Player Matchup

Neith
Neith
HerrBol
Neith
Level 69
God Stats
55W - 56L
1,712 SR
Queue Stats
206W - 201L
1,466 Elo+
Solo
Fenrir
Fenrir
MiniMoonss
Fenrir
Level 98
God Stats
11W - 6L
1,591 SR
Queue Stats
154W - 135L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
PickledUgly
Danzaburou
Level 117
God Stats
11W - 5L
1,723 SR
Queue Stats
286W - 285L
1,400 Elo+
Solo
Hera
Hera
ghost343259
Hera
Level 127
God Stats
3W - 1L
1,656 SR
Queue Stats
216W - 221L
1,446 Elo+
Party 1
Bacchus
Bacchus
prestigeHz4rD
Bacchus
Level 145
God Stats
50W - 34L
1,597 SR
Queue Stats
302W - 293L
1,499 Elo+
Solo
Team Averages
Level 111
1,656 SR
1,455 Elo+

VS

Team Averages
Level 104
1,662 SR
1,431 Elo+
Sobek
Sobek
E1DERZTR0N1C
Sobek
Level 61
God Stats
2W - 2L
1,824 SR
Queue Stats
294W - 305L
1,459 Elo+
Solo
Anubis
Anubis
GottiR20llxn
Anubis
Level 103
God Stats
10W - 6L
1,624 SR
Queue Stats
181W - 160L
1,466 Elo+
Solo
Ullr
Ullr
MarianoBS29
Ullr
Level 84
God Stats
1W - 2L
1,480 SR
Queue Stats
297W - 354L
1,402 Elo+
Party 2
Ne Zha
Ne Zha
SkoopDeWoop
Ne Zha
Level 117
God Stats
2W - 1L
1,903 SR
Queue Stats
103W - 104L
1,414 Elo+
Solo
Surtr
Surtr
antraxtor
Surtr
Level 155
God Stats
2W - 2L
1,480 SR
Queue Stats
653W - 735L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HerrBol
Neith
12
5 / 0 / 3
7,114
647
9,027
6,988
2,685
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
MiniMoonss
Fenrir
12
3 / 1 / 4
6,718
611
3,515
7,292
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
PickledUgly
Danzaburou
12
2 / 0 / 0
6,760
615
4,640
7,066
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 3 / 1
6,009
546
3,676
6,224
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
10
2 / 0 / 4
5,767
524
3,666
5,804
6,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,315
483
1,803
6,815
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
12
3 / 2 / 0
6,738
613
6,430
7,593
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 6 / 0
4,672
425
2,240
9,156
2,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
11
0 / 1 / 0
5,500
500
1,800
8,919
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
antraxtor
Surtr
10
1 / 3 / 0
5,859
533
5,109
10,265
7,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
4
4
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Anubis
3
2
0
1.5
W
Neith
HerrBol
Neith
5
0
3
6.5
L
0
6
0
0
W
Fenrir
MiniMoonss
Fenrir
3
1
4
5
W
Danzaburou
PickledUgly
Danzaburou
2
0
0
2
L
Ne Zha
0
1
0
0
L
Surtr
antraxtor
Surtr
1
3
0
0.33
W
0
3
1
0.17
W
Bacchus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,524
Damage
17,382
33,374
Taken
42,748
15,948
Mitigated
23,377
14,486
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,803
79
0
2,734
6,815
5,332
0
1,194
5,621
16,837
0
L
Anubis
6,430
158
0
3,367
7,593
4,208
0
4,246
3,347
59,405
0
W
Neith
HerrBol
Neith
9,027
4,702
0
4,145
6,988
2,685
455
469
6,386
0
51,449
L
2,240
1,108
0
916
9,156
2,968
203
1,208
7,948
0
22,382
W
Fenrir
MiniMoonss
Fenrir
3,515
1,321
0
4,167
7,292
2,751
51
619
6,589
0
40,047
W
Danzaburou
PickledUgly
Danzaburou
4,640
1,854
0
3,172
7,066
2,470
208
1,041
5,736
0
48,234
L
Ne Zha
1,800
756
0
5,486
8,919
3,196
0
562
8,357
0
46,665
L
Surtr
antraxtor
Surtr
5,109
1,565
0
2,866
10,265
7,673
0
0
10,265
304
36,968
W
3,676
1,060
0
1,662
6,224
1,650
0
3,966
2,258
44,804
818
W
Bacchus
3,666
81
0
1,340
5,804
6,392
0
2,296
3,508
13,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,368
Gold Earned
28,084
338
Minions Killed
286
0
Camps Cleared
0
1,059,619
Distance Traveled
1,119,243
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,315
483
19
2
0
240,141
4
L
Anubis
6,738
613
97
9
0
191,296
0
W
Neith
7,114
647
73
7
0
196,121
0
L
Ullr
4,672
425
31
3
0
199,430
0
W
Fenrir
6,718
611
76
7
0
251,910
0
W
Danzaburou
6,760
615
79
7
0
191,761
0
L
Ne Zha
5,500
500
82
7
0
276,380
0
L
Surtr
5,859
533
57
5
0
211,996
2
W
Hera
6,009
546
94
9
0
190,977
6
W
Bacchus
5,767
524
16
1
0
228,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role