Player Matchup

Hun Batz
Hun Batz
Gold I
BlameCarry
Hun Batz
Gold I
Level 147
God Stats
21W - 12L
1,699 SR
Queue Stats
309W - 303L
1,530 MMR
Solo
Ganesha
Ganesha
Gold III
MrrMilkkMann
Ganesha
Gold III
Level 174
God Stats
9W - 12L
1,698 SR
Queue Stats
299W - 299L
1,531 MMR
Solo
Cernunnos
Cernunnos
Silver II
NotSkum
Cernunnos
Silver II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,547 MMR
Solo
Vulcan
Vulcan
Gold IV
badnetgg124
Vulcan
Gold IV
Level 103
God Stats
5W - 4L
1,939 SR
Queue Stats
197W - 208L
1,543 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
eigalaxy
Cu Chulainn
Bronze III
Level 235
God Stats
2W - 2L
1,546 SR
Queue Stats
11W - 5L
1,539 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,677 SR
1,538 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,637 SR
1,519 MMR
Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold IV
FvDeDz
Skadi
Gold IV
Level 60
God Stats
13W - 7L
1,648 SR
Queue Stats
33W - 34L
1,501 MMR
Party 2
Khepri
Khepri
Platinum V
Hashira Mo Z
Khepri
Platinum V
Level 159
God Stats
2W - 1L
1,776 SR
Queue Stats
95W - 89L
1,537 MMR
Solo
Agni
Agni
Silver I
ImSoWashed
Agni
Silver I
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 11L
1,556 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Strokе
Tsukuyomi
Bronze III
Level 145
God Stats
2W - 0L
1,760 SR
Queue Stats
32W - 9L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlameCarry
Hun Batz
7
0 / 7 / 0
4,446
445
2,374
11,885
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
MrrMilkkMann
Ganesha
8
0 / 0 / 0
5,222
522
1,363
5,888
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
NotSkum
Cernunnos
7
0 / 4 / 0
4,488
449
1,468
5,928
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
8
0 / 5 / 0
4,712
471
2,350
7,130
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
eigalaxy
Cu Chulainn
11
2 / 2 / 0
6,481
648
8,391
11,197
9,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Erlang ShenBellonaKaliKukulkan

VS

Bans
KuzenboThorAthenaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 2 / 1
5,922
592
5,820
10,779
7,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
FvDeDz
Skadi
11
4 / 0 / 0
6,171
617
5,666
3,608
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
10
1 / 0 / 5
6,130
613
2,592
3,706
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 0 / 5
7,188
719
8,075
3,566
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Strokе
Tsukuyomi
12
7 / 0 / 3
6,657
666
7,821
7,114
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
18
18
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
1
0.75
L
Hun Batz
BlameCarry
Hun Batz
0
7
0
0
W
Skadi
FvDeDz
Skadi
4
0
0
4
W
Khepri
1
0
5
3.5
W
5
0
5
7.5
L
Ganesha
MrrMilkkMann
Ganesha
0
0
0
0
L
Cernunnos
NotSkum
Cernunnos
0
4
0
0
W
Tsukuyomi
Strokе
Tsukuyomi
7
0
3
8.5
L
Vulcan
0
5
0
0
L
Cu Chulainn
eigalaxy
Cu Chulainn
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,946
Damage
29,974
42,028
Taken
28,773
21,618
Mitigated
16,137
8,255
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,820
2,701
0
4,216
10,779
7,494
0
0
10,779
0
42,339
L
Hun Batz
BlameCarry
Hun Batz
2,374
859
0
2,662
11,885
3,396
0
2,654
9,003
0
24,706
W
Skadi
FvDeDz
Skadi
5,666
2,454
0
710
3,608
1,492
12
281
3,327
0
47,857
W
Khepri
2,592
572
0
1,569
3,706
3,280
42
1,291
2,309
17,482
0
W
8,075
951
0
1,000
3,566
1,299
165
883
2,523
56,166
0
L
Ganesha
MrrMilkkMann
Ganesha
1,363
195
0
1,914
5,888
3,805
0
2,098
3,744
22,495
0
L
Cernunnos
NotSkum
Cernunnos
1,468
911
0
802
5,928
2,032
0
588
5,340
0
23,205
W
Tsukuyomi
Strokе
Tsukuyomi
7,821
3,076
0
4,307
7,114
2,572
45
898
6,122
0
52,898
L
Vulcan
2,350
495
0
309
7,130
2,473
0
4,203
2,647
19,581
0
L
Cu Chulainn
eigalaxy
Cu Chulainn
8,391
2,482
0
2,568
11,197
9,912
0
518
10,627
0
52,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
32,068
250
Minions Killed
390
0
Camps Cleared
0
956,984
Distance Traveled
1,080,382
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,922
592
78
8
0
202,921
0
L
Hun Batz
4,446
445
43
4
0
217,158
0
W
Skadi
6,171
617
77
8
0
194,029
0
W
Khepri
6,130
613
32
3
0
209,205
3
W
Agni
7,188
719
110
11
0
223,431
0
L
Ganesha
5,222
522
9
1
0
198,457
4
L
Cernunnos
4,488
449
64
6
0
144,622
0
W
Tsukuyomi
6,657
666
93
9
0
250,796
2
L
Vulcan
4,712
471
49
5
0
191,992
0
L
Cu Chulainn
6,481
648
85
9
0
204,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role