Player Matchup

Kuzenbo
Kuzenbo
Ricaardoo_014
Kuzenbo
Level 84
God Stats
5W - 19L
1,318 SR
Queue Stats
61W - 110L
1,364 Elo+
Party 1
Neith
Neith
Rikisaa_
Neith
Level 86
God Stats
4W - 13L
1,373 SR
Queue Stats
30W - 55L
1,359 Elo+
Party 1
Hercules
Hercules
X_Ruben001_X
Hercules
Level 122
God Stats
1W - 2L
1,714 SR
Queue Stats
53W - 102L
1,342 Elo+
Party 1
Thanatos
Thanatos
X_alexgarcia69_X
Thanatos
Level 80
God Stats
2W - 5L
1,250 SR
Queue Stats
43W - 88L
1,315 Elo+
Party 1
Eset
Eset
Xx-Perii4-xX
Eset
Level 84
God Stats
3W - 11L
1,401 SR
Queue Stats
24W - 44L
1,348 Elo+
Party 1
Team Averages
Level 91
1,411 SR
1,345 Elo+

VS

Team Averages
Level 114
1,570 SR
1,481 Elo+
Poseidon
Poseidon
 
Poseidon
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
JSOC Demonic
Surtr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,379 Elo+
Solo
Thanatos
Thanatos
Rap7euR
Thanatos
Level 170
God Stats
2W - 2L
1,728 SR
Queue Stats
82W - 80L
1,534 Elo+
Solo
Sol
Sol
mavilady
Sol
Level 141
God Stats
17W - 13L
1,620 SR
Queue Stats
249W - 230L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
1 / 2 / 2
5,953
496
4,369
9,947
9,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Rikisaa_
Neith
11
1 / 1 / 2
5,743
479
4,995
5,947
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
X_Ruben001_X
Hercules
12
3 / 0 / 1
7,256
605
5,842
10,205
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 2
5,523
460
3,972
10,431
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 0
6,411
534
3,123
6,627
2,303
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
1 / 0 / 3
6,945
579
5,762
5,371
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
 
King Arthur
11
0 / 0 / 3
6,017
501
5,311
9,515
7,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 3 / 0
5,824
485
7,027
11,145
7,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
Rap7euR
Thanatos
13
5 / 3 / 1
6,778
565
4,413
11,112
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 1
6,207
517
7,775
8,090
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
6
Kills
9
9
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
0
3
2.5
W
King Arthur
 
King Arthur
0
0
3
1.5
W
0
3
0
0
W
Thanatos
Rap7euR
Thanatos
5
3
1
1.83
L
Kuzenbo
1
2
2
1
L
Neith
Rikisaa_
Neith
1
1
2
2
L
Hercules
X_Ruben001_X
Hercules
3
0
1
3.5
L
1
3
2
0.67
L
0
3
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,301
Damage
30,288
43,157
Taken
45,233
26,050
Mitigated
24,469
18,315
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,762
1,395
0
1,009
5,371
1,824
0
2,565
2,806
59,979
0
W
King Arthur
 
King Arthur
5,311
137
0
2,115
9,515
7,659
130
2,388
7,127
0
48,864
W
7,027
2,118
0
1,934
11,145
7,659
0
630
9,996
751
37,103
W
Thanatos
Rap7euR
Thanatos
4,413
1,791
0
6,877
11,112
4,872
0
558
10,507
0
53,562
L
Kuzenbo
4,369
1,730
0
3,672
9,947
9,727
18
4,138
5,809
21,781
1,255
L
Neith
Rikisaa_
Neith
4,995
1,625
156
2,257
5,947
2,359
0
2,909
3,038
0
41,346
L
Hercules
X_Ruben001_X
Hercules
5,842
1,737
0
5,079
10,205
7,538
0
456
9,749
0
45,657
L
3,972
1,240
55
4,685
10,431
4,123
0
2,297
8,134
0
33,811
L
3,123
370
83
2,328
6,627
2,303
15
4,193
2,434
48,739
950
W
7,775
3,154
0
4,223
8,090
2,455
599
1,320
6,770
44,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,886
Gold Earned
31,771
321
Minions Killed
384
0
Camps Cleared
0
1,142,799
Distance Traveled
1,199,376
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,945
579
101
8
0
227,231
0
W
King Arthur
6,017
501
72
6
0
256,349
0
W
Surtr
5,824
485
58
5
0
231,600
0
W
Thanatos
6,778
565
77
6
0
263,676
0
L
Kuzenbo
5,953
496
32
3
0
255,889
4
L
Neith
5,743
479
57
5
0
233,313
0
L
Hercules
7,256
605
79
7
0
215,738
2
L
Thanatos
5,523
460
58
5
0
247,763
0
L
Eset
6,411
534
95
8
0
190,096
4
W
Sol
6,207
517
76
6
0
220,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role