Player Matchup

Merlin
Merlin
Ax2u
Merlin
Level 194
God Stats
26W - 28L
1,594 SR
Queue Stats
269W - 247L
1,577 Elo+
Solo
Danzaburou
Danzaburou
PABLOBARETO
Danzaburou
Level 73
God Stats
0W - 3L
1,483 SR
Queue Stats
0W - 5L
1,118 Elo+
Party 2
Bakasura
Bakasura
Pakettimurot
Bakasura
Level 35
God Stats
13W - 14L
1,187 SR
Queue Stats
356W - 365L
1,463 Elo+
Party 3
Bacchus
Bacchus
delaRubia96
Bacchus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
pikkuorkku
Bellona
Level 7
God Stats
0W - 3L
1,231 SR
Queue Stats
2W - 7L
1,237 Elo+
Party 3
Team Averages
Level 71
1,399 SR
1,379 Elo+

VS

Team Averages
Level 91
1,518 SR
1,531 Elo+
Amaterasu
Amaterasu
HamudiXx_Xx
Amaterasu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,441 Elo+
Party 1
Charon
Charon
Milo_D-Ace8
Charon
Level 129
God Stats
2W - 0L
1,485 SR
Queue Stats
96W - 79L
1,515 Elo+
Party 1
Bacchus
Bacchus
Ryan1ee
Bacchus
Level 69
God Stats
2W - 1L
1,288 SR
Queue Stats
414W - 389L
1,517 Elo+
Solo
Atlas
Atlas
VLTNO__030
Atlas
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,711 Elo+
Party 1
Erlang Shen
Erlang Shen
namechanged9163
Erlang Shen
Level 97
God Stats
1W - 1L
1,815 SR
Queue Stats
13W - 15L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ax2u
Merlin
15
1 / 2 / 1
8,559
503
19,445
10,056
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
PABLOBARETO
Danzaburou
11
0 / 6 / 2
7,286
429
3,989
11,071
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
Pakettimurot
Bakasura
11
0 / 7 / 2
6,960
409
6,771
19,125
8,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
delaRubia96
Bacchus
12
2 / 6 / 1
8,182
481
8,950
16,909
17,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
pikkuorkku
Bellona
12
1 / 7 / 1
7,077
416
6,173
20,430
18,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HamudiXx_Xx
Amaterasu
18
8 / 0 / 4
11,253
662
11,862
16,764
9,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
15
3 / 1 / 6
10,033
590
10,286
10,151
9,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Ryan1ee
Bacchus
14
2 / 0 / 13
9,768
575
8,882
12,437
16,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Atlas
14
6 / 2 / 2
8,923
525
8,702
16,178
8,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
namechanged9163
Erlang Shen
17
9 / 1 / 9
10,262
604
17,820
19,818
14,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
4
Kills
28
28
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ax2u
Merlin
1
2
1
0.75
W
Amaterasu
HamudiXx_Xx
Amaterasu
8
0
4
10
W
Charon
3
1
6
6
L
Danzaburou
PABLOBARETO
Danzaburou
0
6
2
0.17
L
Bakasura
Pakettimurot
Bakasura
0
7
2
0.14
W
Bacchus
Ryan1ee
Bacchus
2
0
13
8.5
W
Atlas
6
2
2
3.5
L
Bacchus
delaRubia96
Bacchus
2
6
1
0.42
W
Erlang Shen
namechanged9163
Erlang Shen
9
1
9
13.5
L
Bellona
pikkuorkku
Bellona
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,328
Damage
57,552
77,591
Taken
75,348
53,242
Mitigated
57,945
14,141
Healing
29,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ax2u
Merlin
19,445
2,493
0
564
10,056
4,809
0
3,098
6,958
80,735
1,225
W
Amaterasu
HamudiXx_Xx
Amaterasu
11,862
5,166
0
12,253
16,764
9,723
6,032
6,548
9,186
0
106,994
W
Charon
10,286
2,378
0
1,258
10,151
9,419
18
245
9,494
60,845
3,651
L
Danzaburou
PABLOBARETO
Danzaburou
3,989
1,216
0
1,833
11,071
3,596
0
2,943
8,128
0
36,420
L
Bakasura
Pakettimurot
Bakasura
6,771
4,812
0
4,197
19,125
8,343
0
4,565
14,382
0
41,305
W
Bacchus
Ryan1ee
Bacchus
8,882
1,097
0
3,588
12,437
16,307
346
4,545
7,275
38,290
0
W
Atlas
8,702
2,948
170
2,388
16,178
8,319
375
9,016
6,277
49,410
0
L
Bacchus
delaRubia96
Bacchus
8,950
1,021
0
2,639
16,909
17,660
0
6,922
9,916
18,876
0
W
Erlang Shen
namechanged9163
Erlang Shen
17,820
11,325
0
9,370
19,818
14,177
0
5,574
13,673
0
88,423
L
Bellona
pikkuorkku
Bellona
6,173
2,121
0
4,908
20,430
18,834
0
9,040
10,551
0
35,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,064
Gold Earned
50,239
343
Minions Killed
499
0
Camps Cleared
0
1,569,931
Distance Traveled
1,722,034
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,559
503
147
9
0
334,416
0
W
Amaterasu
11,253
662
182
11
0
374,431
0
W
Charon
10,033
590
96
6
0
254,312
0
L
Danzaburou
7,286
429
53
3
0
289,560
0
L
Bakasura
6,960
409
80
5
0
307,493
0
W
Bacchus
9,768
575
45
3
0
344,522
7
W
Atlas
8,923
525
64
4
0
346,802
1
L
Bacchus
8,182
481
15
1
0
333,409
0
W
Erlang Shen
10,262
604
112
7
0
401,967
2
L
Bellona
7,077
416
48
3
0
305,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role