Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HirashiDesu
Neith
Level 144
God Stats
3W - 0L
1,452 SR
Queue Stats
182W - 153L
1,539 Elo+
Party 3
Merlin
Merlin
Kakuzu2
Merlin
Level 87
God Stats
3W - 1L
1,821 SR
Queue Stats
88W - 66L
1,525 Elo+
Party 3
Bellona
Bellona
TheLipsThatGrip
Bellona
Level 123
God Stats
6W - 2L
1,696 SR
Queue Stats
80W - 66L
1,608 Elo+
Party 2
Mercury
Mercury
gspider
Mercury
Level 140
God Stats
9W - 4L
2,045 SR
Queue Stats
80W - 66L
1,608 Elo+
Party 2
Team Averages
Level 128
1,703 SR
1,556 Elo+

VS

Team Averages
Level 143
1,443 SR
1,527 Elo+
Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
FullyZooted
Kukulkan
Level 142
God Stats
1W - 1L
1,600 SR
Queue Stats
48W - 41L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Locosamuelin
Baron Samedi
Level 128
God Stats
3W - 3L
1,509 SR
Queue Stats
58W - 55L
1,551 Elo+
Solo
Nut
Nut
Oretsnom
Nut
Level 120
God Stats
0W - 4L
1,107 SR
Queue Stats
22W - 23L
1,512 Elo+
Solo
Arachne
Arachne
TheMightyCudgel
Arachne
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 2 / 6
6,407
534
4,031
10,534
8,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 6
6,703
559
6,895
5,404
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Kakuzu2
Merlin
12
1 / 0 / 3
6,720
560
3,063
4,540
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 5 / 3
6,554
546
4,373
13,360
8,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
gspider
Mercury
13
5 / 3 / 3
6,935
578
6,670
10,051
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
6 / 2 / 2
8,524
710
14,119
13,384
10,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kukulkan
FullyZooted
Kukulkan
13
1 / 1 / 1
6,739
562
4,536
5,635
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Baron Samedi
Locosamuelin
Baron Samedi
10
1 / 3 / 2
6,270
523
3,143
10,780
9,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 2 / 1
4,920
410
2,004
5,208
1,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 3 / 5
6,455
538
2,131
11,221
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
11
Kills
10
10
Deaths
11
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
6
2
L
Surtr
 
Surtr
6
2
2
3.5
L
Kukulkan
FullyZooted
Kukulkan
1
1
1
1.5
W
2
0
6
5
W
Merlin
Kakuzu2
Merlin
1
0
3
2.5
L
Baron Samedi
Locosamuelin
Baron Samedi
1
3
2
0.67
L
0
2
1
0.25
W
2
5
3
0.7
L
2
3
5
1.5
W
Mercury
gspider
Mercury
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,032
Damage
25,933
43,889
Taken
46,228
26,547
Mitigated
29,318
11,945
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,031
298
0
3,990
10,534
8,737
0
1,786
8,650
18,957
0
L
Surtr
 
Surtr
14,119
4,761
0
4,619
13,384
10,198
92
1,196
12,044
1,509
60,454
L
Kukulkan
FullyZooted
Kukulkan
4,536
323
0
1,206
5,635
2,541
0
1,200
4,233
60,505
1,000
W
6,895
2,745
0
1,795
5,404
2,594
0
2,685
2,670
0
57,154
W
Merlin
Kakuzu2
Merlin
3,063
54
0
1,250
4,540
1,519
0
1,759
2,781
46,610
1,074
L
Baron Samedi
Locosamuelin
Baron Samedi
3,143
110
418
4,138
10,780
9,774
17
2,130
8,630
25,486
0
L
2,004
1,339
0
1,238
5,208
1,820
41
1,010
4,198
0
26,524
W
4,373
1,576
0
3,870
13,360
8,928
0
987
11,557
0
41,358
L
2,131
1,255
0
4,126
11,221
4,985
19
865
10,198
0
36,895
W
Mercury
gspider
Mercury
6,670
2,719
0
1,040
10,051
4,769
0
1,291
8,579
0
54,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,319
Gold Earned
32,908
371
Minions Killed
342
0
Camps Cleared
0
1,205,570
Distance Traveled
1,081,262
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,407
534
28
2
0
255,348
4
L
Surtr
8,524
710
98
8
0
235,296
0
L
Kukulkan
6,739
562
99
8
0
235,486
1
W
Neith
6,703
559
89
7
0
217,178
0
W
Merlin
6,720
560
89
7
0
246,841
0
L
Baron Samedi
6,270
523
31
3
0
234,526
2
L
Nut
4,920
410
52
4
0
128,845
0
W
Bellona
6,554
546
78
7
0
227,081
1
L
Arachne
6,455
538
62
5
0
247,109
0
W
Mercury
6,935
578
87
7
0
259,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role