Player Matchup

Nemesis
Nemesis
Bill3027
Nemesis
Level 124
God Stats
3W - 4L
1,606 SR
Queue Stats
192W - 197L
1,475 Elo+
Solo
Anhur
Anhur
Grizzzlydawg
Anhur
Level 124
God Stats
0W - 1L
1,103 SR
Queue Stats
13W - 20L
1,575 Elo+
Party 3
Chang'e
Chang'e
Legacyyyyy
Chang'e
Level 126
God Stats
0W - 1L
1,827 SR
Queue Stats
13W - 20L
1,575 Elo+
Party 3
Chaac
Chaac
MOONIE_ALIEN
Chaac
Level 113
God Stats
1W - 3L
1,406 SR
Queue Stats
148W - 144L
1,566 Elo+
Solo
Arachne
Arachne
MidlifeTrash69
Arachne
Level 103
God Stats
1W - 1L
1,721 SR
Queue Stats
346W - 367L
1,541 Elo+
Solo
Team Averages
Level 118
1,533 SR
1,546 Elo+

VS

Team Averages
Level 130
1,497 SR
1,533 Elo+
He Bo
He Bo
Jovqnny
He Bo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
PapiJballz
Ah Puch
Level 146
God Stats
1W - 1L
1,299 SR
Queue Stats
25W - 37L
1,479 Elo+
Party 1
Janus
Janus
abinkiller
Janus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 164L
1,550 Elo+
Solo
Nemesis
Nemesis
cellerystick
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 132L
1,560 Elo+
Party 2
Horus
Horus
deadpooltheduck
Horus
Level 129
God Stats
6W - 1L
1,687 SR
Queue Stats
135W - 121L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bill3027
Nemesis
8
0 / 1 / 0
4,617
923
2,268
3,954
3,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 0
5,516
1,103
6,171
5,637
2,093
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Legacyyyyy
Chang'e
10
0 / 1 / 1
5,117
1,023
4,496
3,921
1,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 2 / 0
4,747
949
2,871
5,915
5,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

8
0 / 4 / 1
4,768
954
2,093
6,150
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jovqnny
He Bo
9
1 / 0 / 6
5,296
1,059
2,965
3,049
1,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
PapiJballz
Ah Puch
11
3 / 0 / 4
6,003
1,201
5,915
3,587
1,614
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
11
1 / 0 / 7
5,706
1,141
4,820
2,811
1,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
cellerystick
Nemesis
10
4 / 0 / 4
6,150
1,230
4,280
4,994
4,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 1 / 9
5,672
1,134
5,100
5,998
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
9
9
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bill3027
Nemesis
0
1
0
0
L
1
1
0
1
W
He Bo
Jovqnny
He Bo
1
0
6
4
L
Chang'e
Legacyyyyy
Chang'e
0
1
1
0.5
L
0
2
0
0
L
0
4
1
0.13
W
Ah Puch
PapiJballz
Ah Puch
3
0
4
5
W
Janus
1
0
7
4.5
W
Nemesis
cellerystick
Nemesis
4
0
4
6
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,899
Damage
23,080
25,577
Taken
20,439
17,261
Mitigated
14,592
10,417
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bill3027
Nemesis
2,268
399
326
1,411
3,954
3,093
0
2,068
1,886
0
3,015
L
6,171
3,155
404
1,066
5,637
2,093
0
3,443
2,070
0
14,538
W
He Bo
Jovqnny
He Bo
2,965
429
0
489
3,049
1,261
0
917
2,093
6,470
0
L
Chang'e
Legacyyyyy
Chang'e
4,496
907
3,860
1,802
3,921
1,461
0
2,628
1,293
11,030
0
L
2,871
28
74
1,120
5,915
5,556
0
2,708
3,038
0
7,600
L
2,093
1,388
0
354
6,150
5,058
0
3,339
2,682
0
2,167
W
Ah Puch
PapiJballz
Ah Puch
5,915
375
1,028
845
3,587
1,614
0
138
3,408
16,359
0
W
Janus
4,820
273
414
233
2,811
1,292
0
1,045
1,766
12,747
0
W
Nemesis
cellerystick
Nemesis
4,280
815
331
883
4,994
4,486
0
1,124
3,832
0
7,901
W
5,100
1,629
1,731
2,207
5,998
5,939
19
1,272
4,646
709
6,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
28,827
51
Minions Killed
74
0
Camps Cleared
0
496,377
Distance Traveled
595,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,617
923
2
0
0
74,009
0
L
Anhur
5,516
1,103
24
5
0
85,772
0
W
He Bo
5,296
1,059
3
1
0
111,344
0
L
Chang'e
5,117
1,023
21
4
0
119,795
0
L
Chaac
4,747
949
2
0
0
109,894
0
L
Arachne
4,768
954
2
0
0
106,907
0
W
Ah Puch
6,003
1,201
26
5
0
120,100
0
W
Janus
5,706
1,141
22
4
0
126,180
0
W
Nemesis
6,150
1,230
17
3
0
119,630
0
W
Horus
5,672
1,134
6
1
0
118,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role