Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
TheeFiddleKid
Cthulhu
Level 82
God Stats
10W - 8L
1,577 SR
Queue Stats
135W - 115L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
winter_656
Danzaburou
Level 59
God Stats
8W - 6L
1,726 SR
Queue Stats
60W - 63L
1,444 Elo+
Party 1
Lancelot
Lancelot
zl Kylee lz
Lancelot
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 131L
1,514 Elo+
Party 2
Erlang Shen
Erlang Shen
zl Toayin lz
Erlang Shen
Level 156
God Stats
15W - 6L
1,737 SR
Queue Stats
280W - 270L
1,509 Elo+
Party 2
Team Averages
Level 113
1,608 SR
1,490 Elo+

VS

Team Averages
Level 125
1,459 SR
1,490 Elo+
Arachne
Arachne
MarMeezzy
Arachne
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 186L
1,469 Elo+
Solo
Bacchus
Bacchus
Netcer
Bacchus
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 35L
1,450 Elo+
Solo
Heimdallr
Heimdallr
PNWCJ
Heimdallr
Level 100
God Stats
1W - 1L
1,398 SR
Queue Stats
89W - 75L
1,430 Elo+
Solo
Nox
Nox
PegarAki
Nox
Level 195
God Stats
2W - 1L
1,700 SR
Queue Stats
74W - 73L
1,491 Elo+
Solo
Lancelot
Lancelot
Tashinatsu
Lancelot
Level 142
God Stats
0W - 7L
1,198 SR
Queue Stats
320W - 288L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 1 / 5
5,958
542
5,947
5,217
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
11
4 / 0 / 2
6,004
546
7,148
7,746
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
winter_656
Danzaburou
12
1 / 0 / 0
6,677
607
3,545
5,558
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
zl Kylee lz
Lancelot
13
2 / 0 / 2
6,758
614
5,068
8,013
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
zl Toayin lz
Erlang Shen
11
0 / 1 / 0
5,480
498
3,080
13,284
6,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MarMeezzy
Arachne
9
0 / 1 / 1
4,836
440
1,402
9,062
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Netcer
Bacchus
8
1 / 3 / 0
5,064
460
4,891
11,095
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
PNWCJ
Heimdallr
9
0 / 3 / 1
4,882
444
3,825
7,585
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 1 / 0
5,103
464
2,319
5,737
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Tashinatsu
Lancelot
12
1 / 0 / 0
6,790
617
8,979
7,889
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
1
5
3.5
L
Arachne
MarMeezzy
Arachne
0
1
1
0.5
L
Bacchus
Netcer
Bacchus
1
3
0
0.33
L
Heimdallr
PNWCJ
Heimdallr
0
3
1
0.17
L
0
1
0
0
L
Lancelot
Tashinatsu
Lancelot
1
0
0
1
W
Cthulhu
4
0
2
5
W
Danzaburou
winter_656
Danzaburou
1
0
0
1
W
Lancelot
zl Kylee lz
Lancelot
2
0
2
3
W
Erlang Shen
zl Toayin lz
Erlang Shen
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,788
Damage
21,416
39,818
Taken
41,368
20,200
Mitigated
22,012
15,449
Healing
11,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
5,947
3,423
0
1,661
5,217
2,105
263
1,968
3,249
0
43,451
L
Arachne
MarMeezzy
Arachne
1,402
771
0
2,662
9,062
3,561
0
607
8,329
0
28,161
L
Bacchus
Netcer
Bacchus
4,891
567
0
2,695
11,095
9,832
0
2,323
8,332
19,815
0
L
Heimdallr
PNWCJ
Heimdallr
3,825
1,116
0
1,472
7,585
2,759
0
1,991
5,090
0
32,338
L
2,319
368
60
1,963
5,737
2,225
0
589
5,022
28,606
0
L
Lancelot
Tashinatsu
Lancelot
8,979
1,964
0
2,383
7,889
3,635
0
0
7,889
0
56,055
W
Cthulhu
7,148
267
278
2,132
7,746
5,708
0
2,391
5,315
26,839
2,002
W
Danzaburou
winter_656
Danzaburou
3,545
749
0
1,102
5,558
2,139
0
1,201
4,175
0
53,421
W
Lancelot
zl Kylee lz
Lancelot
5,068
654
0
4,912
8,013
4,042
0
1,352
6,585
0
60,767
W
Erlang Shen
zl Toayin lz
Erlang Shen
3,080
1,336
0
5,364
13,284
6,206
0
0
13,284
0
37,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,877
Gold Earned
26,675
374
Minions Killed
256
0
Camps Cleared
0
1,141,028
Distance Traveled
1,076,021
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,958
542
76
7
0
214,441
0
L
Arachne
4,836
440
42
4
0
235,779
2
L
Bacchus
5,064
460
20
2
0
216,124
2
L
Heimdallr
4,882
444
56
5
0
211,250
2
L
Nox
5,103
464
49
4
0
194,794
1
L
Lancelot
6,790
617
89
8
0
218,074
0
W
Cthulhu
6,004
546
44
4
0
226,618
0
W
Danzaburou
6,677
607
92
8
0
225,278
0
W
Lancelot
6,758
614
110
10
0
276,443
0
W
Erlang Shen
5,480
498
52
5
0
198,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role