Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Clyde8490
Vulcan
Level 159
God Stats
2W - 2L
1,638 SR
Queue Stats
8W - 6L
1,620 Elo+
Solo
Athena
Athena
Jeremybearamy
Athena
Level 153
God Stats
4W - 3L
1,608 SR
Queue Stats
26W - 30L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
ShockwaveTDC
Zhong Kui
Level 69
God Stats
14W - 11L
1,623 SR
Queue Stats
156W - 152L
1,523 Elo+
Solo
Bellona
Bellona
SoyChilaquil
Bellona
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 14L
1,450 Elo+
Party 1
Team Averages
Level 101
1,574 SR
1,500 Elo+

VS

Team Averages
Level 132
1,508 SR
1,519 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
TrashMasterGuru
Hades
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,489 Elo+
Party 2
Nut
Nut
TreyThaKid3
Nut
Level 108
God Stats
15W - 11L
1,611 SR
Queue Stats
66W - 62L
1,468 Elo+
Solo
Bellona
Bellona
lilFootMan46
Bellona
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,621 Elo+
Solo
Izanami
Izanami
x2FiNE-
Izanami
Level 183
God Stats
41W - 41L
1,428 SR
Queue Stats
454W - 436L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
0 / 1 / 0
3,422
684
919
4,836
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
Clyde8490
Vulcan
4
0 / 2 / 0
2,842
568
1,001
2,207
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,326
665
1,014
3,538
1,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
ShockwaveTDC
Zhong Kui
5
0 / 2 / 0
3,178
636
1,539
2,897
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
SoyChilaquil
Bellona
6
1 / 1 / 0
3,571
714
1,942
4,564
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
1 / 0 / 1
3,660
732
1,760
2,721
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 0 / 1
4,215
843
2,044
2,262
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 0 / 1
3,678
736
1,488
1,352
451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
lilFootMan46
Bellona
6
1 / 1 / 0
3,963
793
2,016
4,741
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
x2FiNE-
Izanami
6
2 / 0 / 0
3,811
762
2,146
2,328
668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
6
6
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
0
0
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
L
Vulcan
Clyde8490
Vulcan
0
2
0
0
L
0
0
0
0
L
Zhong Kui
ShockwaveTDC
Zhong Kui
0
2
0
0
L
Bellona
SoyChilaquil
Bellona
1
1
0
1
W
2
0
1
2.5
W
0
0
1
0.5
W
Bellona
lilFootMan46
Bellona
1
1
0
1
W
Izanami
x2FiNE-
Izanami
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,415
Damage
9,454
18,042
Taken
13,404
9,050
Mitigated
6,329
5,658
Healing
7,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
919
120
0
1,199
4,836
1,612
0
1,357
3,303
0
21,895
W
Zhong Kui
 
Zhong Kui
1,760
603
0
2,227
2,721
1,670
0
942
1,779
15,009
6,367
L
Vulcan
Clyde8490
Vulcan
1,001
253
0
500
2,207
623
0
1,185
808
8,624
0
L
1,014
455
97
1,589
3,538
1,932
0
59
3,479
7,898
1,577
L
Zhong Kui
ShockwaveTDC
Zhong Kui
1,539
611
0
689
2,897
1,915
0
646
2,251
13,056
5,090
L
Bellona
SoyChilaquil
Bellona
1,942
716
0
1,584
4,564
2,968
0
0
4,564
0
13,116
W
2,044
36
40
1,606
2,262
853
0
497
1,765
18,917
1,492
W
1,488
1,048
0
759
1,352
451
0
674
678
0
18,521
W
Bellona
lilFootMan46
Bellona
2,016
1,167
0
2,420
4,741
2,687
0
0
4,741
0
21,278
W
Izanami
x2FiNE-
Izanami
2,146
1,790
0
554
2,328
668
0
1,130
1,198
0
17,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,339
Gold Earned
19,327
119
Minions Killed
200
0
Camps Cleared
0
522,411
Distance Traveled
492,803
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,422
684
32
6
0
127,719
0
W
Zhong Kui
3,660
732
44
9
0
103,305
0
L
Vulcan
2,842
568
16
3
0
64,375
0
L
Athena
3,326
665
9
2
0
132,042
2
L
Zhong Kui
3,178
636
37
7
0
92,473
0
L
Bellona
3,571
714
25
5
0
105,802
0
W
Hades
4,215
843
55
11
0
102,126
0
W
Nut
3,678
736
30
6
0
90,866
2
W
Bellona
3,963
793
42
8
0
111,313
0
W
Izanami
3,811
762
29
6
0
85,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role