Player Matchup

Ares
Ares
 
Ares
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Jujuvibez
Osiris
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,317 Elo+
Party 1
Janus
Janus
Kevnitchh
Janus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,124 Elo+
Party 1
Izanami
Izanami
ajmatthysse
Izanami
Level 147
God Stats
0W - 1L
1,524 SR
Queue Stats
17W - 23L
1,350 Elo+
Party 1
Team Averages
Level 94
1,505 SR
1,358 Elo+

VS

Team Averages
Level 127
1,713 SR
1,575 Elo+
Ishtar
Ishtar
Dungpusher
Ishtar
Level 130
God Stats
3W - 2L
1,664 SR
Queue Stats
346W - 292L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
FlukyFireFly
Sun Wukong
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,670 Elo+
Party 2
Kukulkan
Kukulkan
HarounTaziief
Kukulkan
Level 147
God Stats
2W - 2L
1,782 SR
Queue Stats
294W - 274L
1,493 Elo+
Solo
Pele
Pele
InUrUglyMaw
Pele
Level 149
God Stats
3W - 0L
1,875 SR
Queue Stats
21W - 10L
1,653 Elo+
Party 2
Horus
Horus
itsCTR
Horus
Level 84
God Stats
15W - 5L
1,742 SR
Queue Stats
377W - 340L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 2 / 0
5,472
497
3,433
9,367
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
9
0 / 3 / 0
4,881
444
3,479
8,141
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
Jujuvibez
Osiris
10
0 / 4 / 1
5,815
529
7,426
16,172
10,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Kevnitchh
Janus
10
0 / 2 / 1
5,287
481
3,795
4,828
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ajmatthysse
Izanami
10
0 / 2 / 0
5,645
513
3,095
7,335
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dungpusher
Ishtar
13
4 / 0 / 0
7,037
640
7,092
7,171
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
FlukyFireFly
Sun Wukong
13
2 / 0 / 3
7,668
697
9,023
10,254
9,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
HarounTaziief
Kukulkan
11
1 / 1 / 3
5,986
544
2,823
3,397
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
5 / 0 / 3
6,835
621
8,225
10,003
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
itsCTR
Horus
11
1 / 0 / 3
6,475
589
3,609
9,004
6,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
13
13
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
0
0.5
L
Sylvanus
 
Sylvanus
0
3
0
0
W
Ishtar
Dungpusher
Ishtar
4
0
0
4
W
Sun Wukong
FlukyFireFly
Sun Wukong
2
0
3
3.5
W
Kukulkan
HarounTaziief
Kukulkan
1
1
3
2.5
W
5
0
3
6.5
L
Osiris
Jujuvibez
Osiris
0
4
1
0.13
L
Janus
Kevnitchh
Janus
0
2
1
0.25
L
Izanami
ajmatthysse
Izanami
0
2
0
0
W
Horus
itsCTR
Horus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
30,772
45,843
Taken
39,829
22,751
Mitigated
23,941
16,359
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,433
260
0
3,597
9,367
4,488
0
1,175
8,192
35,948
1,092
L
Sylvanus
 
Sylvanus
3,479
1,015
864
2,326
8,141
3,745
82
724
7,417
21,957
5,889
W
Ishtar
Dungpusher
Ishtar
7,092
4,509
0
3,097
7,171
3,036
56
1,608
5,523
0
63,433
W
Sun Wukong
FlukyFireFly
Sun Wukong
9,023
2,319
0
2,000
10,254
9,006
397
806
9,406
0
59,885
W
Kukulkan
HarounTaziief
Kukulkan
2,823
329
0
500
3,397
1,221
0
1,871
1,394
43,554
0
W
8,225
2,204
0
5,813
10,003
3,883
0
4,216
5,623
0
62,604
L
Osiris
Jujuvibez
Osiris
7,426
3,372
0
7,963
16,172
10,576
0
0
16,172
0
52,281
L
Janus
Kevnitchh
Janus
3,795
191
0
250
4,828
1,630
0
703
4,125
36,567
0
L
Izanami
ajmatthysse
Izanami
3,095
2,147
0
1,359
7,335
2,312
153
221
7,114
0
45,178
W
Horus
itsCTR
Horus
3,609
1,344
573
3,610
9,004
6,795
17
1,405
7,599
0
21,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
34,001
341
Minions Killed
420
0
Camps Cleared
0
1,123,774
Distance Traveled
1,150,684
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,472
497
63
6
0
250,825
4
L
Sylvanus
4,881
444
42
4
0
216,725
0
W
Ishtar
7,037
640
129
12
0
206,392
0
W
Sun Wukong
7,668
697
100
9
0
194,940
0
W
Kukulkan
5,986
544
74
7
0
234,844
0
W
Pele
6,835
621
94
9
0
269,636
0
L
Osiris
5,815
529
72
7
0
214,651
0
L
Janus
5,287
481
77
7
0
224,843
0
L
Izanami
5,645
513
87
8
0
216,730
2
W
Horus
6,475
589
23
2
0
244,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role