Player Matchup

Bacchus
Bacchus
Gold IV
DaSupremePro
Bacchus
Gold IV
Level 107
God Stats
17W - 18L
1,625 SR
Queue Stats
171W - 177L
1,422 MMR
Solo
Nut
Nut
Gold IV
Merdian11
Nut
Gold IV
Level 106
God Stats
3W - 1L
1,716 SR
Queue Stats
21W - 27L
1,397 MMR
Solo
Merlin
Merlin
Gold III
Operandi
Merlin
Gold III
Level 129
God Stats
10W - 11L
1,517 SR
Queue Stats
123W - 118L
1,423 MMR
Solo
Awilix
Awilix
Silver I
SmiteTrashAsf
Awilix
Silver I
Level 37
God Stats
2W - 3L
1,353 SR
Queue Stats
306W - 311L
1,401 MMR
Solo
Osiris
Osiris
Gold V
vgogetta
Osiris
Gold V
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 98L
1,392 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,542 SR
1,407 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,621 SR
1,432 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
D3lta sq
Raijin
Gold V
Level 104
God Stats
10W - 7L
1,843 SR
Queue Stats
144W - 149L
1,424 MMR
Solo
Sylvanus
Sylvanus
Silver I
Krassenex
Sylvanus
Silver I
Level 78
God Stats
1W - 2L
1,571 SR
Queue Stats
93W - 107L
1,417 MMR
Solo
King Arthur
King Arthur
Gold IV
Stydur
King Arthur
Gold IV
Level 158
God Stats
53W - 54L
1,556 SR
Queue Stats
239W - 251L
1,414 MMR
Solo
Bastet
Bastet
Gold V
joeyypwnsj00
Bastet
Gold V
Level 174
God Stats
3W - 3L
1,636 SR
Queue Stats
327W - 342L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaSupremePro
Bacchus
12
2 / 1 / 2
6,591
549
5,168
7,752
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 0 / 2
6,485
540
4,065
8,861
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Operandi
Merlin
12
1 / 1 / 0
7,132
594
4,942
5,585
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 1 / 2
6,966
581
4,552
10,372
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
vgogetta
Osiris
12
3 / 1 / 1
7,147
596
7,547
9,594
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KuzenboSobekThanatos

VS

Bans
BellonaThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 0 / 0
6,346
529
4,633
5,313
1,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
D3lta sq
Raijin
11
0 / 3 / 2
6,432
536
7,429
7,610
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sylvanus
Krassenex
Sylvanus
11
1 / 1 / 0
6,054
505
1,433
10,103
6,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Stydur
King Arthur
11
1 / 4 / 0
6,424
535
5,613
12,205
7,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
11
2 / 0 / 1
6,155
513
6,900
9,771
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
0
0
0
L
Raijin
D3lta sq
Raijin
0
3
2
0.33
W
Bacchus
DaSupremePro
Bacchus
2
1
2
3
L
Sylvanus
Krassenex
Sylvanus
1
1
0
1
W
0
0
2
1
W
Merlin
Operandi
Merlin
1
1
0
1
W
2
1
2
3
L
King Arthur
Stydur
King Arthur
1
4
0
0.25
L
Bastet
2
0
1
2.5
W
Osiris
vgogetta
Osiris
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,274
Damage
26,008
42,164
Taken
45,002
21,816
Mitigated
22,808
17,796
Healing
11,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,633
1,119
0
859
5,313
1,749
255
821
4,492
0
55,610
L
Raijin
D3lta sq
Raijin
7,429
833
0
1,101
7,610
2,847
0
2,718
4,850
55,138
1,093
W
Bacchus
DaSupremePro
Bacchus
5,168
727
0
3,206
7,752
6,829
96
3,242
4,510
15,967
841
L
Sylvanus
Krassenex
Sylvanus
1,433
320
1,611
2,546
10,103
6,648
0
3,154
6,854
19,175
0
W
4,065
2,604
0
4,803
8,861
3,208
0
1,190
7,671
0
57,292
W
Merlin
Operandi
Merlin
4,942
158
0
1,232
5,585
1,815
171
1,765
3,820
58,427
2,296
W
4,552
2,125
0
6,754
10,372
3,863
0
1,666
8,661
0
60,544
L
King Arthur
Stydur
King Arthur
5,613
498
0
2,798
12,205
7,886
0
1,614
9,954
0
43,400
L
Bastet
6,900
1,905
0
2,374
9,771
3,678
0
1,243
8,528
0
39,540
W
Osiris
vgogetta
Osiris
7,547
3,017
0
1,801
9,594
6,101
0
761
8,144
0
49,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
31,411
413
Minions Killed
341
0
Camps Cleared
0
1,246,299
Distance Traveled
1,207,516
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,346
529
94
8
0
241,813
4
L
Raijin
6,432
536
84
7
0
219,241
1
W
Bacchus
6,591
549
18
2
0
255,001
5
L
Sylvanus
6,054
505
28
2
0
244,516
4
W
Nut
6,485
540
102
9
0
224,766
0
W
Merlin
7,132
594
113
9
0
250,296
2
W
Awilix
6,966
581
108
9
0
280,439
3
L
King Arthur
6,424
535
85
7
0
197,724
1
L
Bastet
6,155
513
50
4
0
304,222
0
W
Osiris
7,147
596
72
6
0
235,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role