Player Matchup

Lancelot
Lancelot
CloudedBlade
Lancelot
Level 128
God Stats
3W - 8L
1,281 SR
Queue Stats
13W - 16L
1,406 Elo+
Party 1
Izanami
Izanami
gtbmxauburn
Izanami
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,319 Elo+
Party 3
Ares
Ares
thicc_cactus
Ares
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,216 Elo+
Party 3
Tiamat
Tiamat
xCLARiTY_SENSEix
Tiamat
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,366 Elo+
Party 3
Chaac
Chaac
zkingdomhearts
Chaac
Level 27
God Stats
1W - 3L
1,620 SR
Queue Stats
9W - 8L
1,502 Elo+
Party 1
Team Averages
Level 68
1,480 SR
1,362 Elo+

VS

Team Averages
Level 84
1,538 SR
1,428 Elo+
Bacchus
Bacchus
Alucaddd97
Bacchus
Level 85
God Stats
2W - 3L
1,722 SR
Queue Stats
111W - 139L
1,397 Elo+
Party 2
Jormungandr
Jormungandr
CrankieOak
Jormungandr
Level 128
God Stats
5W - 5L
1,499 SR
Queue Stats
116W - 115L
1,495 Elo+
Solo
Neith
Neith
Crosstip
Neith
Level 107
God Stats
14W - 11L
1,500 SR
Queue Stats
386W - 367L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Zombiesteak
Nu Wa
Level 78
God Stats
4W - 8L
1,328 SR
Queue Stats
41W - 45L
1,431 Elo+
Solo
Awilix
Awilix
dark_king6849
Awilix
Level 24
God Stats
9W - 4L
1,638 SR
Queue Stats
28W - 40L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CloudedBlade
Lancelot
13
5 / 1 / 0
7,184
553
5,996
8,702
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
gtbmxauburn
Izanami
9
0 / 7 / 1
5,342
411
3,595
12,755
4,625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,514
424
4,921
14,371
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 1
6,197
477
4,121
10,563
5,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 2
6,091
469
7,229
10,095
6,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alucaddd97
Bacchus
12
3 / 0 / 7
7,544
580
5,555
10,047
10,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
CrankieOak
Jormungandr
13
3 / 1 / 3
7,866
605
8,717
9,623
7,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Crosstip
Neith
14
9 / 0 / 2
8,734
672
14,515
7,402
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 3 / 1
7,796
600
8,151
7,314
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 5
6,672
513
2,196
10,128
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
18
18
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alucaddd97
Bacchus
3
0
7
6.5
L
Lancelot
CloudedBlade
Lancelot
5
1
0
5
W
Jormungandr
CrankieOak
Jormungandr
3
1
3
4.5
W
Neith
Crosstip
Neith
9
0
2
10
W
3
3
1
1.17
W
0
1
5
2.5
L
Izanami
gtbmxauburn
Izanami
0
7
1
0.07
L
0
3
0
0
L
0
5
1
0.1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,862
Damage
39,134
56,486
Taken
44,514
31,317
Mitigated
27,295
12,016
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alucaddd97
Bacchus
5,555
939
121
2,930
10,047
10,208
0
3,159
6,888
18,107
0
L
Lancelot
CloudedBlade
Lancelot
5,996
862
0
4,530
8,702
4,132
0
2,024
6,678
0
41,716
W
Jormungandr
CrankieOak
Jormungandr
8,717
1,850
103
3,359
9,623
7,279
0
568
8,998
49,673
3,399
W
Neith
Crosstip
Neith
14,515
5,015
0
3,151
7,402
3,109
264
1,377
6,025
0
70,959
W
8,151
1,960
0
905
7,314
2,501
0
2,879
3,808
54,870
1,198
W
2,196
1,000
0
5,728
10,128
4,198
0
329
9,761
0
50,407
L
Izanami
gtbmxauburn
Izanami
3,595
2,317
0
1,778
12,755
4,625
0
3,306
9,449
0
34,520
L
4,921
525
0
2,481
14,371
11,461
0
4,102
10,269
17,647
0
L
4,121
627
0
1,310
10,563
5,068
0
6,578
3,985
36,735
1,117
L
7,229
1,259
0
1,917
10,095
6,031
0
5,718
4,377
0
36,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,328
Gold Earned
38,612
290
Minions Killed
389
0
Camps Cleared
0
1,312,445
Distance Traveled
1,238,908
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,544
580
16
1
0
254,821
0
L
Lancelot
7,184
553
73
6
0
285,056
0
W
Jormungandr
7,866
605
90
7
0
193,872
4
W
Neith
8,734
672
107
8
0
263,828
0
W
Nu Wa
7,796
600
93
7
0
214,794
0
W
Awilix
6,672
513
83
6
0
311,593
0
L
Izanami
5,342
411
51
4
0
238,033
0
L
Ares
5,514
424
16
1
0
262,412
0
L
Tiamat
6,197
477
78
6
0
230,776
0
L
Chaac
6,091
469
72
6
0
296,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role