Player Matchup

Discordia
Discordia
GutenTraum
Discordia
Level 48
God Stats
1W - 1L
1,728 SR
Queue Stats
30W - 50L
1,521 Elo+
Solo
Merlin
Merlin
Ilegalburrto
Merlin
Level 29
God Stats
3W - 3L
1,636 SR
Queue Stats
326W - 307L
1,488 Elo+
Solo
Thoth
Thoth
SoulEaterTotoro
Thoth
Level 146
God Stats
0W - 2L
1,298 SR
Queue Stats
239W - 265L
1,519 Elo+
Solo
Tyr
Tyr
beastboii202
Tyr
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
446W - 453L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
intelligentdummy
Morgan Le Fay
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 27L
1,563 Elo+
Solo
Team Averages
Level 101
1,533 SR
1,524 Elo+

VS

Team Averages
Level 106
1,500 SR
1,516 Elo+
Bacchus
Bacchus
BinguzBallz
Bacchus
Level 122
God Stats
3W - 2L
1,330 SR
Queue Stats
72W - 68L
1,497 Elo+
Party 1
Bellona
Bellona
Dgimon-_-
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,555 Elo+
Solo
Surtr
Surtr
LilxTylenol
Surtr
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
247W - 287L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
ToG_White
Zhong Kui
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 62L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
vhsj14
Tsukuyomi
Level 119
God Stats
1W - 1L
1,670 SR
Queue Stats
21W - 17L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GutenTraum
Discordia
15
1 / 7 / 7
8,724
727
10,711
11,014
4,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Merlin
14
0 / 5 / 8
8,277
690
8,366
10,947
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 6
9,035
753
9,372
11,716
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
3 / 7 / 4
9,368
781
7,901
18,197
21,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
intelligentdummy
Morgan Le Fay
15
4 / 6 / 3
9,130
761
10,064
11,877
5,433
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BinguzBallz
Bacchus
18
10 / 4 / 17
11,594
966
18,020
13,294
9,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Dgimon-_-
Bellona
17
3 / 1 / 16
10,182
849
9,377
14,537
10,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 4 / 20
11,059
922
10,339
18,136
15,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
ToG_White
Zhong Kui
17
5 / 2 / 15
10,192
849
8,748
8,163
6,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
vhsj14
Tsukuyomi
17
8 / 3 / 14
10,720
893
14,908
13,346
5,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
113
11
Kills
31
31
Deaths
14
28
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BinguzBallz
Bacchus
10
4
17
4.63
W
Bellona
Dgimon-_-
Bellona
3
1
16
11
L
Discordia
GutenTraum
Discordia
1
7
7
0.64
L
Merlin
0
5
8
0.8
W
5
4
20
3.75
L
3
6
6
1
W
Zhong Kui
ToG_White
Zhong Kui
5
2
15
6.25
L
3
7
4
0.71
L
Morgan Le Fay
intelligentdummy
Morgan Le Fay
4
6
3
0.92
W
Tsukuyomi
vhsj14
Tsukuyomi
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,414
Damage
61,392
63,751
Taken
67,476
40,634
Mitigated
47,857
11,007
Healing
24,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BinguzBallz
Bacchus
18,020
860
485
3,289
13,294
9,557
1,140
7,042
6,252
34,227
0
W
Bellona
Dgimon-_-
Bellona
9,377
2,167
2,794
6,691
14,537
10,591
1,810
7,217
7,320
0
20,723
L
Discordia
GutenTraum
Discordia
10,711
530
873
568
11,014
4,551
0
4,756
6,258
25,674
0
L
Merlin
8,366
34
1,333
2,341
10,947
4,394
0
4,573
6,374
23,661
0
W
10,339
2,055
1,224
2,704
18,136
15,649
571
9,168
8,968
470
31,360
L
9,372
431
693
1,616
11,716
4,938
0
5,340
6,376
20,119
0
W
Zhong Kui
ToG_White
Zhong Kui
8,748
1,587
1,497
1,814
8,163
6,862
3,766
5,953
2,210
19,466
412
L
7,901
475
643
1,568
18,197
21,318
0
6,859
11,338
0
13,826
L
Morgan Le Fay
intelligentdummy
Morgan Le Fay
10,064
518
597
775
11,877
5,433
0
5,531
6,346
21,631
0
W
Tsukuyomi
vhsj14
Tsukuyomi
14,908
4,002
598
3,014
13,346
5,198
1,567
9,133
4,213
0
30,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,534
Gold Earned
53,747
141
Minions Killed
155
0
Camps Cleared
0
1,031,217
Distance Traveled
1,220,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,594
966
27
2
0
250,799
0
W
Bellona
10,182
849
30
3
0
265,305
0
L
Discordia
8,724
727
32
3
0
213,186
0
L
Merlin
8,277
690
45
4
0
186,474
0
W
Surtr
11,059
922
55
5
0
229,982
0
L
Thoth
9,035
753
26
2
0
196,665
0
W
Zhong Kui
10,192
849
24
2
0
206,924
0
L
Tyr
9,368
781
15
1
0
226,956
0
L
Morgan Le Fay
9,130
761
23
2
0
207,936
0
W
Tsukuyomi
10,720
893
19
2
0
267,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role