Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
ESTEBAN-2713321
Hades
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
106W - 107L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
GittenFinger
Gilgamesh
Level 29
God Stats
5W - 2L
1,809 SR
Queue Stats
83W - 82L
1,526 Elo+
Party 2
Bakasura
Bakasura
Norici
Bakasura
Level 56
God Stats
75W - 71L
1,624 SR
Queue Stats
205W - 176L
1,514 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
uGodo
Ah Muzen Cab
Level 35
God Stats
0W - 1L
1,469 SR
Queue Stats
8W - 21L
1,333 Elo+
Solo
Team Averages
Level 60
1,537 SR
1,468 Elo+

VS

Team Averages
Level 59
1,717 SR
1,555 Elo+
Fafnir
Fafnir
Chonk2383
Fafnir
Level 83
God Stats
9W - 3L
1,738 SR
Queue Stats
95W - 75L
1,507 Elo+
Party 1
Jormungandr
Jormungandr
GudakoIsK
Jormungandr
Level 62
God Stats
49W - 26L
1,673 SR
Queue Stats
83W - 73L
1,510 Elo+
Solo
Janus
Janus
RogerBiometal
Janus
Level 74
God Stats
1W - 0L
1,676 SR
Queue Stats
31W - 11L
1,721 Elo+
Solo
Arachne
Arachne
SirPeterCheeks
Arachne
Level 36
God Stats
16W - 9L
1,779 SR
Queue Stats
82W - 68L
1,519 Elo+
Party 1
Izanami
Izanami
TomHeadie
Izanami
Level 38
God Stats
8W - 3L
1,717 SR
Queue Stats
82W - 68L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 3 / 0
4,731
473
3,489
11,185
5,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 1
5,422
542
1,987
5,153
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gilgamesh
GittenFinger
Gilgamesh
8
0 / 5 / 0
4,450
445
5,559
12,335
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Norici
Bakasura
10
1 / 1 / 0
5,220
522
1,115
7,598
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
uGodo
Ah Muzen Cab
8
0 / 4 / 0
4,318
432
3,867
8,030
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Chonk2383
Fafnir
10
2 / 0 / 5
6,914
691
5,470
7,395
8,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
GudakoIsK
Jormungandr
12
3 / 0 / 1
7,026
703
6,235
7,329
6,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 0
6,283
628
3,789
4,337
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 1
5,296
530
2,926
6,226
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
TomHeadie
Izanami
10
5 / 1 / 3
6,320
632
11,306
6,902
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
13
13
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
0
0
W
Fafnir
Chonk2383
Fafnir
2
0
5
4.5
L
0
0
1
0.5
L
Gilgamesh
GittenFinger
Gilgamesh
0
5
0
0
W
Jormungandr
GudakoIsK
Jormungandr
3
0
1
3.5
L
Bakasura
Norici
Bakasura
1
1
0
1
W
1
0
0
1
W
2
0
1
2.5
W
Izanami
TomHeadie
Izanami
5
1
3
6.5
L
Ah Muzen Cab
uGodo
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,017
Damage
29,726
44,301
Taken
32,189
17,701
Mitigated
21,396
11,389
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,489
1,535
1,145
1,982
11,185
5,216
0
2,905
8,280
19,112
0
W
Fafnir
Chonk2383
Fafnir
5,470
1,943
0
2,266
7,395
8,891
81
1,777
5,618
17,837
2,052
L
1,987
159
455
3,728
5,153
1,964
0
2,227
2,926
38,952
944
L
Gilgamesh
GittenFinger
Gilgamesh
5,559
2,316
0
1,102
12,335
5,127
0
5,811
6,524
0
24,929
W
Jormungandr
GudakoIsK
Jormungandr
6,235
2,509
0
2,929
7,329
6,188
64
0
7,266
52,770
3,005
L
Bakasura
Norici
Bakasura
1,115
930
0
2,453
7,598
3,151
0
2,182
5,416
0
24,052
W
3,789
446
0
1,940
4,337
1,642
0
1,354
2,973
51,089
702
W
2,926
2,246
0
2,784
6,226
2,087
0
306
5,900
0
34,056
W
Izanami
TomHeadie
Izanami
11,306
8,663
0
2,155
6,902
2,588
450
2,139
4,671
0
52,239
L
Ah Muzen Cab
uGodo
Ah Muzen Cab
3,867
1,244
0
524
8,030
2,243
0
1,517
6,513
0
26,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
31,839
235
Minions Killed
355
0
Camps Cleared
0
931,871
Distance Traveled
987,162
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,731
473
27
3
0
153,470
0
W
Fafnir
6,914
691
33
3
0
203,647
0
L
Hades
5,422
542
78
8
0
200,370
2
L
Gilgamesh
4,450
445
38
4
0
176,230
0
W
Jormungandr
7,026
703
93
9
0
162,891
0
L
Bakasura
5,220
522
69
7
0
233,714
0
W
Janus
6,283
628
81
8
0
207,039
2
W
Arachne
5,296
530
63
6
0
238,780
0
W
Izanami
6,320
632
85
9
0
174,805
0
L
Ah Muzen Cab
4,318
432
23
2
0
168,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role