danzaburou
Wav3z
Danzaburou
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,077
Damage
15,847
33,966
Taken
37,897
18,723
Mitigated
17,706
12,540
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,649
985
0
311
6,176
1,902
0
1,853
4,323
0
18,650
W
3,790
527
144
1,562
6,378
4,548
239
1,719
4,649
18,779
0
L
1,828
119
364
3,006
7,154
2,043
0
3,209
3,945
39,511
0
L
Arachne
4,758
3,709
0
1,167
8,589
2,759
0
2,024
6,565
0
23,329
W
Bellona
SeanLaBonn
Bellona
3,297
1,509
0
4,031
8,624
6,702
0
2,504
5,447
0
35,881
W
5,622
413
0
1,512
5,898
2,844
797
1,730
4,168
38,434
864
L
3,807
765
95
1,510
7,108
3,780
0
559
6,549
14,941
0
W
Cliodhna
Vermits
Cliodhna
4,206
1,266
0
3,228
7,739
2,369
0
568
7,139
0
28,558
L
Sobek
Välhir
Sobek
2,805
289
0
1,803
8,870
7,222
0
1,635
7,235
10,439
0
W
Danzaburou
Wav3z
Danzaburou
8,162
4,497
0
2,063
5,327
2,260
620
1,204
4,123
0
43,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,257
Gold Earned
23,251
250
Minions Killed
186
0
Camps Cleared
0
941,601
Distance Traveled
947,259
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,399
440
37
4
0
169,707
3
W
Geb
6,662
666
9
1
0
210,341
0
L
Hel
5,101
510
77
8
0
177,309
2
L
Arachne
4,312
431
35
4
0
204,302
1
W
Bellona
5,834
583
46
5
0
161,974
0
W
Anubis
6,345
635
73
7
0
151,748
0
L
Artio
4,486
449
24
2
0
201,219
0
W
Cliodhna
5,795
580
47
5
0
240,422
0
L
Sobek
4,953
495
13
1
0
194,722
0
W
Danzaburou
6,621
662
75
8
0
177,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role