Player Matchup

Danzaburou
Danzaburou
Gold III
LockedNLoaded
Danzaburou
Gold III
Level 146
God Stats
35W - 45L
1,468 SR
Queue Stats
36W - 48L
1,400 MMR
Solo
Aphrodite
Aphrodite
Bronze III
NoGutzzNoGlory
Aphrodite
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,385 MMR
Solo
Odin
Odin
Silver II
Sniper3291
Odin
Silver II
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 54L
1,383 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,489 SR
1,389 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,659 SR
1,418 MMR
Awilix
Awilix
Gold I
Coopy256
Awilix
Gold I
Level 147
God Stats
14W - 28L
1,532 SR
Queue Stats
149W - 173L
1,672 MMR
Party 1
Fafnir
Fafnir
Bronze III
MRTamales_X
Fafnir
Bronze III
Level 60
God Stats
0W - 1L
1,759 SR
Queue Stats
19W - 43L
1,534 MMR
Solo
Geb
Geb
Silver III
NORRIS111
Geb
Silver III
Level 116
God Stats
9W - 14L
1,688 SR
Queue Stats
161W - 189L
1,047 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LockedNLoaded
Danzaburou
16
1 / 5 / 5
10,961
685
17,619
16,164
8,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
NoGutzzNoGlory
Aphrodite
18
2 / 4 / 4
11,373
711
8,151
17,701
9,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 3
10,955
685
11,052
17,614
17,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesThothBacchusNe ZhaCthulhu

VS

Bans
KuzenboXbalanqueCharonCharybdisShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Coopy256
Awilix
18
9 / 1 / 2
12,320
770
21,419
15,616
10,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
15
0 / 2 / 9
10,071
629
5,626
19,857
27,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 7
10,334
646
15,200
15,047
18,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
6
Kills
11
11
Deaths
6
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Awilix
Coopy256
Awilix
9
1
2
10
W
Danzaburou
LockedNLoaded
Danzaburou
1
5
5
0.7
L
Fafnir
0
2
9
2.25
L
2
3
7
1.83
W
Aphrodite
NoGutzzNoGlory
Aphrodite
2
4
4
1
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,822
Damage
42,245
51,479
Taken
50,520
34,706
Mitigated
55,938
21,942
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Coopy256
Awilix
21,419
6,436
0
2,291
15,616
10,545
0
3,412
12,102
0
78,446
W
Danzaburou
LockedNLoaded
Danzaburou
17,619
6,122
0
1,701
16,164
8,131
1,480
5,186
10,285
0
57,054
L
Fafnir
5,626
2,352
0
1,988
19,857
27,189
0
3,326
16,400
13,563
0
L
15,200
417
0
2,153
15,047
18,204
0
3,573
11,360
39,592
3,037
W
Aphrodite
NoGutzzNoGlory
Aphrodite
8,151
1,777
9,012
9,963
17,701
9,496
512
6,783
9,725
54,050
0
W
11,052
2,289
454
812
17,614
17,079
358
5,574
11,129
6,253
25,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
32,725
206
Minions Killed
174
0
Camps Cleared
0
831,405
Distance Traveled
955,940
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,320
770
116
7
0
359,602
0
W
Danzaburou
10,961
685
74
5
0
281,063
0
L
Fafnir
10,071
629
27
2
0
309,476
0
L
Geb
10,334
646
31
2
0
286,862
0
W
Aphrodite
11,373
711
99
6
0
252,948
4
W
Odin
10,955
685
33
2
0
297,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role