Player Matchup

Hel
Hel
GH0ST80
Hel
Level 159
God Stats
6W - 9L
1,371 SR
Queue Stats
257W - 251L
1,610 Elo+
Solo
Artio
Artio
ReynixTV
Artio
Level 104
God Stats
3W - 5L
1,538 SR
Queue Stats
66W - 72L
1,562 Elo+
Party 1
Thanatos
Thanatos
Szauce
Thanatos
Level 96
God Stats
3W - 9L
1,368 SR
Queue Stats
86W - 85L
1,598 Elo+
Party 1
Team Averages
Level 120
1,426 SR
1,590 Elo+

VS

Team Averages
Level 97
1,511 SR
1,612 Elo+
Bakasura
Bakasura
Dede26
Bakasura
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,656 Elo+
Party 2
Anhur
Anhur
NotHERETIK
Anhur
Level 108
God Stats
7W - 2L
1,534 SR
Queue Stats
22W - 7L
1,601 Elo+
Solo
Sol
Sol
uKn_Soundzy
Sol
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 4 / 2
8,681
668
7,841
11,958
4,764
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
ReynixTV
Artio
13
0 / 4 / 3
7,738
595
5,144
17,529
16,792
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Szauce
Thanatos
13
2 / 6 / 1
8,413
647
7,042
13,404
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dede26
Bakasura
15
2 / 3 / 8
9,578
737
9,679
11,906
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
17
8 / 0 / 6
11,085
853
10,678
10,013
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 10
10,281
791
16,274
10,855
5,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
14
14
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Dede26
Bakasura
2
3
8
2
L
Hel
1
4
2
0.5
W
Anhur
8
0
6
11
L
Artio
ReynixTV
Artio
0
4
3
0.38
L
Thanatos
Szauce
Thanatos
2
6
1
0.42
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
36,631
42,891
Taken
32,774
27,409
Mitigated
16,432
15,375
Healing
15,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Dede26
Bakasura
9,679
5,475
0
4,561
11,906
7,221
246
5,352
6,554
0
30,458
L
Hel
7,841
899
4,454
4,339
11,958
4,764
0
3,235
8,377
58,394
0
W
Anhur
10,678
6,059
0
3,583
10,013
3,833
1,593
4,192
5,525
0
50,382
L
Artio
ReynixTV
Artio
5,144
274
341
2,071
17,529
16,792
0
6,643
9,808
14,089
523
L
Thanatos
Szauce
Thanatos
7,042
1,557
0
4,170
13,404
5,853
0
6,391
6,460
0
23,771
W
16,274
6,642
0
6,940
10,855
5,378
1,008
3,185
7,634
50,380
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
30,944
150
Minions Killed
202
0
Camps Cleared
0
678,197
Distance Traveled
757,348
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,578
737
48
4
0
262,725
1
L
Hel
8,681
668
86
7
0
192,164
0
W
Anhur
11,085
853
99
8
0
248,847
0
L
Artio
7,738
595
20
2
0
239,186
0
L
Thanatos
8,413
647
44
3
0
246,847
0
W
Sol
10,281
791
55
4
0
245,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role