Player Matchup

Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
GirkLoth
Cabrakan
Level 127
God Stats
7W - 4L
1,396 SR
Queue Stats
60W - 55L
1,525 Elo+
Party 2
Hercules
Hercules
Masrurr
Hercules
Level 150
God Stats
83W - 50L
1,596 SR
Queue Stats
242W - 224L
1,479 Elo+
Party 1
Nike
Nike
RyutaØfΛvalon
Nike
Level 102
God Stats
8W - 4L
1,740 SR
Queue Stats
94W - 97L
1,506 Elo+
Party 2
Team Averages
Level 136
1,547 SR
1,502 Elo+

VS

Team Averages
Level 117
1,466 SR
1,526 Elo+
Mercury
Mercury
 
Mercury
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
iPredictionz
Hou Yi
Level 174
God Stats
2W - 3L
1,308 SR
Queue Stats
128W - 78L
1,602 Elo+
Solo
Shiva
Shiva
jackfullbuster
Shiva
Level 76
God Stats
10W - 8L
1,525 SR
Queue Stats
192W - 204L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 0 / 0
4,615
659
2,312
3,770
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
 
Chang'e
8
0 / 1 / 1
4,113
588
2,308
2,132
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
GirkLoth
Cabrakan
8
1 / 1 / 0
4,239
606
808
5,772
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
Masrurr
Hercules
8
0 / 1 / 0
4,422
632
1,018
4,743
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
5,335
762
2,063
4,431
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 1 / 3
4,446
635
1,659
4,788
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
 
Ah Puch
7
1 / 0 / 0
4,302
615
2,486
1,845
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
6
0 / 1 / 0
3,628
518
1,706
4,362
2,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hou Yi
5
2 / 0 / 0
3,893
556
1,277
1,853
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 1
3,880
554
1,570
4,895
3,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
3
3
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
0
0
0
W
Chang'e
 
Chang'e
0
1
1
0.5
L
Mercury
 
Mercury
0
1
3
1.5
L
Ah Puch
 
Ah Puch
1
0
0
1
L
Hercules
 
Hercules
0
1
0
0
W
Cabrakan
GirkLoth
Cabrakan
1
1
0
1
W
Hercules
Masrurr
Hercules
0
1
0
0
W
1
0
0
1
L
Hou Yi
2
0
0
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,509
Damage
8,698
20,848
Taken
17,743
9,307
Mitigated
8,775
9,717
Healing
4,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
2,312
1,599
0
2,859
3,770
1,265
0
0
3,770
0
35,076
W
Chang'e
 
Chang'e
2,308
115
400
730
2,132
532
0
0
2,132
16,630
491
L
Mercury
 
Mercury
1,659
811
0
212
4,788
1,790
0
828
3,916
0
28,930
L
Ah Puch
 
Ah Puch
2,486
40
0
1,118
1,845
506
0
220
1,625
19,283
404
L
Hercules
 
Hercules
1,706
966
0
1,528
4,362
2,105
0
380
3,932
0
14,413
W
Cabrakan
GirkLoth
Cabrakan
808
121
0
3,299
5,772
3,433
0
278
5,425
27,915
483
W
Hercules
Masrurr
Hercules
1,018
458
0
1,929
4,743
1,754
0
1,802
2,568
0
25,271
W
2,063
350
0
500
4,431
2,323
0
0
4,251
0
40,844
L
Hou Yi
1,277
1,124
0
946
1,853
546
0
380
1,347
0
13,687
L
1,570
607
0
1,125
4,895
3,828
0
781
3,914
0
16,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,724
Gold Earned
20,149
289
Minions Killed
160
0
Camps Cleared
0
732,917
Distance Traveled
626,276
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
4,615
659
69
10
0
128,294
0
W
Chang'e
4,113
588
40
6
0
174,257
1
L
Mercury
4,446
635
54
8
0
174,752
0
L
Ah Puch
4,302
615
30
4
0
133,246
3
L
Hercules
3,628
518
27
4
0
107,483
0
W
Cabrakan
4,239
606
51
7
0
154,928
0
W
Hercules
4,422
632
61
9
0
152,413
0
W
Nike
5,335
762
68
10
0
123,025
1
L
Hou Yi
3,893
556
19
3
0
60,970
0
L
Shiva
3,880
554
30
4
0
149,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role