Player Matchup

Kukulkan
Kukulkan
CarlDekker
Kukulkan
Level 43
God Stats
10W - 10L
1,489 SR
Queue Stats
677W - 680L
1,455 Elo+
Solo
Sobek
Sobek
kilncudi
Sobek
Level 29
God Stats
6W - 5L
1,620 SR
Queue Stats
74W - 55L
1,533 Elo+
Party 2
Arachne
Arachne
platinumxsniper
Arachne
Level 59
God Stats
56W - 23L
1,789 SR
Queue Stats
81W - 62L
1,533 Elo+
Party 2
Team Averages
Level 44
1,632 SR
1,507 Elo+

VS

Team Averages
Level 39
1,346 SR
1,489 Elo+
He Bo
He Bo
AaronH2k
He Bo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,519 Elo+
Solo
Hachiman
Hachiman
BailSmite
Hachiman
Level 32
God Stats
1W - 2L
1,271 SR
Queue Stats
31W - 43L
1,441 Elo+
Party 1
Chaac
Chaac
Faltinier
Chaac
Level 27
God Stats
5W - 4L
1,267 SR
Queue Stats
19W - 20L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CarlDekker
Kukulkan
14
1 / 2 / 5
8,191
745
6,479
6,388
2,774
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
kilncudi
Sobek
14
3 / 1 / 6
8,110
737
4,945
9,408
10,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 2 / 4
8,948
813
10,902
7,620
4,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AaronH2k
He Bo
12
2 / 5 / 3
8,143
740
6,586
9,412
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
BailSmite
Hachiman
12
0 / 3 / 3
7,361
669
3,239
8,205
3,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Faltinier
Chaac
14
3 / 1 / 1
8,254
750
8,168
9,775
8,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
9
Kills
5
5
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
AaronH2k
He Bo
2
5
3
0.7
L
Hachiman
BailSmite
Hachiman
0
3
3
0.5
W
Kukulkan
CarlDekker
Kukulkan
1
2
5
1.75
L
Chaac
Faltinier
Chaac
3
1
1
3.5
W
Sobek
kilncudi
Sobek
3
1
6
6
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,326
Damage
17,993
23,416
Taken
27,392
18,011
Mitigated
14,877
3,798
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AaronH2k
He Bo
6,586
101
105
389
9,412
3,202
0
2,568
6,822
22,110
921
L
Hachiman
BailSmite
Hachiman
3,239
2,248
0
2,245
8,205
3,370
0
3,310
4,873
0
30,619
W
Kukulkan
CarlDekker
Kukulkan
6,479
486
0
750
6,388
2,774
614
973
4,992
47,943
0
L
Chaac
Faltinier
Chaac
8,168
701
0
2,133
9,775
8,305
0
5,473
4,290
0
26,319
W
Sobek
kilncudi
Sobek
4,945
438
0
1,361
9,408
10,652
243
3,198
5,854
10,390
689
W
10,902
8,613
0
1,687
7,620
4,585
635
2,404
5,085
0
28,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
23,758
131
Minions Killed
143
0
Camps Cleared
0
639,316
Distance Traveled
589,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,143
740
39
4
0
177,635
0
L
Hachiman
7,361
669
75
7
0
186,822
0
W
Kukulkan
8,191
745
86
8
0
208,143
0
L
Chaac
8,254
750
29
3
0
224,972
0
W
Sobek
8,110
737
13
1
0
224,046
0
W
Arachne
8,948
813
32
3
0
207,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role