Player Matchup

Poseidon
Poseidon
Clarxus
Poseidon
Level 47
God Stats
0W - 1L
1,322 SR
Queue Stats
16W - 20L
1,467 Elo+
Party 2
Bacchus
Bacchus
Jpageyy
Bacchus
Level 126
God Stats
4W - 4L
1,705 SR
Queue Stats
85W - 88L
1,523 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Professuh
Ah Muzen Cab
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 50L
1,527 Elo+
Party 2
Surtr
Surtr
kingstigs
Surtr
Level 106
God Stats
0W - 1L
1,854 SR
Queue Stats
72W - 79L
1,507 Elo+
Party 2
Set
Set
tactualizer
Set
Level 149
God Stats
1W - 1L
1,671 SR
Queue Stats
39W - 45L
1,521 Elo+
Party 2
Team Averages
Level 111
1,610 SR
1,509 Elo+

VS

Team Averages
Level 119
1,611 SR
1,499 Elo+
Sol
Sol
RCSimms
Sol
Level 69
God Stats
28W - 39L
1,430 SR
Queue Stats
91W - 151L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
SoftFeed
Sun Wukong
Level 157
God Stats
2W - 0L
1,614 SR
Queue Stats
48W - 44L
1,573 Elo+
Party 1
Hun Batz
Hun Batz
Sînîster
Hun Batz
Level 101
God Stats
2W - 3L
1,659 SR
Queue Stats
63W - 78L
1,488 Elo+
Party 1
Cerberus
Cerberus
TriaxialScroll
Cerberus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 85L
1,462 Elo+
Party 1
Rama
Rama
xDreams2Realityx
Rama
Level 147
God Stats
3W - 1L
1,852 SR
Queue Stats
61W - 83L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Clarxus
Poseidon
13
1 / 4 / 3
7,534
538
5,301
7,768
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Jpageyy
Bacchus
11
1 / 1 / 4
7,218
516
3,637
9,203
8,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Professuh
Ah Muzen Cab
13
0 / 3 / 1
7,176
513
5,013
10,548
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
kingstigs
Surtr
14
5 / 3 / 2
8,303
593
9,427
13,460
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 0
7,046
503
4,756
13,718
7,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 4 / 4
7,612
544
4,469
9,114
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
SoftFeed
Sun Wukong
15
2 / 0 / 2
9,165
655
11,074
11,156
8,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hun Batz
Sînîster
Hun Batz
16
8 / 1 / 3
9,007
643
8,883
9,814
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
13
1 / 1 / 5
7,185
513
6,276
11,098
10,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 1
8,225
588
5,712
7,255
3,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
14
14
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Clarxus
Poseidon
1
4
3
0.63
L
Bacchus
Jpageyy
Bacchus
1
1
4
3
L
Ah Muzen Cab
Professuh
Ah Muzen Cab
0
3
1
0.17
W
Sol
1
4
4
0.75
W
Sun Wukong
SoftFeed
Sun Wukong
2
0
2
3
W
Hun Batz
Sînîster
Hun Batz
8
1
3
9.5
W
Cerberus
1
1
5
3.5
L
Surtr
kingstigs
Surtr
5
3
2
2
L
0
3
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,134
Damage
36,414
54,697
Taken
48,437
29,450
Mitigated
29,552
12,932
Healing
18,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Clarxus
Poseidon
5,301
433
0
749
7,768
2,472
0
3,067
4,701
56,434
0
L
Bacchus
Jpageyy
Bacchus
3,637
208
0
2,835
9,203
8,961
0
1,876
7,327
24,648
0
L
Ah Muzen Cab
Professuh
Ah Muzen Cab
5,013
1,072
0
995
10,548
3,925
216
1,537
9,011
0
66,120
W
Sol
4,469
743
0
1,929
9,114
3,404
1,762
4,072
5,042
44,306
7,048
W
Sun Wukong
SoftFeed
Sun Wukong
11,074
1,368
0
4,580
11,156
8,656
833
483
10,673
0
80,839
W
Hun Batz
Sînîster
Hun Batz
8,883
2,898
0
4,323
9,814
4,400
613
1,131
8,683
0
77,564
W
Cerberus
6,276
160
0
3,834
11,098
10,061
273
2,715
8,383
29,734
570
L
Surtr
kingstigs
Surtr
9,427
3,775
0
5,167
13,460
6,362
0
4,525
8,935
1,967
55,642
L
4,756
1,640
0
3,186
13,718
7,730
0
201
13,517
0
50,944
W
5,712
4,498
0
3,625
7,255
3,031
0
1,104
6,151
0
74,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,277
Gold Earned
41,194
410
Minions Killed
540
0
Camps Cleared
0
1,454,862
Distance Traveled
1,474,443
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,534
538
98
7
0
290,428
0
L
Bacchus
7,218
516
34
2
0
295,866
2
L
Ah Muzen Cab
7,176
513
104
7
0
278,322
1
W
Sol
7,612
544
91
7
0
254,081
1
W
Sun Wukong
9,165
655
129
9
0
286,935
0
W
Hun Batz
9,007
643
117
8
0
351,468
5
W
Cerberus
7,185
513
63
5
0
304,449
1
L
Surtr
8,303
593
99
7
0
317,032
1
L
Set
7,046
503
75
5
0
273,214
4
W
Rama
8,225
588
140
10
0
277,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role