Player Matchup

Ra
Ra
Diamond V
 
Ra
Diamond V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum I
Alter_Saber_
Cerberus
Platinum I
Level 105
God Stats
1W - 2L
1,680 SR
Queue Stats
66W - 53L
2,037 MMR
Solo
Arachne
Arachne
Platinum I
Solace69
Arachne
Platinum I
Level 127
God Stats
28W - 35L
1,558 SR
Queue Stats
207W - 203L
2,052 MMR
Solo
Heimdallr
Heimdallr
Platinum I
TimTheEnchantr
Heimdallr
Platinum I
Level 147
God Stats
0W - 2L
1,555 SR
Queue Stats
102W - 96L
2,025 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,558 SR
1,823 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 161
1,613 SR
2,038 MMR
Chang'e
Chang'e
Platinum IV
Aetha
Chang'e
Platinum IV
Level 175
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 39L
1,927 MMR
Party 1
Artio
Artio
Platinum IV
IllegalScorpion
Artio
Platinum IV
Level 158
God Stats
4W - 3L
1,754 SR
Queue Stats
52W - 36L
2,051 MMR
Party 2
Cupid
Cupid
Diamond V
Nick763
Cupid
Diamond V
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 95L
1,998 MMR
Solo
Hercules
Hercules
Diamond V
TheRеign
Hercules
Diamond V
Level 119
God Stats
3W - 2L
1,558 SR
Queue Stats
74W - 49L
2,140 MMR
Party 1
Camazotz
Camazotz
Platinum IV
Timebandit150
Camazotz
Platinum IV
Level 187
God Stats
8W - 8L
1,755 SR
Queue Stats
99W - 79L
2,075 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 2 / 0
6,835
621
2,062
5,734
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
11
1 / 1 / 0
6,477
589
9,289
11,013
10,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
Alter_Saber_
Cerberus
10
0 / 1 / 2
5,643
513
6,171
10,279
7,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Arachne
Solace69
Arachne
10
0 / 4 / 0
5,526
502
3,284
10,711
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heimdallr
TimTheEnchantr
Heimdallr
12
1 / 1 / 0
6,770
615
4,960
6,123
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BellonaAresSun WukongKali

VS

Bans
CthulhuAthenaDa JiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aetha
Chang'e
13
4 / 0 / 1
7,055
641
3,755
5,386
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
0 / 1 / 4
5,641
513
3,769
9,223
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Nick763
Cupid
12
1 / 0 / 0
6,666
606
2,814
4,687
1,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
TheRеign
Hercules
11
1 / 0 / 2
6,535
594
8,273
13,228
10,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
Timebandit150
Camazotz
12
3 / 1 / 4
6,347
577
7,366
11,449
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
9
9
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
Chaac
 
Chaac
1
1
0
1
W
Chang'e
Aetha
Chang'e
4
0
1
4.5
L
Cerberus
Alter_Saber_
Cerberus
0
1
2
1
W
0
1
4
2
W
Cupid
Nick763
Cupid
1
0
0
1
L
Arachne
Solace69
Arachne
0
4
0
0
W
Hercules
TheRеign
Hercules
1
0
2
2
L
Heimdallr
TimTheEnchantr
Heimdallr
1
1
0
1
W
Camazotz
Timebandit150
Camazotz
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,766
Damage
25,977
43,860
Taken
43,973
26,228
Mitigated
24,846
17,649
Healing
23,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,062
156
130
1,667
5,734
2,209
0
2,135
3,599
64,207
757
L
Chaac
 
Chaac
9,289
1,555
0
3,835
11,013
10,229
0
695
10,318
0
51,978
W
Chang'e
Aetha
Chang'e
3,755
236
431
2,996
5,386
1,938
0
1,300
3,916
61,952
0
L
Cerberus
Alter_Saber_
Cerberus
6,171
464
0
4,525
10,279
7,289
0
2,082
8,197
21,821
0
W
3,769
659
749
2,668
9,223
6,629
0
2,010
7,195
16,351
0
W
Cupid
Nick763
Cupid
2,814
2,221
0
2,785
4,687
1,546
0
1,163
3,524
0
57,074
L
Arachne
Solace69
Arachne
3,284
1,216
0
4,840
10,711
3,825
0
2,298
8,413
0
45,743
W
Hercules
TheRеign
Hercules
8,273
3,954
0
7,368
13,228
10,326
0
1,162
12,066
1,490
49,035
L
Heimdallr
TimTheEnchantr
Heimdallr
4,960
2,242
0
2,652
6,123
2,676
0
1,006
5,117
0
65,284
W
Camazotz
Timebandit150
Camazotz
7,366
2,852
0
6,986
11,449
4,407
0
2,213
9,102
0
45,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,251
Gold Earned
32,244
418
Minions Killed
421
0
Camps Cleared
0
1,181,861
Distance Traveled
1,251,750
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,835
621
114
10
0
229,137
0
L
Chaac
6,477
589
77
7
0
240,319
4
W
Chang'e
7,055
641
122
11
0
263,536
1
L
Cerberus
5,643
513
35
3
0
245,244
6
W
Artio
5,641
513
15
1
0
248,998
4
W
Cupid
6,666
606
112
10
0
206,155
2
L
Arachne
5,526
502
79
7
0
248,744
0
W
Hercules
6,535
594
100
9
0
266,409
0
L
Heimdallr
6,770
615
113
10
0
218,417
1
W
Camazotz
6,347
577
72
7
0
266,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role