Player Matchup

Cu Chulainn
Cu Chulainn
AnimeGod37
Cu Chulainn
Level 108
God Stats
4W - 0L
1,774 SR
Queue Stats
61W - 31L
1,576 Elo+
Solo
Anubis
Anubis
ChaoticFuzzy
Anubis
Level 109
God Stats
2W - 1L
1,458 SR
Queue Stats
21W - 19L
1,519 Elo+
Party 1
Nox
Nox
Niranyra
Nox
Level 114
God Stats
4W - 1L
1,534 SR
Queue Stats
69W - 54L
1,519 Elo+
Solo
Fenrir
Fenrir
Sir Everwolf
Fenrir
Level 132
God Stats
1W - 0L
1,754 SR
Queue Stats
6W - 7L
1,486 Elo+
Party 1
Jormungandr
Jormungandr
xSirBlackwolfx
Jormungandr
Level 124
God Stats
2W - 0L
1,692 SR
Queue Stats
14W - 13L
1,492 Elo+
Party 1
Team Averages
Level 117
1,643 SR
1,518 Elo+

VS

Team Averages
Level 137
1,599 SR
1,531 Elo+
Tyr
Tyr
Don_LeChonk
Tyr
Level 159
God Stats
3W - 2L
1,918 SR
Queue Stats
33W - 27L
1,610 Elo+
Party 2
Izanami
Izanami
FlyBoyTopher
Izanami
Level 158
God Stats
2W - 2L
1,364 SR
Queue Stats
60W - 50L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
HitReset
Baron Samedi
Level 143
God Stats
4W - 6L
1,276 SR
Queue Stats
54W - 68L
1,392 Elo+
Solo
Shiva
Shiva
Okami_Sensei_8
Shiva
Level 146
God Stats
4W - 1L
1,812 SR
Queue Stats
55W - 42L
1,526 Elo+
Party 2
Aphrodite
Aphrodite
amyturnr7243
Aphrodite
Level 78
God Stats
147W - 107L
1,625 SR
Queue Stats
682W - 663L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AnimeGod37
Cu Chulainn
14
2 / 1 / 6
8,452
1,057
5,502
7,595
7,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Anubis
14
1 / 0 / 6
8,343
1,043
7,103
1,929
859
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 1 / 4
9,010
1,126
5,035
3,775
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
3 / 3 / 6
8,838
1,105
6,442
7,928
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
xSirBlackwolfx
Jormungandr
14
3 / 0 / 4
8,473
1,059
11,443
6,139
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

320

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,209
1,026
4,271
14,834
10,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
FlyBoyTopher
Izanami
13
1 / 2 / 2
8,368
1,046
5,149
4,975
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
HitReset
Baron Samedi
11
0 / 0 / 0
5,379
672
0
0
0
14
2 / 3 / 3
8,695
1,087
11,682
13,059
8,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
amyturnr7243
Aphrodite
13
0 / 3 / 3
8,524
1,066
2,389
7,150
4,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
11
Kills
5
5
Deaths
11
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AnimeGod37
Cu Chulainn
2
1
6
5
W
Anubis
1
0
6
4
L
2
3
2
1
L
Izanami
FlyBoyTopher
Izanami
1
2
2
1
L
Baron Samedi
HitReset
Baron Samedi
0
0
0
0
W
2
1
4
4
L
2
3
3
1.17
W
Fenrir
3
3
6
2
L
Aphrodite
amyturnr7243
Aphrodite
0
3
3
0.5
W
Jormungandr
xSirBlackwolfx
Jormungandr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,525
Damage
23,491
27,366
Taken
40,018
18,151
Mitigated
25,054
2,397
Healing
9,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AnimeGod37
Cu Chulainn
5,502
985
600
1,170
7,595
7,419
0
804
6,669
0
15,226
W
Anubis
7,103
241
0
0
1,929
859
0
20
1,909
27,167
0
L
4,271
500
0
1,715
14,834
10,626
0
7,875
6,744
0
8,632
L
Izanami
FlyBoyTopher
Izanami
5,149
2,475
0
923
4,975
1,620
0
2,076
2,803
0
34,492
L
Baron Samedi
HitReset
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
5,035
246
0
0
3,775
1,326
0
509
2,980
24,626
0
L
11,682
1,925
356
1,980
13,059
8,526
0
5,985
6,918
615
29,144
W
Fenrir
6,442
1,455
0
148
7,928
3,019
0
217
7,494
0
10,999
L
Aphrodite
amyturnr7243
Aphrodite
2,389
201
3,346
1,635
7,150
4,282
0
4,981
1,914
13,360
0
W
Jormungandr
xSirBlackwolfx
Jormungandr
11,443
2,194
0
479
6,139
5,528
0
1,454
4,423
17,356
3,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,116
Gold Earned
39,175
149
Minions Killed
146
8
Camps Cleared
4
750,141
Distance Traveled
551,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,452
1,057
16
2
2
131,880
0
W
Anubis
8,343
1,043
47
6
2
162,317
0
L
Tyr
8,209
1,026
7
1
0
150,546
0
L
Izanami
8,368
1,046
61
8
3
135,034
0
L
Baron Samedi
5,379
672
0
0
0
0
0
W
Nox
9,010
1,126
61
8
2
152,937
0
L
Shiva
8,695
1,087
45
6
1
144,354
0
W
Fenrir
8,838
1,105
7
1
2
147,514
0
L
Aphrodite
8,524
1,066
33
4
0
121,229
0
W
Jormungandr
8,473
1,059
18
2
0
155,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role