Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Hebonic
Hun Batz
Level 135
God Stats
6W - 3L
1,658 SR
Queue Stats
95W - 63L
1,552 Elo+
Party 4
Sun Wukong
Sun Wukong
LegaCincope
Sun Wukong
Level 155
God Stats
1W - 3L
1,809 SR
Queue Stats
100W - 66L
1,550 Elo+
Party 4
Bacchus
Bacchus
Tomsk8ter101
Bacchus
Level 144
God Stats
1W - 1L
1,742 SR
Queue Stats
151W - 142L
1,575 Elo+
Party 2
Izanami
Izanami
monkeyman563247
Izanami
Level 101
God Stats
5W - 2L
1,811 SR
Queue Stats
98W - 93L
1,579 Elo+
Party 2
Team Averages
Level 136
1,704 SR
1,551 Elo+

VS

Team Averages
Level 107
1,690 SR
1,561 Elo+
Zeus
Zeus
Crucîatus
Zeus
Level 147
God Stats
1W - 1L
1,799 SR
Queue Stats
66W - 52L
1,596 Elo+
Party 3
Mulan
Mulan
StillxNoxPickles
Mulan
Level 29
God Stats
2W - 0L
1,880 SR
Queue Stats
17W - 9L
1,613 Elo+
Party 1
Pele
Pele
TaiintTickler
Pele
Level 92
God Stats
1W - 0L
1,854 SR
Queue Stats
28W - 28L
1,504 Elo+
Party 1
Nut
Nut
Victorliciouz
Nut
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
91W - 68L
1,612 Elo+
Party 3
Sobek
Sobek
ilovesinglemoms
Sobek
Level 109
God Stats
4W - 5L
1,419 SR
Queue Stats
19W - 19L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 3
5,021
386
1,729
3,601
2,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Hebonic
Hun Batz
15
7 / 1 / 0
8,080
622
9,550
11,304
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
LegaCincope
Sun Wukong
13
1 / 2 / 0
7,627
587
4,260
11,834
6,228
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Tomsk8ter101
Bacchus
11
1 / 3 / 0
6,222
479
3,504
9,826
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 2
6,719
517
4,869
8,209
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,411
647
6,237
6,581
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 0 / 2
7,932
610
6,438
7,305
6,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 5 / 2
6,539
503
5,354
13,586
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 2 / 0
7,988
614
7,777
11,460
4,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 0 / 2
7,078
544
2,763
7,737
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
8
8
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
3
1.5
W
2
2
0
1
L
Hun Batz
Hebonic
Hun Batz
7
1
0
7
L
Sun Wukong
LegaCincope
Sun Wukong
1
2
0
0.5
W
1
0
2
2
W
1
5
2
0.4
L
Bacchus
Tomsk8ter101
Bacchus
1
3
0
0.33
W
3
2
0
1.5
W
1
0
2
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
28,569
44,774
Taken
46,669
25,481
Mitigated
23,034
11,941
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,729
988
240
2,517
3,601
2,045
0
1,507
2,094
0
13,278
W
6,237
2,391
0
828
6,581
1,897
0
213
6,368
63,865
3,270
L
Hun Batz
Hebonic
Hun Batz
9,550
3,764
0
4,634
11,304
4,803
0
2,540
8,764
0
82,412
L
Sun Wukong
LegaCincope
Sun Wukong
4,260
637
0
1,710
11,834
6,228
0
825
11,009
0
66,131
W
6,438
919
0
2,735
7,305
6,217
0
450
6,855
523
63,124
W
5,354
978
0
4,408
13,586
4,284
0
162
13,424
0
50,990
L
Bacchus
Tomsk8ter101
Bacchus
3,504
329
0
1,662
9,826
9,309
0
3,746
6,080
25,011
0
W
7,777
5,749
0
5,167
11,460
4,649
57
1,422
10,038
0
77,020
W
2,763
214
0
3,099
7,737
5,987
0
1,373
6,364
15,209
0
L
4,869
3,228
0
1,178
8,209
3,096
295
581
7,628
0
61,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
37,948
410
Minions Killed
456
0
Camps Cleared
0
1,167,480
Distance Traveled
1,300,392
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,021
386
16
1
0
92,762
0
W
Zeus
8,411
647
132
10
0
251,919
0
L
Hun Batz
8,080
622
128
10
0
311,226
0
L
Sun Wukong
7,627
587
132
10
0
258,555
0
W
Mulan
7,932
610
110
8
0
242,621
0
W
Pele
6,539
503
70
5
0
295,822
0
L
Bacchus
6,222
479
38
3
0
274,748
2
W
Nut
7,988
614
131
10
0
240,624
0
W
Sobek
7,078
544
13
1
0
269,406
0
L
Izanami
6,719
517
96
7
0
230,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role