Player Matchup

Anhur
Anhur
Adrianex7000
Anhur
Level 154
God Stats
11W - 2L
1,622 SR
Queue Stats
434W - 435L
1,522 Elo+
Party 1
Atlas
Atlas
Princess_Amy_unu
Atlas
Level 44
God Stats
3W - 2L
1,447 SR
Queue Stats
34W - 28L
1,557 Elo+
Party 1
Sol
Sol
oAJo
Sol
Level 49
God Stats
3W - 3L
1,721 SR
Queue Stats
85W - 56L
1,612 Elo+
Solo
Arachne
Arachne
qZrtt
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,374 Elo+
Party 3
Nike
Nike
shipsmaster09
Nike
Level 84
God Stats
13W - 6L
1,610 SR
Queue Stats
191W - 170L
1,527 Elo+
Party 3
Team Averages
Level 72
1,580 SR
1,518 Elo+

VS

Team Averages
Level 72
1,643 SR
1,456 Elo+
Osiris
Osiris
 
Osiris
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
DemonMonkey77
Chernobog
Level 29
God Stats
2W - 2L
1,770 SR
Queue Stats
20W - 24L
1,471 Elo+
Party 2
Geb
Geb
ItsAbsolutely
Geb
Level 108
God Stats
1W - 2L
1,770 SR
Queue Stats
92W - 67L
1,544 Elo+
Party 2
Thanatos
Thanatos
OwlBear123
Thanatos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,254 Elo+
Solo
Janus
Janus
job4328
Janus
Level 124
God Stats
8W - 5L
1,675 SR
Queue Stats
82W - 75L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,409
493
4,494
9,288
3,241
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 4
6,474
498
5,235
13,057
10,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
oAJo
Sol
14
7 / 1 / 3
8,767
674
12,542
8,004
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
qZrtt
Arachne
13
3 / 1 / 3
7,307
562
5,504
10,919
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 4
7,178
552
6,825
11,120
6,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 1 / 1
7,064
543
6,733
12,859
9,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
DemonMonkey77
Chernobog
11
1 / 3 / 2
6,248
481
6,962
9,055
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 2 / 1
6,414
493
7,430
13,585
9,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
OwlBear123
Thanatos
10
1 / 4 / 1
5,811
447
1,593
12,228
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
job4328
Janus
11
1 / 2 / 1
6,317
486
3,633
7,752
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
6
7
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
1
1.5
W
1
3
1
0.5
L
Chernobog
DemonMonkey77
Chernobog
1
3
2
0.67
L
2
2
1
1.25
L
Thanatos
OwlBear123
Thanatos
1
4
1
0.38
W
1
0
4
3
L
Janus
job4328
Janus
1
2
1
0.75
W
Sol
oAJo
Sol
7
1
3
8.5
W
Arachne
qZrtt
Arachne
3
1
3
4.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,600
Damage
26,351
52,388
Taken
55,479
26,943
Mitigated
30,816
20,106
Healing
20,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,733
2,221
0
6,684
12,859
9,417
0
0
12,017
0
53,620
W
4,494
2,395
0
3,874
9,288
3,241
616
3,235
6,013
0
49,602
L
Chernobog
DemonMonkey77
Chernobog
6,962
4,144
0
3,073
9,055
3,321
12
3,722
5,285
0
48,991
L
7,430
1,312
0
3,854
13,585
9,926
0
4,559
9,026
26,450
2,403
L
Thanatos
OwlBear123
Thanatos
1,593
564
0
5,190
12,228
5,143
0
2,984
9,244
0
35,069
W
5,235
1,947
0
3,277
13,057
10,141
144
3,351
9,706
24,564
382
L
Janus
job4328
Janus
3,633
189
0
2,040
7,752
3,009
0
6,124
1,628
38,757
0
W
Sol
oAJo
Sol
12,542
6,835
0
3,441
8,004
2,655
4,502
2,912
4,840
73,091
1,971
W
Arachne
qZrtt
Arachne
5,504
3,354
0
5,982
10,919
4,150
8
1,011
9,751
0
57,997
W
6,825
123
0
3,532
11,120
6,756
22
0
10,394
0
53,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
31,854
403
Minions Killed
358
0
Camps Cleared
0
1,285,378
Distance Traveled
1,278,719
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,064
543
95
7
0
267,956
1
W
Anhur
6,409
493
72
6
0
216,098
2
L
Chernobog
6,248
481
100
8
0
221,394
0
L
Geb
6,414
493
26
2
0
274,199
1
L
Thanatos
5,811
447
61
5
0
236,754
0
W
Atlas
6,474
498
38
3
0
272,992
2
L
Janus
6,317
486
76
6
0
278,416
2
W
Sol
8,767
674
115
9
0
236,126
0
W
Arachne
7,307
562
87
7
0
318,428
0
W
Nike
7,178
552
91
7
0
241,734
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role