Player Matchup

Eset
Eset
Masters
 
Eset
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Phrа
Sun Wukong
Masters
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 48L
2,635 MMR
Solo
Jing Wei
Jing Wei
Masters
Szzk
Jing Wei
Masters
Level 100
God Stats
20W - 11L
1,735 SR
Queue Stats
103W - 61L
3,038 MMR
Solo
Athena
Athena
Masters
blu01
Athena
Masters
Level 262
God Stats
5W - 7L
1,537 SR
Queue Stats
214W - 195L
2,850 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,554 SR
2,305 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 167
1,669 SR
2,224 MMR
The Morrigan
The Morrigan
Grandmaster
 
The Morrigan
Grandmaster
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
Destο
Ra
Masters
Level 137
God Stats
5W - 3L
1,730 SR
Queue Stats
114W - 91L
2,763 MMR
Solo
Skadi
Skadi
Masters
Kiann
Skadi
Masters
Level 129
God Stats
7W - 1L
1,878 SR
Queue Stats
196W - 158L
2,602 MMR
Solo
Achilles
Achilles
Masters
TylerChilders
Achilles
Masters
Level 126
God Stats
6W - 4L
1,736 SR
Queue Stats
157W - 109L
2,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
1 / 2 / 0
3,867
773
2,452
3,034
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
4
0 / 1 / 0
2,863
573
575
2,345
660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Phrа
Sun Wukong
6
0 / 2 / 0
3,600
720
864
4,051
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
Szzk
Jing Wei
6
0 / 0 / 0
3,401
680
641
1,849
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
blu01
Athena
6
0 / 0 / 1
3,591
718
1,759
3,531
2,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BellonaThothBacchus

VS

Bans
LancelotNeithAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
8
3 / 0 / 1
4,124
825
2,066
3,092
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
 
Baron Samedi
6
1 / 0 / 0
3,856
771
1,344
2,182
970
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
7
0 / 1 / 1
3,775
755
1,995
1,992
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Kiann
Skadi
7
0 / 0 / 0
3,492
698
1,271
1,527
427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
TylerChilders
Achilles
8
1 / 0 / 2
4,448
890
2,641
3,862
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
2
0
0.5
L
Hun Batz
 
Hun Batz
0
1
0
0
W
The Morrigan
 
The Morrigan
3
0
1
3.5
W
Baron Samedi
 
Baron Samedi
1
0
0
1
W
Ra
0
1
1
0.5
W
Skadi
Kiann
Skadi
0
0
0
0
L
Sun Wukong
Phrа
Sun Wukong
0
2
0
0
L
Jing Wei
Szzk
Jing Wei
0
0
0
0
W
Achilles
TylerChilders
Achilles
1
0
2
2
L
Athena
blu01
Athena
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,291
Damage
9,317
14,810
Taken
12,655
6,217
Mitigated
4,221
4,901
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,452
42
0
787
3,034
925
0
1,851
1,060
19,656
621
L
Hun Batz
 
Hun Batz
575
205
0
972
2,345
660
0
588
1,677
0
6,993
W
The Morrigan
 
The Morrigan
2,066
707
0
1,678
3,092
925
0
946
2,062
17,265
1,038
W
Baron Samedi
 
Baron Samedi
1,344
459
74
1,138
2,182
970
0
770
1,412
8,569
0
W
Ra
1,995
238
145
625
1,992
555
0
1,397
477
21,440
0
W
Skadi
Kiann
Skadi
1,271
723
0
140
1,527
427
0
503
1,024
0
25,387
L
Sun Wukong
Phrа
Sun Wukong
864
420
0
1,076
4,051
1,815
0
294
3,757
0
22,408
L
Jing Wei
Szzk
Jing Wei
641
250
0
1,065
1,849
572
0
992
857
0
20,017
W
Achilles
TylerChilders
Achilles
2,641
1,027
0
2,142
3,862
1,344
0
0
3,862
0
24,073
L
Athena
blu01
Athena
1,759
957
0
1,001
3,531
2,245
0
1,292
2,147
12,668
1,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,322
Gold Earned
19,695
187
Minions Killed
194
0
Camps Cleared
0
548,272
Distance Traveled
545,453
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
3,867
773
54
11
0
123,806
0
L
Hun Batz
2,863
573
19
4
0
73,615
0
W
The Morrigan
4,124
825
42
8
0
118,286
0
W
Baron Samedi
3,856
771
11
2
0
101,791
0
W
Ra
3,775
755
38
8
0
115,567
0
W
Skadi
3,492
698
52
10
0
95,123
0
L
Sun Wukong
3,600
720
45
9
0
106,135
0
L
Jing Wei
3,401
680
50
10
0
111,391
1
W
Achilles
4,448
890
51
10
0
114,686
0
L
Athena
3,591
718
19
4
0
133,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role