Player Matchup

Nut
Nut
MCSPANKYPANTS
Nut
Level 12
God Stats
1W - 3L
1,422 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
OGsin
Cthulhu
Level 86
God Stats
0W - 1L
1,591 SR
Queue Stats
22W - 21L
1,439 Elo+
Party 1
Fenrir
Fenrir
iksrogas
Fenrir
Level 38
God Stats
1W - 1L
1,486 SR
Queue Stats
12W - 14L
1,460 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,467 Elo+

VS

Team Averages
Level 42
1,459 SR
1,429 Elo+
Guan Yu
Guan Yu
Sammo269
Guan Yu
Level 41
God Stats
6W - 1L
1,673 SR
Queue Stats
167W - 161L
1,443 Elo+
Party 2
Thanatos
Thanatos
VеrminLord
Thanatos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,354 Elo+
Party 2
Nu Wa
Nu Wa
fishyfun01
Nu Wa
Level 67
God Stats
4W - 6L
1,204 SR
Queue Stats
100W - 93L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
10,943
684
9,838
14,878
4,920
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
OGsin
Cthulhu
16
1 / 4 / 10
10,889
681
16,773
20,636
22,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
iksrogas
Fenrir
16
7 / 5 / 4
12,070
754
6,797
16,940
6,155
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Sammo269
Guan Yu
16
4 / 3 / 5
11,729
733
9,283
16,480
14,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
VеrminLord
Thanatos
18
7 / 7 / 4
12,622
789
18,188
18,844
9,239
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
17
4 / 2 / 8
12,523
783
10,725
9,142
4,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
11
Kills
15
15
Deaths
12
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
Cthulhu
OGsin
Cthulhu
1
4
10
1.5
W
Guan Yu
Sammo269
Guan Yu
4
3
5
2.17
W
Thanatos
VеrminLord
Thanatos
7
7
4
1.29
W
Nu Wa
4
2
8
4
L
Fenrir
iksrogas
Fenrir
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,408
Damage
38,196
52,454
Taken
44,466
33,703
Mitigated
27,491
3,171
Healing
19,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,838
5,975
0
246
14,878
4,920
2,083
3,675
11,197
0
46,951
L
Cthulhu
OGsin
Cthulhu
16,773
293
646
250
20,636
22,628
314
5,212
15,418
43,480
2,079
W
Guan Yu
Sammo269
Guan Yu
9,283
1,474
1,711
5,910
16,480
14,153
0
4,418
12,046
0
32,656
W
Thanatos
VеrminLord
Thanatos
18,188
3,394
0
9,288
18,844
9,239
2,262
6,220
12,616
0
35,494
W
Nu Wa
10,725
4,462
0
2,270
9,142
4,099
909
4,366
4,767
43,638
847
L
Fenrir
iksrogas
Fenrir
6,797
2,432
0
2,029
16,940
6,155
201
2,090
14,826
0
40,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,902
Gold Earned
36,874
173
Minions Killed
133
0
Camps Cleared
0
862,791
Distance Traveled
804,876
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
10,943
684
84
5
0
249,233
0
L
Cthulhu
10,889
681
43
3
0
304,111
2
W
Guan Yu
11,729
733
53
3
0
317,949
0
W
Thanatos
12,622
789
36
2
0
287,042
0
W
Nu Wa
12,523
783
44
3
0
199,885
0
L
Fenrir
12,070
754
46
3
0
309,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role