Player Matchup

Zeus
Zeus
Benjo3000
Zeus
Level 129
God Stats
6W - 2L
1,747 SR
Queue Stats
168W - 162L
1,636 Elo+
Solo
Khepri
Khepri
MegalodonMully
Khepri
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Osiris
Osiris
MrMarqueza
Osiris
Level 148
God Stats
1W - 1L
1,335 SR
Queue Stats
10W - 10L
1,586 Elo+
Party 2
Lancelot
Lancelot
iiiWonderbread
Lancelot
Level 154
God Stats
3W - 2L
1,468 SR
Queue Stats
59W - 41L
1,623 Elo+
Party 2
Medusa
Medusa
Żhong
Medusa
Level 157
God Stats
1W - 1L
1,450 SR
Queue Stats
45W - 34L
1,626 Elo+
Party 2
Team Averages
Level 143
1,500 SR
1,594 Elo+

VS

Team Averages
Level 141
1,562 SR
1,543 Elo+
Bellona
Bellona
BionicCreator
Bellona
Level 108
God Stats
0W - 2L
1,610 SR
Queue Stats
60W - 61L
1,542 Elo+
Party 1
Camazotz
Camazotz
Birch
Camazotz
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 99L
1,557 Elo+
Party 1
Vulcan
Vulcan
Just Ask Ya Dad
Vulcan
Level 126
God Stats
0W - 1L
1,608 SR
Queue Stats
135W - 120L
1,567 Elo+
Solo
Cernunnos
Cernunnos
JÉLLY
Cernunnos
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
RubbaBanMan
Sylvanus
Level 156
God Stats
4W - 5L
1,590 SR
Queue Stats
44W - 45L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 1 / 2
9,434
590
7,014
9,008
3,501
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 9
7,809
488
3,389
8,843
8,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
MrMarqueza
Osiris
16
4 / 0 / 3
9,620
601
12,467
13,826
13,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
16
4 / 1 / 8
8,931
558
11,912
13,141
7,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Żhong
Medusa
14
3 / 1 / 5
8,583
536
11,015
8,064
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
0 / 5 / 0
7,483
468
5,165
15,994
11,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
Birch
Camazotz
15
2 / 2 / 0
7,691
481
7,167
16,830
8,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 2
8,241
515
6,482
9,306
3,803
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
JÉLLY
Cernunnos
15
0 / 3 / 1
8,050
503
7,804
12,397
5,779
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
RubbaBanMan
Sylvanus
12
0 / 4 / 2
7,349
459
4,242
14,400
14,210
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
18
Kills
3
3
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
6
1
2
7
L
Bellona
0
5
0
0
L
Camazotz
Birch
Camazotz
2
2
0
1
L
1
4
2
0.5
L
Cernunnos
JÉLLY
Cernunnos
0
3
1
0.17
W
1
0
9
5.5
W
Osiris
MrMarqueza
Osiris
4
0
3
5.5
L
Sylvanus
RubbaBanMan
Sylvanus
0
4
2
0.25
W
Lancelot
4
1
8
8
W
Medusa
Żhong
Medusa
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,797
Damage
30,860
52,882
Taken
68,927
36,880
Mitigated
43,541
20,361
Healing
20,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,014
1,178
0
1,588
9,008
3,501
0
2,999
6,009
77,754
585
L
Bellona
5,165
1,173
0
4,908
15,994
11,749
0
63
15,119
0
58,904
L
Camazotz
Birch
Camazotz
7,167
2,277
0
4,934
16,830
8,000
0
2,280
14,449
0
70,235
L
6,482
3,684
0
1,414
9,306
3,803
0
3,409
5,794
67,631
378
L
Cernunnos
JÉLLY
Cernunnos
7,804
4,353
0
3,617
12,397
5,779
0
596
11,801
0
93,400
W
3,389
332
0
2,002
8,843
8,494
0
2,995
5,848
21,717
0
W
Osiris
MrMarqueza
Osiris
12,467
4,315
0
7,575
13,826
13,864
0
1,212
12,614
0
75,734
L
Sylvanus
RubbaBanMan
Sylvanus
4,242
855
2,731
2,978
14,400
14,210
0
4,055
10,345
16,651
0
W
Lancelot
11,912
2,736
0
6,387
13,141
7,391
0
2,541
10,600
0
98,403
W
Medusa
Żhong
Medusa
11,015
4,424
0
2,809
8,064
3,630
0
1,706
6,358
0
67,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
38,814
524
Minions Killed
460
0
Camps Cleared
0
1,606,808
Distance Traveled
1,522,602
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,434
590
136
9
0
294,165
0
L
Bellona
7,483
468
88
6
0
304,432
4
L
Camazotz
7,691
481
110
7
0
349,461
1
L
Vulcan
8,241
515
92
6
0
289,942
2
L
Cernunnos
8,050
503
160
10
0
285,452
0
W
Khepri
7,809
488
27
2
0
311,070
3
W
Osiris
9,620
601
118
7
0
298,292
0
L
Sylvanus
7,349
459
10
1
0
293,315
5
W
Lancelot
8,931
558
126
8
0
390,696
5
W
Medusa
8,583
536
117
7
0
312,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role