Player Matchup

Bellona
Bellona
MidReyArturo
Bellona
Level 61
God Stats
1W - 1L
1,770 SR
Queue Stats
37W - 21L
1,621 Elo+
Party 3
Jing Wei
Jing Wei
aagtlek
Jing Wei
Level 126
God Stats
1W - 2L
1,425 SR
Queue Stats
69W - 66L
1,537 Elo+
Party 4
Charon
Charon
daxvi1493
Charon
Level 148
God Stats
1W - 1L
1,776 SR
Queue Stats
40W - 33L
1,564 Elo+
Party 3
Ares
Ares
legitchief
Ares
Level 19
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 4
Bastet
Bastet
pokzsaz
Bastet
Level 117
God Stats
11W - 6L
1,639 SR
Queue Stats
94W - 73L
1,560 Elo+
Solo
Team Averages
Level 94
1,656 SR
1,541 Elo+

VS

Team Averages
Level 109
1,626 SR
1,529 Elo+
Guan Yu
Guan Yu
Grenelian
Guan Yu
Level 123
God Stats
9W - 1L
1,777 SR
Queue Stats
155W - 133L
1,490 Elo+
Solo
Zeus
Zeus
JadenX
Zeus
Level 88
God Stats
5W - 2L
1,725 SR
Queue Stats
55W - 45L
1,555 Elo+
Party 2
Chiron
Chiron
SNAKE5396
Chiron
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 111L
1,546 Elo+
Party 1
Charon
Charon
UBOAF
Charon
Level 190
God Stats
10W - 10L
1,498 SR
Queue Stats
91W - 94L
1,509 Elo+
Party 1
Kali
Kali
ant_man1995-ttv
Kali
Level 88
God Stats
48W - 27L
1,629 SR
Queue Stats
199W - 168L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MidReyArturo
Bellona
14
3 / 2 / 0
7,807
558
12,851
17,272
14,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
aagtlek
Jing Wei
13
0 / 1 / 1
7,624
545
7,009
11,290
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
daxvi1493
Charon
12
0 / 3 / 2
7,211
515
4,384
9,950
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 1
6,254
447
4,081
12,558
9,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
pokzsaz
Bastet
15
4 / 1 / 0
8,516
608
3,434
11,488
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Grenelian
Guan Yu
14
1 / 2 / 1
8,156
583
8,114
14,109
10,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
JadenX
Zeus
13
3 / 1 / 1
8,129
581
7,922
6,583
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
SNAKE5396
Chiron
14
4 / 2 / 2
8,046
575
8,600
9,053
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
UBOAF
Charon
12
1 / 1 / 5
7,485
535
6,324
9,684
6,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 2 / 8
8,074
577
6,753
13,659
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
11
11
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Grenelian
Guan Yu
1
2
1
0.75
W
Zeus
JadenX
Zeus
3
1
1
3.5
L
Bellona
MidReyArturo
Bellona
3
2
0
1.5
W
Chiron
SNAKE5396
Chiron
4
2
2
2.5
W
Charon
UBOAF
Charon
1
1
5
3.5
L
Jing Wei
aagtlek
Jing Wei
0
1
1
0.5
W
2
2
8
3
L
Charon
daxvi1493
Charon
0
3
2
0.33
L
0
4
1
0.13
L
Bastet
pokzsaz
Bastet
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
37,713
62,558
Taken
53,088
35,808
Mitigated
28,943
27,905
Healing
20,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Grenelian
Guan Yu
8,114
1,823
102
3,870
14,109
10,261
0
0
14,109
0
63,624
W
Zeus
JadenX
Zeus
7,922
1,834
0
2,116
6,583
1,941
245
3,141
3,046
56,449
795
L
Bellona
MidReyArturo
Bellona
12,851
5,330
0
10,602
17,272
14,769
0
3,504
13,768
0
72,116
W
Chiron
SNAKE5396
Chiron
8,600
4,708
944
4,236
9,053
3,810
504
1,261
7,761
0
65,665
W
Charon
UBOAF
Charon
6,324
2,236
0
2,132
9,684
6,430
412
2,122
7,562
29,037
0
L
Jing Wei
aagtlek
Jing Wei
7,009
5,232
0
5,385
11,290
3,280
0
222
11,068
0
62,392
W
6,753
3,359
0
7,020
13,659
6,501
0
1,184
12,443
0
65,392
L
Charon
daxvi1493
Charon
4,384
444
0
2,020
9,950
4,082
0
6,155
3,795
47,386
2,223
L
4,081
395
221
1,920
12,558
9,401
0
3,807
8,751
24,599
0
L
Bastet
pokzsaz
Bastet
3,434
981
0
7,757
11,488
4,276
0
802
10,686
0
84,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
39,890
491
Minions Killed
446
0
Camps Cleared
0
1,367,161
Distance Traveled
1,376,285
0
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,156
583
87
6
0
303,456
10
W
Zeus
8,129
581
116
8
0
258,368
6
L
Bellona
7,807
558
116
8
0
289,262
0
W
Chiron
8,046
575
111
8
0
241,329
1
W
Charon
7,485
535
31
2
0
251,514
5
L
Jing Wei
7,624
545
114
8
0
245,087
0
W
Kali
8,074
577
101
7
0
321,618
0
L
Charon
7,211
515
92
7
0
237,777
0
L
Ares
6,254
447
35
3
0
269,682
0
L
Bastet
8,516
608
134
10
0
325,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role