Player Matchup

Pele
Pele
 
Pele
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
BabbaBananas
Nike
Level 158
God Stats
0W - 3L
1,628 SR
Queue Stats
307W - 330L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
MrJohanCrow
Cthulhu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 101L
1,523 Elo+
Solo
Vulcan
Vulcan
Puppi Chow
Vulcan
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,280 Elo+
Party 1
Nut
Nut
bootyopener
Nut
Level 158
God Stats
1W - 3L
1,339 SR
Queue Stats
25W - 18L
1,539 Elo+
Solo
Team Averages
Level 141
1,493 SR
1,460 Elo+

VS

Team Averages
Level 155
1,553 SR
1,517 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Brownies0wn
Tiamat
Level 147
God Stats
7W - 5L
1,526 SR
Queue Stats
510W - 495L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
Dartimus
Danzaburou
Level 196
God Stats
9W - 10L
1,431 SR
Queue Stats
239W - 192L
1,564 Elo+
Solo
Athena
Athena
Mercenary-xyz
Athena
Level 124
God Stats
9W - 2L
1,778 SR
Queue Stats
233W - 220L
1,510 Elo+
Party 3
Mulan
Mulan
dat09boij
Mulan
Level 157
God Stats
19W - 30L
1,529 SR
Queue Stats
258W - 277L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 2 / 1
5,607
1,121
4,844
6,332
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 1
5,763
1,153
5,483
5,336
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
MrJohanCrow
Cthulhu
10
0 / 0 / 2
5,589
1,118
6,144
5,219
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Puppi Chow
Vulcan
10
0 / 2 / 1
5,488
1,098
5,076
4,130
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 0
4,995
999
293
265
74
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

380

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
2 / 0 / 4
6,341
1,268
3,990
4,548
3,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
10
1 / 0 / 3
5,828
1,166
3,586
2,258
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Dartimus
Danzaburou
11
1 / 0 / 4
6,061
1,212
4,541
4,332
1,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 4
5,708
1,142
3,423
8,173
6,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
dat09boij
Mulan
10
1 / 0 / 3
5,597
1,119
3,788
4,207
2,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
2
Kills
6
6
Deaths
2
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
2
1
0.75
W
Geb
 
Geb
2
0
4
4
L
1
2
1
0.75
W
Tiamat
1
0
3
2.5
W
Danzaburou
Dartimus
Danzaburou
1
0
4
3
W
1
2
4
1.5
L
Cthulhu
MrJohanCrow
Cthulhu
0
0
2
1
L
Vulcan
Puppi Chow
Vulcan
0
2
1
0.25
L
0
0
0
0
W
Mulan
dat09boij
Mulan
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
19,328
21,282
Taken
23,518
10,187
Mitigated
15,908
1,664
Healing
1,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,844
818
0
290
6,332
2,177
0
2,696
3,328
0
9,851
W
Geb
 
Geb
3,990
155
0
610
4,548
3,726
0
1,644
2,778
6,443
0
L
5,483
512
0
0
5,336
2,595
0
1,972
3,101
0
10,425
W
Tiamat
3,586
204
0
208
2,258
1,025
0
774
1,484
13,084
1,419
W
Danzaburou
Dartimus
Danzaburou
4,541
1,475
0
573
4,332
1,742
0
2,583
1,673
0
18,720
W
3,423
918
0
0
8,173
6,772
0
2,925
5,004
4,390
153
L
Cthulhu
MrJohanCrow
Cthulhu
6,144
312
0
448
5,219
3,855
0
2,504
2,442
16,174
1,042
L
Vulcan
Puppi Chow
Vulcan
5,076
1,782
0
881
4,130
1,486
0
2,433
1,425
20,030
0
L
293
181
0
45
265
74
0
161
50
0
2,949
W
Mulan
dat09boij
Mulan
3,788
281
0
441
4,207
2,643
0
2,339
1,797
0
7,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,442
Gold Earned
29,535
99
Minions Killed
89
3
Camps Cleared
3
455,473
Distance Traveled
516,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,607
1,121
8
2
0
107,522
0
W
Geb
6,341
1,268
7
1
0
105,963
0
L
Nike
5,763
1,153
9
2
0
108,640
0
W
Tiamat
5,828
1,166
31
6
1
99,160
0
W
Danzaburou
6,061
1,212
39
8
1
107,836
0
W
Athena
5,708
1,142
3
1
0
103,445
0
L
Cthulhu
5,589
1,118
28
6
0
115,128
0
L
Vulcan
5,488
1,098
47
9
0
102,923
0
L
Nut
4,995
999
7
1
3
21,260
0
W
Mulan
5,597
1,119
9
2
1
99,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role